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  1. #1
    Player
    IveraIvalice's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    595
    Character
    Ivera Ivalice
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    That's it for drk adjustments? That like barely anything. I run out of tp while MTing too not just OTing. So how does that help my tp in grit mode when I can't use blood weapon? And when your OT in a fight were having grit on for almost all of the fight is necessary it's stupid annoying to keep mp up when nothing is attacking you long enough to regain mp so all you can Use to recover mp is syphon strike and carve and spit.

    There's a lot of things that could be adjusted to improve dark knight and adjusting one move that only works in one stance is nothing.

    How about reducing the cost of dark arts? Or making dark dance last a bit longer? Or making dark passenger actually useful when buffed so that it doesn't make it harder for you to get hit so you don't regain mp? Or maybe change how reprisal works so we can keep the debuff up all the time instead of a random parry?
    (14)
    Last edited by IveraIvalice; 08-25-2015 at 05:07 PM.

  2. #2
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by IveraIvalice View Post
    That's it for drk adjustments? That like barely anything. I run out of tp while MTing too not just OTing. So how does that help my tp in grit mode when I can't use blood weapon? And when your OT in a fight were having grit on for almost all of the fight is necessary it's stupid annoying to keep mp up when nothing is attacking you long enough to regain mp so all you can Use to recover mp is syphon strike and carve and spit?
    The TP buff is a fairly big thing. You shouldn't be in grit as OT if you aren't talking damage as you are just outwardly nerfing your dps output. Any intermittent damage can be mitigated with cool downs and there is no fight that "forces" you to be in tank stance as OT.


    Secondly I have never once ran out of tp as MT and I've done every fight in this game as drk outside of A3S and A4S. After the initial aggro gain you only need unleash to maintain aggro in most cases and using unleash every once in a while provides a means to conserve tp.
    (0)

  3. #3
    Player Dererk's Avatar
    Join Date
    Oct 2014
    Location
    Limsa
    Posts
    1,162
    Character
    Dererk Titan
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Dante_V View Post
    The TP buff is a fairly big thing. You shouldn't be in grit as OT if you aren't talking damage as you are just outwardly nerfing your dps output. Any intermittent damage can be mitigated with cool downs and there is no fight that "forces" you to be in tank stance as OT.


    Secondly I have never once ran out of tp as MT and I've done every fight in this game as drk outside of A3S and A4S. After the initial aggro gain you only need unleash to maintain aggro in most cases and using unleash every once in a while provides a means to conserve tp.

    Almost 2k in mp needed to put grit up and you never know when moogle crap will hit the fan and you'll need to grab hate fast also its on gcd so you can't swap faster in bad situations and in stuff like A4 where the ot needs to get the Discord energy balls being in tank stance helps taking less damage.
    (1)

  4. #4
    Player
    IveraIvalice's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    595
    Character
    Ivera Ivalice
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Dante_V View Post
    The TP buff is a fairly big thing. You shouldn't be in grit as OT if you aren't talking damage as you are just outwardly nerfing your dps output. Any intermittent damage can be mitigated with cool downs and there is no fight that "forces" you to be in tank stance as OT.


    Secondly I have never once ran out of tp as MT and I've done every fight in this game as drk outside of A3S and A4S. After the initial aggro gain you only need unleash to maintain aggro in most cases and using unleash every once in a while provides a means to conserve tp.
    Specifically a4 comes to mind. Me and my buddy are both dark knights and we tank that together often. Whoever is mt is attacking so much that tp runs out quick as mt in grit mode so this change doesn't help that at all. And ot needs to be in grit mode to take orbs or get taken with a dps to fight that monster or to grab lines off of someone. And stance dancing is inefficient because of how much mp it takes just to activate grit.

    Whatever amount of mp you gained from removing grit will be used up again just turning grit back on
    And the damage you take as ot is spread out so much that using blood price doesn't regain much mp. More things should be adjusted for drk overall to be useful in more situations then just being mt
    (0)
    Last edited by IveraIvalice; 08-26-2015 at 03:08 AM.

  5. #5
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by IveraIvalice View Post
    And ot needs to be in grit mode to take orbs or get taken with a dps to fight that monster or to grab lines off of someone.
    You need Grit for literally none of these things. Cooldowns exist for a reason.
    (2)

  6. #6
    Player
    IveraIvalice's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    595
    Character
    Ivera Ivalice
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Quote Originally Posted by SpookyGhost View Post
    You need Grit for literally none of these things. Cooldowns exist for a reason.
    And I use them too. It's better for me to buff and eat 3 orbs to take all that damage then to have the dps stop attacking to spread the damage amongst everyone. I prioritize being a tank over being a dps because with me taking more hits away from them they can dps more.
    (0)

  7. #7
    Player
    Odett's Avatar
    Join Date
    Nov 2013
    Posts
    636
    Character
    Odett Telos
    World
    Lamia
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by IveraIvalice View Post
    And I use them too. It's better for me to buff and eat 3 orbs to take all that damage then to have the dps stop attacking to spread the damage amongst everyone. I prioritize being a tank over being a dps because with me taking more hits away from them they can dps more.
    you can take 3 orbs without grit, tank the dolls in quarantine without it and take the tethers without it. you're wasting dps. Shadowskin, Shadow Wall, DA'd Dark Mind. Call it a day. If you want to feel safer, stance dance for the orbs. You should have absolutely no MP issues with access to Blood Weapon.
    (2)
    Last edited by Odett; 08-26-2015 at 04:48 AM.

  8. #8
    Player Dererk's Avatar
    Join Date
    Oct 2014
    Location
    Limsa
    Posts
    1,162
    Character
    Dererk Titan
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Odett View Post
    you can take 3 orbs without grit, tank the dolls in quarantine without it and take the tethers without it. you're wasting dps. Shadowskin, Shadow Wall, DA'd Dark Mind. Call it a day. If you want to feel safer, stance dance for the orbs. You should have absolutely no MP issues with access to Blood Weapon.

    Well guess what Odett DRK is a tank first and dps 2nd like every other tank role its not our job to be pushing more dps than what a dps dose. It also taking less damage means healers need to heal less.

    Quote Originally Posted by Drako View Post
    Is it that hard to just switch to grit when your going to go take the orbs? I do that on WAR all the time. It's not hard, and you don't lose anything. Then switch back when your done with orbs.

    Its not that it's hard what it is is inconvenient because we need to keep Darkside up at all times and puting Grit up costs about almost 2k in mp this is more than PLD and DRK need mp for Darkside so even if we fill back up with mp with blood weapon we still need to use a chunk of it to put Grit up.

    And comparing this to WAR is just wrong WAR is the only tank that has its tank and dps stance ogcd so they don't need to worry about not having gcd bk up to use them. Not to mention they don't need to use mp to put them up. And not to mention their stack bonuses are transferable between the 2.
    (3)
    Last edited by Dererk; 08-26-2015 at 04:58 AM.