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  1. #1
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70

    Paladin DPS "Holy Aura" idea: Zeal

    This is a cool ability I thought of for Paladin that would really help them with their DPS+Tanking issues.

    This is a sort of fun ramp up mechanic. =)

    Aura of the Crusader
    TP is slowly drained while allowing the accumulation of Zeal or Virtue. Effect ends upon reuse.

    Gain I Zeal when you block/parry/dodge an attack. Must be in Shield Oath.
    Gain I Virtue when you land a critical hit. Must be in Sword Oath.
    OR
    Gain I Zeal when you use Savage Blade, Riot Blade, Rage of Halone, Goring Blade, Royal Authority. Must be in Shield Oath.
    Gain I Virtue when you use Savage Blade, Riot Blade, Rage of Halone, Goring Blade, Royal Authority.. Must be in Sword Oath.
    Lose all stacks of Virtue or Zeal when you leave Shield Oath or Sword Oath.

    ____________________________________________________


    Zeal: No effect.
    Gain 15% block chance.

    Zeal I: You have a small blue "shimmer" effect around your character.
    Gain 15% block chance.
    Deals unaspected damage over time with a potency of 10 to all nearby enemies. Increases enmity with each pulse.
    Range: 4y
    Lasts 15 seconds. Stacks refresh cool-down.

    Zeal II: You have a small blue "flame" effect around your character.
    Gain 13% block chance.
    Deals unaspected damage over time with a potency of 20 to all nearby enemies. Increases enmity with each pulse.
    Range: 5y
    Lasts 15 seconds. Stacks refresh cool-down.

    Zeal III: You have a medium blue "flame" effect around your character.
    Gain 12% block chance.
    Deals unaspected damage over time with a potency of 30 to all nearby enemies. Increases enmity with each pulse.
    Range: 5y
    Lasts 15 seconds. Stacks refresh cool-down.

    Zeal IV: You have a larger blue "flame" effect around your character.
    Gain 11% block chance.
    Deals unaspected damage over time with a potency of 40 to all nearby enemies. Increases enmity with each pulse.
    Range: 6y
    Lasts 15 seconds. Stacks refresh cool-down.

    Zeal V: You have a larger blue "flame" effect around your character. Your character also is pulsating with flames.
    Gain 10% block chance.
    Deals unaspected damage over time with a potency of 50 to all nearby enemies. Increases enmity with each pulse.
    Range: 7y
    Lasts 15 seconds. Stacks refresh cool-down.

    Zeal also enhances abilities

    Clemency:
    Additional Zeal II+ Effect: Additionally heals 250 TP for you and your target. Lowers cast time by 1.5 seconds and takes II stacks of Zeal.

    Sheltron
    Additional Zeal III+ Effect: Will now also block the next magic attack and takes III stacks of Zeal.

    Royal Authority
    Additional Zeal I+ Effect: Also deals an additional 50 potency in damage and increases enmity. Takes II stacks of Zeal.

    ______________________________________________________________________

    Note: Critical hits are 1.5x normal damage. Lowering critical damage only lowers the damage bonus.

    Virtue: No effect
    Gain 25% critical chance. Lowers critical damage bonus by 80%. (brings it from 1.5x to 1.1x)

    Virtue I: You have a faint blue shimmer on your sword.
    Gain 26% critical chance. Lowers critical damage bonus by 60%. (brings it from 1.5x to 1.2x)
    Lasts 15 seconds. Stacks refresh cool-down.

    Virtue II: You have a blue shimmer on your sword.
    Gain 27% critical chance, while reducing weaponskill TP cost by 5%. Lowers critical damage bonus by 50%. (brings it from 1.5x to 1.25x)
    Lasts 15 seconds. Stacks refresh cool-down.

    Virtue III: You have a blue shimmer on your sword. Your sword now has a faint firey trail.
    Gain 28% critical chance, while reducing weaponskill TP cost by 10%. Lowers critical damage bonus by 40%. (brings it from 1.5x to 1.3x)
    Lasts 15 seconds. Stacks refresh cool-down.

    Virtue VI: You have a larger blue shimmer on your sword. Your sword now has a firey trail.
    Gain 29% critical chance while reducing weaponskill TP cost by 20%. Lowers critical damage bonus by 35%.
    Lasts 15 seconds. Stacks refresh cool-down.

    Virtue V: You have a larger blue shimmer on your sword. Your sword now has a glowing firey trail.
    Gain 30% critical chance while reducing weaponskill TP cost by 25%. Lowers critical damage bonus by 30%.
    Lasts 15 seconds. Stacks refresh cool-down.

    Virtue also enhances abilities

    Goring Blade
    Additional Virtue II+ Effect: Goring Blade now hits all enemies near the Paladin and costs no TP. Takes II stacks of Virtue.
    10m range

    Divine Veil
    Additional Virtue III+ Effect: No longer requires a heal and restores 200 TP. Critical attacks and Sword Oath's proc now heal all allies near you for a small amount for 30s. Takes III stacks of Virtue.
    30m range.

    Spirits Within
    Additional Virtue I+ Effect: Potency is increased to 350 and no longer has a penalty for having lower HP. Takes I stack of Virtue.
    (4)
    Last edited by Nektulos-Tuor; 09-20-2015 at 01:06 AM.

  2. #2
    Player
    Gooner_iBluAirJGR's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    627
    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    inb4 people tell you "if you want stacks play warrior".

