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Thread: Green Mage

  1. #11
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    what about turquoise thinking about pink mage D:
    (0)

  2. #12
    Player
    liljramos88's Avatar
    Join Date
    Sep 2013
    Posts
    211
    Character
    Juan Spellsinger
    World
    Leviathan
    Main Class
    Archer Lv 60
    Yeag geomacer would be great but I was a bit sad that they added aero 3 and stone 3 to white mages.
    (0)

  3. #13
    Player
    Deusteele's Avatar
    Join Date
    Aug 2013
    Posts
    195
    Character
    Qarin Lor'rissan
    World
    Ultros
    Main Class
    Conjurer Lv 100
    Why?

    Green only existed to hold buff and debuff skills, that's all. They were made by ripping spells out of White/Black and Time(which itself made by ripping spells out of White/Black) schools. They really had no purpose other then clean up FF XII spells list. Even in FFT A2, they just got other Job's abilities. It's a wholly redundant Job. Maybe if this game ran with much larger group sizes they might be of use, but mostly would ride pine unless they could be used in a Job stacked Burn Party.
    (0)

  4. #14
    Player
    Savagelf's Avatar
    Join Date
    Jan 2013
    Location
    New Gridania
    Posts
    1,712
    Character
    Aribeth Lightbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    green mage is mage the is for make tree grown and stuff he love protect are climate for force of evil climate change
    (0)

  5. #15
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Alistaire View Post
    Astrologian's already close-ish to the green mage idea and look how well that's doing.
    Not really. AST is a healer designed to be a sort-of WHM and a sort-of SCH with a card RNG gimmick. Ideally Green Mage would be HoTs and manipulation of HoTs.
    Quote Originally Posted by Deusteele View Post
    Why?

    Green only existed to hold buff and debuff skills, that's all. They were made by ripping spells out of White/Black and Time(which itself made by ripping spells out of White/Black) schools. They really had no purpose other then clean up FF XII spells list. Even in FFT A2, they just got other Job's abilities. It's a wholly redundant Job. Maybe if this game ran with much larger group sizes they might be of use, but mostly would ride pine unless they could be used in a Job stacked Burn Party.
    We're sort of lacking in the healer and tank department, which is a consequence of the FF franchise putting all its chips in WHM. There's still a couple of options for healer jobs (aside form Green Mage, Mystic/Oracle and Chemist if they decide to implement another gun job) but they're not exactly plentiful.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  6. #16
    Player
    ckc22's Avatar
    Join Date
    May 2015
    Posts
    490
    Character
    Tetsu Taru
    World
    Gilgamesh
    Main Class
    Scholar Lv 70
    Quote Originally Posted by liljramos88 View Post
    So I would like a mage class that specialize in debuff and support. We all know that was green magic in ff12 why not add them. they will be great I know we have things like stone skinn and protect but why not have the use spells like oil to increase damage from fire attacks make it learn bravery and faith. U can even have it change the weather to help. Rain extends thunder ticks while lowering fire spells a bit. somrthing of that nature will be ok.
    Because none of this would fit into the current system because there is no support role.
    (0)

  7. #17
    Player
    DkDerek's Avatar
    Join Date
    Nov 2013
    Posts
    159
    Character
    Derek Skyshadow
    World
    Leviathan
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Duelle View Post
    Green = nature = healing. You're not far off.

    I'd probably still make it a HoT-based healer. Manipulating the life energy of their allies to accelerate natural healing (as opposed to SCH, WHM and AST that make sparkly lights somehow mending your wounds).
    Resto Druid is that you?
    (1)

  8. #18
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by DkDerek View Post
    Resto Druid is that you?
    In one word, yes. Resto Druid would be a good place to start when designing Green Mage, IMO.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  9. #19
    Player
    Anova's Avatar
    Join Date
    Oct 2011
    Posts
    861
    Character
    Deneb Algiedi
    World
    Leviathan
    Main Class
    Astrologian Lv 70
    It feels like a lot of players simply want a healer with reliable raid utility. I think the AST fills this niche pretty nicely, having some damage ability (but not enough to really matter) and a lot of buffs (even if they depend on rng).

    If you want a class completely devoted to buffing/debuffing, keep in mind those buffs have to be powerful enough that they essentially let you take over another class (either doubling the power of the dps, buffing a DPS to tank, or removing the need for a healer).

    Honestly, the class is going to be very complicated and will definitely break the system when it is abused by the playerbase. And for all those players who think their peers will play nice and play the class as it was intended, just remember how Hunts were used in 2.3 or the warrior and blackmage requirement in 1.0. It hurts even more knowing that the players in 1.0 were the nice players.

    It's much easier to tack support abilities to an existing role like healer or dps, but that's almost the same as a Bard or AST. Maybe we should just bring back the Bard with a healer LB.
    (1)
    Last edited by Anova; 09-01-2015 at 03:46 AM.

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