For healing, there are really only three situations that exist...
1. Light to no healing required: everyone is sitting at full or close to full HP. The tank(s) is taking regular, expected damage.
2. Anticipated mechanic healing: you will shortly need to heal the group for an anticipated raid wide AoE or a tank buster.
3. Emergency mode: something has gone wrong or a DPS race wipe mechanic is placing extreme stress on the healers.
The Spear can hypothetically be useful during 2 and 3, with 2 being the most likely situation in which a spread Spear would be beneficial.
In #3, however, no sane player is going to wait for a Spear, and you're doing a disservice to your raid by keeping a Spear spread all this time when you could've been setting up a far more beneficial combo instead.
The other issue here is that the Spear isn't a card with benefits that are felt immediately. As you said, the Spear makes CDs shorter, which helps long term but does little for the short term, unlike an Arrow which has tremendous benefit for everyone and can help you get emergency heals out there that much faster, or a Bole which can stop a tank buster from killing a tank or buy you some breathing room.
You also have to weigh the benefit of RRing the Spear instead, as being able to give a minute-long buff to someone is absolutely nothing to sneeze at. Considering that, is shaving 20% off of a CD more valuable that adding 30 seconds to a Bole? The emergency healing that you get from a CD reduction would probably pale in comparison to making a tank take 10% less damage for 60 whole seconds.
Maybe someone wants to do out the math of how much damage a tank takes in the course of being beat on for 1 minute by a boss, but I'd bet it'll be way more beneficial than getting your Synastry back 18 seconds sooner.
Also, prevention >>>> healing. All of the HP saved by that 60 seconds of Bole costs you 0 MP to heal.
The only time a Spear's benefit truly shines is when you can stack CDs into it, and as I've explained, being able to do that is still highly situational whereas all of the other cards have immediate benefits and will generally always be used to the utmost.
I'd like to see the math, but I wouldn't be at all surprised if Spear was literally better used as RR fodder than actually being cast for single CD usage. I'd also like to know how many CDs (and which ones) would we need to be using during Spear to get more benefit out of it and which CDs would be worth it...
Ah, noted.
Though, I maintain that we had to have at least one card that we don't want to draw regularly.
Agreed in full (we were basically writing up the same post at the same time, heh...).
If you feel ambitious, Ghishy, you can try mathing out the overall benefit of a Spear reducing a CD vs. a Spear adding 30 seconds to one of the big three buffs.
We can probably determine exactly which buffs would be more beneficial to Spear if we had values of healing done.
Also, they could simply buff Spear just by making it also reduce CDs that are ALREADY ticking and then it wouldn't be situational at all...




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