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  1. #1
    Player
    AreeyaJaidee's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    704
    Character
    Mewt Naeun
    World
    Exodus
    Main Class
    Marauder Lv 100

    The Future of Crafting

    Someone probably already thought about this but I thought it would be nice to re-emphasize the concept in case it was missed:

    Currently, the way that Crafters rank/level up is Archaic. Here is a solution SE could implement and various benefits that would be gained from it:

    - Make Leve Quests a prime method of leveling Crafting by removing restrictions on how many leves Crafters can do. Adjust the rewards gained from leve quest adequately if needed.

    - Increase available Guild Mark abilities to give crafters more to work for. Make abilities a more viable requirement in item creation.

    This helps in several ways:

    - Decreases required inventory spaces needed to support craft leveling.
    - Is a viable method to make Gil besides relying on the market ward.
    - Distances crafters from the Archaic "WASTE A MILLION MATS" to level system.
    (4)
    Living life one day at a time~!
    Mending the past with the joys of today!

  2. #2
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    They need to seriously revamp leve rewards anyway. I have about 10 stacks of bronze nuggets and 7 of iron from leve rewards. As it is I vendor most of my tin ore.

    And from the proposed changes they've announced already crafters won't need any of the guildmark skills, atleast until they decide on a new use for them.

    As for making gil from leves... if anything they need to greatly tone down the amount of gil available from leve rewards. There is a stupid amount of gil in circulation because of leve rewards, and the more they add the less valuable it becomes.

    That being said I completely agree that they should make changes to how we achieve rank.

    I have alot of hope for the announced Grand Company supply and replenishment quests that are supposed to come out in 1.19.
    (0)

  3. 09-08-2011 11:32 AM
    Reason
    Content was edited by Moderator due to violation of Forum Guidelines.

  4. #3
    Player
    Victor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    665
    Character
    Victor Lindark
    World
    Excalibur
    Main Class
    Goldsmith Lv 80
    I've never thought leve rewards give too much gil, certainly not crafting ones... Back in the day you could get 40k-80k from ONE battlecraft leve. Rank 40+ crafting leves seem to average around 4-5k, seems reasonable to me.
    (1)

  5. #4
    Player
    MariyaShidou's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,111
    Character
    Mariya Shidou
    World
    Masamune
    Main Class
    Gladiator Lv 60
    By yielding to the "popular outcry" on forum, SE decided to make your Retainer the only way to Gather and your Companion the only Crafter. Oh and there will be fully voiced crafting sequence!
    (0)

  6. #5
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    Granted that crafting leves aren't as bad as battle leves, but leves in general still give too much gil.
    (0)

  7. #6
    Player

    Join Date
    Mar 2011
    Posts
    81
    When the game came out, I hated the battle system so much I prefered crafting to it.

    Now it's the other way around. I don't want to put myself through the hell of leveling up the crafts because of recipes/mat sink. Although I understand recipes are a bit simpler now, I am just turned off to the idea currently.
    (0)

  8. #7
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    They aren't simpler yet... and nothing they've said suggests any alleviation to the horrible mat sync.
    (0)

  9. #8
    Player
    AreeyaJaidee's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    704
    Character
    Mewt Naeun
    World
    Exodus
    Main Class
    Marauder Lv 100
    Leves will eliminate the need to retain so many useless mats that Crafters horde to rank up. Seems like a win win situation for the entire Crafting aspect of the game.
    (0)
    Living life one day at a time~!
    Mending the past with the joys of today!

  10. #9
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    I'd like to see leves offer something other than gil... a credit that can only be used on consumable items like those crafting skill scrolls or maybe dark matter or crystals/shards. My biggest beef with leves is that they create a glut of resources.
    (0)

  11. #10
    Player
    AreeyaJaidee's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    704
    Character
    Mewt Naeun
    World
    Exodus
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Ferth View Post
    I'd like to see leves offer something other than gil... a credit that can only be used on consumable items like those crafting skill scrolls or maybe dark matter or crystals/shards. My biggest beef with leves is that they create a glut of resources.
    Is that not better than not having to retain retainers full of rank-up mats? I agree that leve rewards need to be better. But I am mainly stating that, besides the rewards, the actual ranking up process of Crafting should be dependent on Leves as a source of grinding. It would save players from cluttering their inventory with a bunch of mats
    (0)
    Living life one day at a time~!
    Mending the past with the joys of today!

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