WHM still has something the other 2 heal dont have, the MIND party bonus.
WHM still has something the other 2 heal dont have, the MIND party bonus.
the same party bonus that most AST say its crucial and how indispensable it is to any party (30 mind give or take) and than the same exact ppl proceed to theorycraft on another thread that the lack of what was it? uhmm 19 mind or 23 mind? cant recall for a scholar due to arcanist base class makes 0 difference, perfect example of hypocrisy
LOL, are you for real? Are you really stating Assize can't be used for an AOE heal? No offense, but I think this is the most ridiculous thing I have read in the healer forums in the last few months.
Last edited by NorthernLadMSP; 08-28-2015 at 07:10 AM.
main reason i still play whm is the awesome look with the staff ^^/ so... vanity makes him unique :X
No, just so many posts I missed it. But as I had said in my previous post, the range is so small that even stacked up for stuff like Alex 1 it misses people, mostly because idiot melee are jumping the gun and you must waste more mana to heal em.
10y would make it a more respectable heal that you might click more outside those specific situations.
Eh? That is not what I said. It can be used for an AoE heal or AoE DPS just the mana return tends to be far more important and takes priority.
So I took AST in primarily to A2s last night (we've had this fight on farm but because of a new person we've had a learning curve again). For some exceptionally strange reason our handle of the Mechanics (Gobwalker, positionals, DPS dying etc) were never perfect in any one attempt so we ended up spending 2 and a half hours of pure wiping up to wave 9. In the last 30 minutes I changed back to WHM because the only difference to our other clear attempts was that I was testing out AST. I am positive however that AST was not the reason for the wipes...I was just disappointed in the cards which i will detail below.
My experience with AST and WHM has only verified that the two classes play exceptionally different.
AST cards do NOT compensate for mechanical errors. I expected that with the cards and a SCH that our DPS would not be hitting enrage because of the increase DPS/CD reduction cards that I rolled (I had a good variety last night). That was not the case as we hit enrage due to poor handling of mechanics too many times to count. This was kind of a disappointed because I didn't notice any tangible effects! It's so hard to measure the value of the cards and I'm still thinking of ways besides just standing next to a dummy and buffing people to show their effectiveness/ineffectiveness.
AST healing still does NOT compensate for a lot of stupid mistakes. AST has more utility but it has even less utility than WHM. Once it's gone, it's gone and it can get quite mana intensive from there on out unless you've spread a Ewer or get really lucky on your draws (I believed in the heart and got lucky). Mistakes I'm referring to is healing a DPS through tanking, a SCHs poor stance dancing locking them out of healing on intensive phases, solo healing two tanks as SCH is compensating for dead DPS and so on...
AST requires you to be far more strategic with your CDs because one their gone...they're gone for a long time. You will most likely OOM otherwise.
WHM has the luxury with MP and healing CDs that you can heal through 3/4 mistakes in a row and still have 'juice' to keep going. It might also be the fact that WHM is solely focused on healing that the distraction of the cards are more a hindrance than a benefit.
I have to run and get ready for work but I'll follow this up later.
Final thoughts is divine seal is still the best healing CD in game.
Last edited by Rewind; 08-28-2015 at 07:01 AM.
And exactly how would a 4 yalm radius increase help you deal with A1(S)? Do elaborate.No, just so many posts I missed it. But as I had said in my previous post, the range is so small that even stacked up for stuff like Alex 1 it misses people, mostly because idiot melee are jumping the gun and you must waste more mana to heal em.
10y would make it a more respectable heal that you might click more outside those specific situations.
I'm not singling you out in saying this, and it's not directed at you in any way, but I'm not sure why people would expect any different. Synastry is more of a tank cool down than it is a healing potency CD, and since it's potency increase it tied to the "tank healing" portion, it faces the same choice that Assize has, in a way; you can choose to use it as a tank healing CD or a potency increase, but the CD is very long. In the same time frame that Synastry can be used twice, Divine Seal can be used three times. WHM healing is still the undisputed king of healing, and over the course of a fight it becomes more and more apparent; once people stop freaking out over the "on paper" numbers, they will realize this. WHM still holds the crown, just as it did in 2.0, as the best reactive healer.Final thoughts is divine seal is still the best healing CD in game.
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