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  1. #51
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Kabooa View Post
    Less binary.

    It now blocks the same amount of damage regardless. Before it could block 20 damage, or 2 billion.

    Yaaaaay
    The damage mitigation itself wasn't really the excitement of the skill to me, it was the ability to change how you handled mechanics. Sometimes that was, yes, because you mitigated a lot of damage (T13 Earthshakers the biggest one), but often it was because you weren't "hit" in the first place (Titan Landslides, T5 dive bombs, T9 Iron Chariot, T12 plume charges, etc). It was a tool to help you stay immobile, which was fun and a way to play better.

    Now it's just physical Manaward but it might as well not exist outside of helping your healers out for the heck of it, like in A1 and A3. Better than nothing I suppose, but gone are the days you could have the MT die, you pull aggro, you activate Manawall, the boss does AA > Death Sentence, OT provokes it ;_;
    (2)

  2. #52
    Player
    Joenalor's Avatar
    Join Date
    Aug 2015
    Posts
    8
    Character
    Darkest Keeper
    World
    Diabolos
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by StouterTaru View Post
    The change was a small potency buff, and double the proc rate for thundercloud, which was pretty big.
    But yet no one seem to use the TC PROC because everyone trying to keep up AF an enochain i find my self just straight up ignoring TC proc at time just to cast in a blizz4 or f1 a buff to get more fire started should be added not TC imo
    (2)

  3. #53
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,463
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Joenalor View Post
    But yet no one seem to use the TC PROC because everyone trying to keep up AF an enochain i find my self just straight up ignoring TC proc at time just to cast in a blizz4 or f1 a buff to get more fire started should be added not TC imo
    That thundercloud proc is almost always a dps boost when used properly.
    1. It has a shorter cast time than Fire 4.
    2. It does more damage than Fire 4 if there is less than 15 seconds left on your thunder debuff and the mob survives for 24 seconds after you cast it.
    3. It's instant cast, so you can move around, and use transpose in the oGCD to follow up with B4, and use a swiftcast in the oGCD for a quick B4 if you use it after B3.
    4. It's up for 12 seconds.

    Just because people don't use an OP skill doesn't mean it's not OP.
    (2)

  4. #54
    Player
    hallena's Avatar
    Join Date
    Sep 2013
    Posts
    509
    Character
    Fara Venator
    World
    Coeurl
    Main Class
    Thaumaturge Lv 60
    It's a shame they are going to increase the duration of greased lightning yet astral fire is left untouched
    (5)

  5. #55
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by hallena View Post
    It's a shame they are going to increase the duration of greased lightning yet astral fire is left untouched
    Astral fire takes 3.5 unmodified seconds to fully stack.
    (0)

  6. #56
    Player
    Malevicton's Avatar
    Join Date
    Sep 2013
    Posts
    969
    Character
    Zappa Dattic
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Joenalor View Post
    But yet no one seem to use the TC PROC because everyone trying to keep up AF an enochain i find my self just straight up ignoring TC proc at time just to cast in a blizz4 or f1 a buff to get more fire started should be added not TC imo
    I find plenty of time to use tc without my rotation falling apart
    (0)
    When in doubt, assume sarcasm

  7. #57
    Player
    Horobi's Avatar
    Join Date
    Aug 2013
    Posts
    68
    Character
    Horobi Jainame
    World
    Malboro
    Main Class
    Arcanist Lv 50
    What I'd like is fire IV making next fire 1 instant cast. No dps boost on this as it cost the same mana as usual, but it'd open a LOT of mobility option when you're in burst phase and get aimed at. I seriously hate to have to move when i got to refresh AF, only to see "2s" left on it after I'm done moving and 20s left on eniochan, so waaaaaayyy too early to refresh it and restart a cycle.

    In fact, the interupt delay very often last longer than the moving around thanks to aetherial manipulation. >.>;

    Appart from that, I rarely got troubles refreshing Eniochan, it's just the damn astral fire.
    (1)

  8. #58
    Player

    Join Date
    Aug 2013
    Posts
    1,176
    Quote Originally Posted by Horobi View Post
    What I'd like is fire IV making next fire 1 instant cast. No dps boost on this as it cost the same mana as usual, but it'd open a LOT of mobility option when you're in burst phase and get aimed at. I seriously hate to have to move when i got to refresh AF, only to see "2s" left on it after I'm done moving and 20s left on eniochan, so waaaaaayyy too early to refresh it and restart a cycle.
    That would be way too OP and it would be a small DPS gain as we would have more room to weave OGC skills in.

    Movement wise I think BLM is fine personally. It costs us some DPS sure, but when we do get to turret, DPS can be pretty decent.
    (0)

  9. #59
    Player
    hallena's Avatar
    Join Date
    Sep 2013
    Posts
    509
    Character
    Fara Venator
    World
    Coeurl
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by scarebearz View Post
    That would be way too OP and it would be a small DPS gain as we would have more room to weave OGC skills in.

    Movement wise I think BLM is fine personally. It costs us some DPS sure, but when we do get to turret, DPS can be pretty decent.
    what off GCD skills lol. Lethargy?

    Astral fire takes 3.5 unmodified seconds to fully stack.
    your point?
    (0)

  10. #60
    Player
    Waliel's Avatar
    Join Date
    Aug 2013
    Posts
    1,153
    Character
    Waliel Hla
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Kabooa View Post
    Astral fire takes 3.5 unmodified seconds to fully stack.
    It could make the rest of fire very awkward mana wise, if you have the time, or straight up forces you go into ice right away. Getting back into AF3 isn't really a problem.

    Quote Originally Posted by hallena View Post
    what off GCD skills lol. Lethargy?
    RS and pot in the opener. Could also squeeze in one extra spell before downtime. Can't really think of anything else.
    (0)

    Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.

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