In short, if you don't like a class, don't play it. If you find another class more desirable, play it. You don't have to seek justification for it here, nor apologise your decision. Just go with what floats your boat. Many healers I know level all healer classes there are just for variety.
If you say 'pls' because it's shorter than 'please', I say 'no' because it's shorter than 'yes'.
I don't deny that WHMs have cooldowns, because all healers have good (different) cooldowns. However, the skills that are on GCD shoulr really be what brings a healer into a party, given that these are going to be the most used.
I just feel that there's little I can do other than press buttons that don't give my team any protection at all (compared to BOTH SCH and AST which can do more for their team than heal).If you find the class "bland" then maybe you should switch. You clearly have very little interest in the class currently.
I should not be having to DPS as a healing class. When I select healer, I want to support my team. When I select DPS, I want to kill things. I should not be forced to DPS if I do not play that role.DPS.
Then you will never play a class to its potential. Even the CNJ/WHM storyline tells you that you also have to DPS. If you dont do that, that is your problem. That is a HUGE hint, if you did not notice.
Also, if you dont dps, endgame and progression content are not for you. And if endgame and progression is not for you, every healer is equally boring as healing is stupidly easy outside hardcore endgame anyway.
Last edited by Remilia_Nightfall; 08-25-2015 at 08:10 PM.
In your first post you stated that the other two classes outshine WHM in endgame. DPS is very much a part of endgame and WHM very good DPS capabilities. And, actually, DPS is very much a form of support.
You should not have to do something your class is GOOD AT? That's like a Bard saying they shouldn't have to use songs. Or a MCH not using their buffs because they are both primarily a DPS. Yes WHM is a Healer it's the most pure healing class of the three but that's just how it plays. Divine Seal exists on a short CD because WHM style is to just constantly be healing and to out heal damage instead of mitigate everything. You still have stoneskin and you have E4E,virus cross class abilities. Mitigation is there no it's not party wide like SCH and AST because that's not what WHM is supposed to do.
WHM has ridiculously good AoE right now, Holy an AoE stun....IT STUNS EVERYTHING IN AN AOE ABD DAMAGES ALL TARGETS HOW IS THAT NOT GOOD? Then you have Assize with cleric stance as another big AoE attack which restores your MP also with a really generous CD time. I love being on boss fights seeing adds pop and burning everything with a big Assize crit and the DPS are like "Okay we don't need to stop attacking the boss" XD.
Aero III an AoE close range DoT with two other DoT's to add on to single targets as needed. Stone III a powerful single target attack. Stone I is still viable as a slow for certain adds. Very useful in A3 for slowing the adds down. Slowing targets is also support too. So you can stun,slow,have two skills that can restore your MP one of which is also a pretty damn good AoE, You have several DoT's and three single target attacks.
You also have several group heals , group HoT,burst heals,single target heals and HoT's,single target damage mitigation and a debuff for enemies.
Last edited by MXMoondoggie; 08-25-2015 at 08:25 PM.
But that's not what the class is supposed to be (hello level 50 and 60 job quests)!
WHM can sustain a group (with difficulty), but not as efficiently as SCH, and has a lot less utility as a whole than AST, and all it has to offer in return is 600 DPS? (which is less than CS'd SCH since pets have their own stats and can heal just as well as a WHM [and better dots with actual debuffs])
Last edited by Remilia_Nightfall; 08-25-2015 at 08:24 PM.
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