You should probably blame your bad healers for never throwing a heal on you while you were focused by a SMN burst combo...
... Unless you want PvP to be "balanced" around mediocre players, of course.
Well, since their combo is very easily shut down by a single heal and the fact that after their burst they become the worst job in PvP for an entire minute (DoTs are a joke and they have no defensive capabilities at all), yes, healers should prioritize saving someone from getting a full SMN combo in the face.
I mean, it's the deadliest burst in PvP, (after melee LB, and Machinist, and Warrior combo...) so yes, healing a teammate at least once for him to survive one of the the most powerful damage dealing combo seems to be a reasonable idea. Its so obvious I don't even know why you are even sarcastic about it.
Is healing against a glass canon job a new concept for you? I'm seriously asking because I'm starting to doubt your knowledge on PvP priorities in terms of healing.
Last edited by Fyce; 08-27-2015 at 09:38 PM.
pvp is fine as it is
git gud
Dnt touch SMNs in pvp, that burst is a one trick thing per min, from that point on they are sub par to others.
A good healer in a group can negate a post burst smns quite easily, dots are neglible in pvp and lets be honest SMNs are boiled down to ruin after all of that which is meh.
Their CC is good but thats part of the caster archetype, thus BLM has the same capability.
I'm not sure what class you're describing about, because that just about sums up machinist as well, except their dps is also reliant on staying mid range than max range DoTs.Well, since their combo is very easily shut down by a single heal and the fact that after their burst they become the worst job in PvP for an entire minute (DoTs are a joke and they have no defensive capabilities at all), yes, healers should prioritize saving someone from getting a full SMN combo in the face.
I'm not sure what point you're trying to prove right now. I'm not trying to pass off summoners as being unstoppable, but their burst is among oneof the more reliable and potent ones all things considered.
SMN atm has the most simplest way to grab kills. They can easily burst down someone from 100 or 80% to 0 every minute. BRD and MCH can honestly setup a burst at around 70% to 0 and that is if they are in a good range position to maximize dmg and defense. SMN doesnt even need to care the range distance.
Purify? Long CD at 90s if you put a point it it NOW after the buff from 3.07
Heal? A healer should be able to heal through almost EVERY burst from anyone not just SMN. Melee LB? Yeah itll K.O at 90% hp but from 100 to 0 is honestly hard if the enemy has some points into vitality, and thats a LB, not a 1 min CD to recast everything and burst down.
SMN can stay inside their group of teammates and drop DoTs, they can burst at safe MAX range, and have CC ability. 1v1 yeah they can be beat, but that would REQUIRE the person to have purify up.
MCH and BRD can safely do the same thing as SMN honestly, but their DPS isnt as huge which is why people dont complain about them, plus MCH and BRD has the range dmg penalty.
Melees can do great dmg if they can get in range, so for 1v1 yeah of course they would do a lot of dmg, but unlike the casters/range, they cant just drop constant dps out when an enemy are huddled together.
WAR needs some fixing on dmg too because fell cleave... yeah... but not much, really tiny, maybe just lower fell cleave potency in pvp to 400.
SMN atm is just a low risk high reward type of game play.
Once u get battle fever/high and you wear vit gear "yes", but u can eat SMNs for breakfast if you want, also as healer if you lend any kind of heal on a SMN targetted player u will totally screw his 1 min CD rotation (and usually atleast as SCH I don't have any problem to do it).
Up to me The true problem with SMN is when they get battle fever/high that allow them to reach 5800 HP of damage with a critted deathflare (that is AoE too).
I did not know DRG had a comparable burst to SMN... I'd been putting off lvl'ing my DRG back up to max. I guess I'm gonna have to check that out now.WAR/DRG/MCH have higher bursts than summoners
Summoners are strong in seize the same reason black mages are strong in slaughter, its easy for terrible players to use them as a strong back line
Lets wait for wolves den to come out to actually test them in a proper pvp environment instead of a casual mode, then we can properly assess their power
That aside, I agree. The back line passive aggressive approach of BLM's and SMN's are really the only reason I ever see them as a threat in Seize, and I have a sneaky suspicion that threat will be completely nerfed in Wolves Den. To be honest, IF you have an even somewhat competent team dynamic, that threat is already cut in half. I am actually happy to see SMN's and BLM's on enemy teams, because I know that, even if the battle ground swings the smallest bit, they're an easy target to eliminate. Send in a tank to soak dmg and work a stun, and that SMN is usually ground up into pulp in a matter of seconds. You only need one or two (if you like overkill) dps to follow you and the SMN becomes a massive point bleed instead of point gain. Worse yet, if that SMN has no heals on their team, or their healers are just dumb or otherwise occupied, a DRK or WAR can handle it alone. Problem solved. No balancing needed.
Most of complains are usually l2p issues. I bet 80 - 90% players from frontlines have never been in wolves den.
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