    Seriously though, this sounds interesting. Itsthe opposite of warriors stacks in that they're built up though your character defending itself as opposed to attacking.
    (2)
    YouTube.com/c/iBluairjgr

  3. #3
    Player
    eagledorf's Avatar
    Join Date
    Oct 2013
    Posts
    610
    Character
    Jugem Mumei
    World
    Tonberry
    Main Class
    Gladiator Lv 37
    I think it's a neat idea, but triggering off blocks wouldn't help when OT and would be way, way overpowered in dungeons. Actually, a buff like that would be way overpowered all around.

    Let's be honest, who doesn't just want Stasis Sword as an instant cast spell?
    (3)
    Last edited by eagledorf; 08-28-2015 at 09:29 AM.

  4. #4
    Player
    Heavensword's Avatar
    Join Date
    Aug 2015
    Posts
    34
    Character
    Samomo Samo
    World
    Tonberry
    Main Class
    Thaumaturge Lv 60
    Yeah... the problem with this is, it is too much RNG based and it is entirely worthless for MT-raid bosses in our current meta. As discussed in many other threads, end game bosses' auto-attacks (the only attacks blockable) presents practically no threats to either the tank's survival or healer's MP burden. Only time for it to be effective to ramp up to Zeal V in efficient timeframe is when tanking multiple trash mobs to procc blocks from your shield.

    Also due to the fact that end game boss auto-attacks are slow and far in between enough that if you get a streak of bad luck, you lose your stacks. No bueno
    (0)

  5. #5
    Player
    Tadus's Avatar
    Join Date
    Aug 2015
    Posts
    134
    Character
    Tadus Velen
    World
    Brynhildr
    Main Class
    Gladiator Lv 60
    I also made a post about that, but not much into specifications like yours. I really like the idea of PLD having stacks for defensive and use for other skills. I truly hope SE can make these changes asap, or somewhat similar changes.

    Still, what Bimomo is saying is true. If they can change the PLD stacks to what war has, I don't see how there can be trouble, but maybe SE would not like a repeat of a class with similar fighting style. A stacks fighting style would bring happiness tho, its either that, or make it like Drk with various other skills.
    (0)
    Last edited by Tadus; 08-28-2015 at 07:52 AM.

  6. #6
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by eagledorf View Post
    I think it's a neat idea, but triggering off blocks wouldn't help when OT and would be way, way overpowered in dungeons.

    Let's be honest, who doesn't just want Stasis Sword as an instant cast spell?
    That is why I wanted it to be different. Defensive would be for Grit.
    (0)

  7. #7
    Player
    Martin_Arcainess's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    1,061
    Character
    Martin Arcainess
    World
    Phoenix
    Main Class
    Dark Knight Lv 90
    The MP draining thing would make it too much like DRK and then DRK/WAR would even need more DPS to keep there roles as the more damaging tank because that is the main focus of PLD is to be more defence then offence and the Zeal effect shields blocking Magical is also slipping into DRK area. All in all this sounds too much like a change to PLD. But none of them are terrible ideas and it's something you could make a new class on.
    (0)

  8. #8
    Player
    Tadus's Avatar
    Join Date
    Aug 2015
    Posts
    134
    Character
    Tadus Velen
    World
    Brynhildr
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by eagledorf View Post
    I think it's a neat idea, but triggering off blocks wouldn't help when OT and would be way, way overpowered in dungeons.

    Let's be honest, who doesn't just want Stasis Sword as an instant cast spell?
    Stasis sword? instant cast for PLD? Dude that would be a really good idea.
    (0)

  9. #9
    Player
    Tadus's Avatar
    Join Date
    Aug 2015
    Posts
    134
    Character
    Tadus Velen
    World
    Brynhildr
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Martin_Arcainess View Post
    The MP draining thing would make it too much like DRK and then DRK/WAR would even need more DPS to keep there roles as the more damaging tank because that is the main focus of PLD is to be more defence then offence and the Zeal effect shields blocking Magical is also slipping into DRK area. All in all this sounds too much like a change to PLD. But none of them are terrible ideas and it's something you could make a new class on.
    I mean we can understands each class has its up n downs, and differences, but making PLD the most boring one isn't cool either. As for their "defensiveness," Drk has the same defense as Pld, where does PLD stand then?
    (0)

  10. #10
    Player
    eagledorf's Avatar
    Join Date
    Oct 2013
    Posts
    610
    Character
    Jugem Mumei
    World
    Tonberry
    Main Class
    Gladiator Lv 37
    Quote Originally Posted by Tadus View Post
    Stasis sword? instant cast for PLD? Dude that would be a really good idea.
    I know right? Besides the obvious advantage of having the most awesome animation ever, it would give an offensive use for MP and a way to recover a bit of TP.

    Call it Judgement Blade give it like a 3600 MP cost and something like 300 potency with no increased enmity (or double enmity at the most). Maybe add a 5% Slow for 10s or something to keep with PLD's defensive theme (and remove the Stop effect from FFT). SCH and PLD would have a debuff that conflicts again (WHM still conflicts with Stun but SCH no longer really conflicts with Blind), but Shadowflare would still be superior so it wouldn't really be overpowered.

    It would also mean that Sheltron for big hits is a DPS loss compared to blowing it right away (much like Inner Beast) and you would have to decide based on your healer if Clemency or Judgement Blade is better for big pulls adding a lot of complexity to the job.

    Also falling crystal animation. Please SE, falling crystals.
    (0)
    Last edited by eagledorf; 08-28-2015 at 09:32 AM.

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