The buffs we received were great! They were not what I was expecting, but they are very welcome. Now we can truly call ourselves healers.
The buffs we received were great! They were not what I was expecting, but they are very welcome. Now we can truly call ourselves healers.
What part of "ph'nglui mglw'nafh Cthulhu
R'lyeh wgah'nagl fhtagn" don't you understand?
The salt around Astro is crazy. I'm personally super excited about all the buffs and changes. I just started playing with the Heavansward release, and I was super excited to get to Astro. I mean, a job that's mostly about space seems really freaking cool to me. I didn't realize it wasn't a very good healer & struggled in higher levels until someone told me just before the buff patch, and personally I'm really excited about it. I mean, it's a job centered around outer space! I think that's super awesome. Space is beautiful. <3 And I have noticed a lot of players have hopped onto the job, but my queue times on my scholar are still way lower than on my smn. It's 'cause people are excited. Hype ebbs and flows. I really don't understand how angry some people are getting.
While I'm super happy about these buffs, I do indeed hope they they're just placeholder buffs. I want AST be its own unique class. I don't want a class that just has a WHM stance and a SCH stance.
I hit sixty today, and I kinda feel like the class transformed. The new CU leaving a buff is actually kinda useful (conjur it long enough to get the regen and move). CO is both beautiful and great for extra mp.
I disagree with diurnal being whm stance. We are more focused on using regens while whm has better big direct heals.
We read the stars to predict dates and I feel like regen healing fits that very well.
That said, roll ever and spire into one card and give us something else.
This is rather difficult. Healing in a mmo don't have so many options. You either heal directly or use shields and mitigations. You can do this with spells (with cast time), abilities (instant) and bubbles. The relative effects can be either direct healing, hots or a combination of the two. SCH and WHM have all of the above. Every healer after these 2 will share some similarities, no doubt. Actually, I think AST fells quite different when compared to whm and ast. Synastry, CU and cards really change the way you heal and mitigate in harder content. If we want unique healers in the future, expect some major rework of the already existing jobs. Also keep in mind that if healers are "too unique", end game content must be designed to consider the worst combination of healer in a particular area or they won't be able to clear a specific fight, just making a job better than the other and this is something that devs don't want to happen.
Last edited by Lastelli; 08-29-2015 at 12:57 AM.
We had a lot of theorycrafting here before the "omg ast op" foolishness started. You may want to read a few topics, as everything you have just suggested was already suggested by myself and many others.
Actually there were quite a bit of suggestions but they are now pushed to other pages cause of "other" threads.
And why didint they take those creative and unique sugestions instead of making another generic healer or rework it. One thing also that is indirectly adding fuel to the war is the small party sizes, why can WoW have 25 man raids, R.A.I.D.S. not 24 man WoD stuff where you can auto-pilot through everything. A real 24 man raid with savage difficulty, it will encourage more people working together helping fcs on different servers to grow and become more cult-like ( Ensidia, Nihilium in WoW)
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.