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  1. #11
    Player
    Eisenhower's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    176
    Character
    Meera Khei
    World
    Odin
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Marcellus_Cassius View Post
    I have noticed most of the time I used shuffle, I draw the same card so their odds may need some adjusting or please let it be so that we can't draw the discarded card.
    Quote Originally Posted by NorthernLadMSP View Post
    Same. It honestly seems to be approximately 60-65% of the time, I draw the same card. It's sure as hell not 16.6% of the time as you would imagine it would be as there are 6 cards.
    That's because your sample size is too small and/or because you're a human. When N → ∞, the draw/re-draw probabilities for a given card will (most likely) be 1/6. But a truly random sequence of numbers (or in this case, cards) will not appear so to human perception since we're way better at detecting patters (even when there are none) as a survival trait. This is why Apple changed how their devices shuffle songs and why some games use pseduo-random distributions to determine probability-based effects – to counteract the feeling of patterns in actual random distributions.
    (2)

  2. #12
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    I've been thinking about this and I've come to the conclusion that they don't know how to do it. They should rewrite the code to take into account conditional probabilities, while it's much easier to just determine which card will be drawn with a 1/6 chance. Ofc this is only my guess, I might be very wrong. But basically yes, if RNG isn't on your side then the buffs an AST might provide, that are already quite weak as mathematically proved, become basically useless and AST is just a WHM with way less tools and a ridiculous personal dps. I don't know, they should probably just make shufle a 10 seconds CD skill, so you can keep using it if the card you draw is useless in a particular situation. With bad luck you might still draw only spires and spears, but at least the probability of drawing something good will be higher. If I could have it my way, I'd just make Shuffle into a 1 second CD ability and I bet cards wouldn't be too powerful anyway. After all, perfect luck (only drawing spires/ewers and balance) implies a raid dps increase of around 2%, even having full control over cards wouldn't be a big deal.
    (0)
    Last edited by Lastelli; 08-29-2015 at 04:46 AM.

  3. #13
    Player
    mcgoo94's Avatar
    Join Date
    Jan 2014
    Location
    Limsa
    Posts
    54
    Character
    Poupee Goo
    World
    Cactuar
    Main Class
    Astrologian Lv 60
    I dont think it needs a revamp or else it would be too op. The cards are rng....deal with it.
    (0)

  4. #14
    Player
    Vlady's Avatar
    Join Date
    Sep 2013
    Posts
    635
    Character
    Fomortis Vulen
    World
    Balmung
    Main Class
    Astrologian Lv 60
    How about no.
    (0)

  5. #15
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Eisenhower View Post
    This is why Apple changed how their devices shuffle songs
    They did? I didn't know that.
    (0)

  6. #16
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Personally I think a better change would be to completely remove the cooldown from shuffle BUT also put it on the GCD at the same time.

    It'd allow an AST to brute force stronger card combos during encounter 'downtime' as an alternative to the CS>Dot dance routine that is standard faire across all three healing jobs at the end game. However the fact that GCDS are themselves a valuable and oft scare resource at times would prevent it from being overpowered.
    (0)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  7. #17
    Player
    Eisenhower's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    176
    Character
    Meera Khei
    World
    Odin
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Alahra View Post
    They did? I didn't know that.
    When the first iPod (or maybe it was iPod shuffe) was released, customers complained that the device sometimes played songs from the same album or artist in sequence. For a true random shuffle, there are times where this will happen since there's nothing stopping the dice from rolling X and then X+1. It might be unlikely, but it happens. Despite the Apple engineers arguing that the shuffle was random, complaints led to an algorithm that made certain checks so that songs can't appear in certain "patterns".
    (0)

  8. #18
    Player
    PiedPiper's Avatar
    Join Date
    Jan 2012
    Posts
    452
    Character
    Pied Piper
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    An interesting idea I've seen on the forums is let's us build a deck. We pick the draw order and it cycles around over and over. Shuffle would either just draw the next card or draw a random card and restart the cycle from there.

    Imo this would be very strategically interesting without really increasing the power of the class since it would mean one and only one balance per 3 minutes.
    (0)

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