This is a cool ability I thought of for Paladin that would really help them with their DPS+Tanking issues.
This is a sort of fun ramp up mechanic. =)
Aura of the Crusader
TP is slowly drained while allowing the accumulation of Zeal or Virtue. Effect ends upon reuse.
Gain I Zeal when you block/parry/dodge an attack. Must be in Shield Oath.
Gain I Virtue when you land a critical hit. Must be in Sword Oath.
OR
Gain I Zeal when you use Savage Blade, Riot Blade, Rage of Halone, Goring Blade, Royal Authority. Must be in Shield Oath.
Gain I Virtue when you use Savage Blade, Riot Blade, Rage of Halone, Goring Blade, Royal Authority.. Must be in Sword Oath.
Lose all stacks of Virtue or Zeal when you leave Shield Oath or Sword Oath.
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Zeal: No effect.
Gain 15% block chance.
Zeal I: You have a small blue "shimmer" effect around your character.
Gain 15% block chance.
Deals unaspected damage over time with a potency of 10 to all nearby enemies. Increases enmity with each pulse.
Range: 4y
Lasts 15 seconds. Stacks refresh cool-down.
Zeal II: You have a small blue "flame" effect around your character.
Gain 13% block chance.
Deals unaspected damage over time with a potency of 20 to all nearby enemies. Increases enmity with each pulse.
Range: 5y
Lasts 15 seconds. Stacks refresh cool-down.
Zeal III: You have a medium blue "flame" effect around your character.
Gain 12% block chance.
Deals unaspected damage over time with a potency of 30 to all nearby enemies. Increases enmity with each pulse.
Range: 5y
Lasts 15 seconds. Stacks refresh cool-down.
Zeal IV: You have a larger blue "flame" effect around your character.
Gain 11% block chance.
Deals unaspected damage over time with a potency of 40 to all nearby enemies. Increases enmity with each pulse.
Range: 6y
Lasts 15 seconds. Stacks refresh cool-down.
Zeal V: You have a larger blue "flame" effect around your character. Your character also is pulsating with flames.
Gain 10% block chance.
Deals unaspected damage over time with a potency of 50 to all nearby enemies. Increases enmity with each pulse.
Range: 7y
Lasts 15 seconds. Stacks refresh cool-down.
Zeal also enhances abilities
Clemency:
Additional Zeal II+ Effect: Additionally heals 250 TP for you and your target. Lowers cast time by 1.5 seconds and takes II stacks of Zeal.
Sheltron
Additional Zeal III+ Effect: Will now also block the next magic attack and takes III stacks of Zeal.
Royal Authority
Additional Zeal I+ Effect: Also deals an additional 50 potency in damage and increases enmity. Takes II stacks of Zeal.
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Note: Critical hits are 1.5x normal damage. Lowering critical damage only lowers the damage bonus.
Virtue: No effect
Gain 25% critical chance. Lowers critical damage bonus by 80%. (brings it from 1.5x to 1.1x)
Virtue I: You have a faint blue shimmer on your sword.
Gain 26% critical chance. Lowers critical damage bonus by 60%. (brings it from 1.5x to 1.2x)
Lasts 15 seconds. Stacks refresh cool-down.
Virtue II: You have a blue shimmer on your sword.
Gain 27% critical chance, while reducing weaponskill TP cost by 5%. Lowers critical damage bonus by 50%. (brings it from 1.5x to 1.25x)
Lasts 15 seconds. Stacks refresh cool-down.
Virtue III: You have a blue shimmer on your sword. Your sword now has a faint firey trail.
Gain 28% critical chance, while reducing weaponskill TP cost by 10%. Lowers critical damage bonus by 40%. (brings it from 1.5x to 1.3x)
Lasts 15 seconds. Stacks refresh cool-down.
Virtue VI: You have a larger blue shimmer on your sword. Your sword now has a firey trail.
Gain 29% critical chance while reducing weaponskill TP cost by 20%. Lowers critical damage bonus by 35%.
Lasts 15 seconds. Stacks refresh cool-down.
Virtue V: You have a larger blue shimmer on your sword. Your sword now has a glowing firey trail.
Gain 30% critical chance while reducing weaponskill TP cost by 25%. Lowers critical damage bonus by 30%.
Lasts 15 seconds. Stacks refresh cool-down.
Virtue also enhances abilities
Goring Blade
Additional Virtue II+ Effect: Goring Blade now hits all enemies near the Paladin and costs no TP. Takes II stacks of Virtue.
10m range
Divine Veil
Additional Virtue III+ Effect: No longer requires a heal and restores 200 TP. Critical attacks and Sword Oath's proc now heal all allies near you for a small amount for 30s. Takes III stacks of Virtue.
30m range.
Spirits Within
Additional Virtue I+ Effect: Potency is increased to 350 and no longer has a penalty for having lower HP. Takes I stack of Virtue.