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  1. #1
    Player
    OPneedNerfs's Avatar
    Join Date
    Nov 2013
    Location
    Gridanian at heart
    Posts
    520
    Character
    Zyxt Fair
    World
    Tonberry
    Main Class
    Summoner Lv 90
    RDM could be designed as a melee caster with buffs/debuffs focus with rapiers <3

    SAM would likely be rolled as a tank (if they use heavy armor) but looking at the current tanks, things don't look enticing enough for SAM to be a tank so I'll say they might become a DPS with cloth armor instead. Maybe something like Kenshin or Vergil?
    (0)

  2. #2
    Player
    SpecialKK's Avatar
    Join Date
    Dec 2013
    Posts
    172
    Character
    Kulit Kulitin
    World
    Adamantoise
    Main Class
    Culinarian Lv 70
    Given the current jobs, I think RDM can sit perfectly as the 3rd DPS/Support. Slotting wise, they can provide more DPS than BRD/MCH, but less TP/MP support, while being able to buff/debuff/heal more than those two.

    SAM would be the 2nd medium armor Melee DPS (along with DRG).
    (0)

  3. #3
    Player
    OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    Quote Originally Posted by SpecialKK View Post
    Given the current jobs, I think RDM can sit perfectly as the 3rd DPS/Support. Slotting wise, they can provide more DPS than BRD/MCH, but less TP/MP support, while being able to buff/debuff/heal more than those two.

    SAM would be the 2nd medium armor Melee DPS (along with DRG).
    Yeah but we already have a 2-handed DPS and an Eastern Themed DPS (two of them really: MNK and NIN).

    Oh, and I propose to the community that are saying things like what I just said: You know if BLU is added it will more than likely use a sword (scimitar class) and RDM will use a sword as well (rapier class) IF all three come in the next expansion and each fulfill a different role that all three roles will be filled sword-wielding type jobs...so your argument on too many sword types in the tanking role is a bit moot and a more valid concern would be having all three of the traditionally Eastern themed jobs DPS.

    SAM would likely be rolled as a tank (if they use heavy armor) but looking at the current tanks, things don't look enticing enough for SAM to be a tank so I'll say they might become a DPS with cloth armor instead. Maybe something like Kenshin or Vergil?
    So basically a single handed Ninja? Or a branching combo type like Monk? I feel it would offer a lot more diversity if it were rolled as a Tank instead of a DPS. Also those hoping for SAM (which I believe a lot of people are) to be like the FFXI SAM, you have to remember that a majority of those defining abilities are already in use by other jobs, they might be renamed but their function is the same, and SAM in XI was a Burst Damage Dealer, something that Dragoon in this game currently occupies, and I would rather them not make a clone job and instead work on a unique job instead.
    (0)
    Last edited by OMEGA_HACK; 08-29-2015 at 09:54 AM.

  4. #4
    Player
    AzraelX's Avatar
    Join Date
    Jan 2015
    Posts
    586
    Character
    Irvin Izanagi
    World
    Gilgamesh
    Main Class
    Samurai Lv 80
    Seems like ff14 takes ideas from tactics and SAM IN THAT GAME used busier/ sword spirits to do attacks.

    Aurom in ffx was a Samarui with moves like armor break / magic break.
    SAM in ff use a toss Gil move as well

    So I think SAM as sword- melee DPS will have some unique elements
    (0)
    Last edited by AzraelX; 08-29-2015 at 10:48 AM.

  5. #5
    Player
    SpecialKK's Avatar
    Join Date
    Dec 2013
    Posts
    172
    Character
    Kulit Kulitin
    World
    Adamantoise
    Main Class
    Culinarian Lv 70
    Spear and Katana are so different I don't even know why you bring it up, especially when SAM world bring more duplicity at tank. Parry? War has it. Self heal? Drk and war. 2h sword? DrK.

    Not to mention balancing 4 tanking jobs is tougher than DPS
    (4)

  6. #6
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by AzraelX View Post
    Seems like ff14 takes ideas from ff14 and SAM IN THAT GAME used busier/ sword spirits to do attacks.
    MMMkay........

    Quote Originally Posted by AzraelX View Post
    ff14 takes ideas from ff14
    (1)

  7. #7
    Player
    AzraelX's Avatar
    Join Date
    Jan 2015
    Posts
    586
    Character
    Irvin Izanagi
    World
    Gilgamesh
    Main Class
    Samurai Lv 80
    Quote Originally Posted by SpecialKK View Post
    Given the current jobs, I think RDM can sit perfectly as the 3rd DPS/Support. Slotting wise, they can provide more DPS than BRD/MCH, but less TP/MP support, while being able to buff/debuff/heal more than those two.

    SAM would be the 2nd medium armor Melee DPS (along with DRG).

    They have it out a role that uses dragoon armor if not that's not fully utilizing resources.
    After reading that article I'm 90% sure SAM will be a DPS. Rd will be the wild card
    (0)

  8. #8
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by OPneedNerfs View Post
    SAM would likely be rolled as a tank (if they use heavy armor) but looking at the current tanks, things don't look enticing enough for SAM to be a tank so I'll say they might become a DPS with cloth armor instead. Maybe something like Kenshin or Vergil?
    I'll admit that the SAM storyline NPC having the split personality Kenshin had would make things very interesting. If they want to base it on iaido/battoujutsu I can think of no better place to start. SAM with Godspeed; please look forward to it.
    Quote Originally Posted by Zohar_Lahar View Post
    Does Blue Mage necessarily have to be a melee fighter?
    Not necessarily. I'd personally want BLU to be a caster DPS to sit next to BLM and SMN. Unlike other jobs, all BLU needs to be recognizable is an array of monster skills. The spells I'd give it would count as blunt damage (creating a weird synergy between BLU and MNK) and of course recognizable spells from stuff like Marlboros and dragons and behemoths.
    (0)
    Last edited by Duelle; 08-29-2015 at 09:35 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)