


Which is not the same as calling anyone better/worse. It's simply pointing out a gap in WHM's toolkit:
* SCH can reduce a big hit, physical or magical.
* AST can reduce a big hit, physical or magical.
* WHM can reduce a bit hit, physical only.
I'm not calling anyone better or worse, I'm just asking that the missing piece be filled in.
(It's worth noting that, RNG aside, only physical hits can proc E4E.)
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