
Originally Posted by
Fevelle
AST is not superior, now it's on pair. But STILL lacks identity TOO.
• Trait for drawing Ewer at X%MP, something like a version of FFT's Critical: Recover MP but using MP percentage instead of HP.
• Deck constructor, you can create the order of cards you want, and even if you screw up you can still draw Ewer because you have a trait to make it a dependable resource.
• Making Sect Change usable during battle, for the job to be a REAL hybrid who can still be competitive while having acess to both shields and regens (would need complete rework of some skills, but SE seems TOO LAZY to do that).
Quoting myself from another thread:
"Really, from the bottom of my heart, I feel that this AST buff was just a remedy for something that needs surgery. I am spending ALL my little free time grinding the MSQ to acess Heavensward, and I hope that when I do get AST, it's completely unique. This is not a War of The Healers, this is a war of players who want the game content to be flawless, well worked, new, viable and fun, not re-skins with minor tweaks at gameplay. We ALL KNOW Square can do better than that. Yoshida saved a WHOLE GAME, why can't he save 2 jobs? "