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  1. #31
    Player
    Etienn's Avatar
    Join Date
    Jun 2011
    Posts
    196
    Character
    Link Swei'ul
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Corrderio View Post
    And XI had a crapload of problems when it launched in Japan. It also didn't have much competition back then either since MMOs were still fairly new.
    fairly new? ever quest was not the first MMo's just so you know....
    (1)

  2. #32
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by Etienn View Post
    fairly new? ever quest was not the first MMo's just so you know....
    It's too bad Ultima Online is such a shadow of it's former self...
    (1)

  3. #33
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by davysez View Post
    This is the biggest reason I have trouble sticking with FFXIV. In FFXI, you started out with nothing. All you could do is walk outside the city gates and kill rock eaters. Running to Jeuno for the first time and getting the chocobo license was fun, exciting and challenging, and also hooked me on XI for a long time. The first time I went to San D'Oria, I was lvl. 10, and just wanted to explore. I got lost along the way (no map, lol), nearly died, and eventually found a high-level who was kind enough to show me how to get there. I still remember the feeling of encountering new mobs, not knowing if they will aggro or not. After all, there was a real incentive to not die! Traveling was dangerous, difficult, time-consuming, exciting, and eventually routine, but going from one end of the world to the other always required a bit of planning and some thought, and maybe some time too.

    For comparison, I started out in Gridania, and I don't even remember the first time I went to Uldah and Limsa. I think a friend ported me on the first day. Fun.

    This post really makes me miss FFXI. In the end, I think it comes down to what developers and players expect to be part of "the game". Should traveling and exploring be part of the gameplay experience, or is it just a time-sink hurdle to be overcome? I think the same goes for leveling / grinding.
    this right here, totally lol, from making way threw la theine, my first time finally finding rabao after going threw tunnel and then spending like hole day lost in the sands till i finally asked some dude killing mobs.. i was like 1min from entrance lol. i hate all running and time sinks but not for the first time it is awsome ... for people who think the exploring and learning zone and not dying from mobs wasn't cool in ffxi u is incorrect. ffxiv should move to this route but i think even though it kinda moving that way it's not gonna ever get there. but i can be wrong and hopefully the new zone to be seen totally surprise me.
    (8)

  4. #34
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Quote Originally Posted by PrettyPrincess View Post
    I try .
    No you don't honestly all I've seen of you is make one-liner troll posts on threads discussing perfectly valid gameplay concepts. If you don't have anything of value to say then why do you bother in the first place? Ok I do realize I'm just feeding a troll here. I'm just going to ignore whatever posts that are attached to your loli images. Saves us all a little useless spam on these forums.
    (8)

  5. #35
    Player
    SilverObi's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,028
    Character
    Kissa Kotele
    World
    Balmung
    Main Class
    Red Mage Lv 90
    I understand making the world feel bigger by focusing more on exploration and less on teleporting everywhere. That being said though, I feel we're close to a balance here in terms of playstyle available. I ran from Gridania to Ul'dah just cause I wanted to explore. Did it take a while? A bit but it was fun. Later, I got ported by a friend to Limsa simply cause I didn't have the time at that moment to make a big trek. Do i still run places? Yes, for the most part.

    I think just having the option to go for a stroll or bypass it is good enough. As long as both options remain without being railroaded into one, things seem fine to me.

    That first run to Jueno was indeed a blast though, XI's world felt big and scary and I hated not having a map lol. I never really felt though being made to run everywhere at first was a challenge per se, more like "well I got nothing but my own two feet so let's do this!". I like a good challenge but walking everywhere when there's quicker alternatives doesn't seem like a challenge, it just seems making things more time consuming than they have to be.
    (1)
    Last edited by SilverObi; 09-08-2011 at 04:49 PM.

  6. #36
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by miqokini View Post
    Since when could you get tele'd to a crystal you have not activated?
    Only to the main crystals. To the smaller ones you must go there yourself first.
    (0)

  7. #37
    Player

    Join Date
    Mar 2011
    Posts
    7
    Give me a world worth exploring and I won't mind the trip. Copy and pasted terrains that only invoke past memories of locations in FFXI doesn't count. Where is the epicness? That is what it takes to keep a world interesting, I think. High polygon counts do not stand for anything when the world is decidedly uninspiring.

    Personally, I think the world could've used greater terrain variations: properly epic landscapes that'd draw you into the world and make you really wonder "what's over the horizon?"

    Where are the larger than life waterfalls, mountains, mists? Ruins could've been a nice supplementary feature for the landscapes, as well as provide some paths for future storytelling... but the world with all of its 5 years of development just feels too technical.

    I'll say it again: it's not the graphics that matters. You can go and play any modern game and get wonderful graphics. We are desensitized to graphics. Where is the "soul?" What we have now just feels like some manager decided that this would be the most efficient way to make an RPG world, and everyone started coding/designing. It doesn't "feel" like art--like something they'd want to make themselves.
    (9)

  8. #38
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    ive always felt the mages should be the ones to teleport.
    OR since things are already kinda set in stone, why not give mages more extensive teleport/warp spells that have some sort of advantage over anima (other than not having to use up your anima)
    (1)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  9. #39
    Player
    Darkvalkyr's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    57
    Character
    Rostnahct Fyrgaezsyn
    World
    Balmung
    Main Class
    Conjurer Lv 50
    It's sad because this topic was actually debating something else.

    Now it got sidetracked to 'WE DON'T WANT FAST TRAVEL' vs "WE WANT FAST TRAVEL".

    On topic: Yes, we should have to touch the aetheryte in the first place before given porting rights to the zone. Players should go and collect these themselves prior to having others - or themselves teleporting to these places.
    (7)

  10. #40
    Player

    Join Date
    Mar 2011
    Posts
    140
    Quote Originally Posted by Dreadnought View Post
    ive always felt the mages should be the ones to teleport.
    OR since things are already kinda set in stone, why not give mages more extensive teleport/warp spells that have some sort of advantage over anima (other than not having to use up your anima)
    Actually if they went to a class teleport spell system I would rather see the gathering classes get those. They do have MP and they have nothing else to use it for. It also makes more sense (to me anyway) because they actually see more overall land than most other classes do and already have movement enhancing abilities. Another way could be to give them camp and node teles and give crafting classes the city teles. Just a thought.

    @topic: Yes to rubbing the Aetherytes...Even though I think that the new travel forms will obsolete the travel methods of gatherers. The only real advantage to the quick abilities will be that they are free.
    (2)
    Last edited by Mortikhan; 09-08-2011 at 10:27 PM.

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