No mention of changing card effects. The balance is the best one in general, bole if its getting a duration buff would actually be a bit more useful to slap on tanks. the arrow is a double edged sword, sure it increases attack and spell speed but that in turn burns melee dps characters tp faster and has the slight chance of throwing off rotations. Spear would be good if it effected cooldowns already running. Ewer is only really helpful for the astrologian. White mages have deccent mp managment now, SCH have ungodly mp management as do their SMN counterparts, black mages have their umbral ice mp regeneration built into their rotation. Spire is only useful on melee dps deep into a fight when theyve already burned their own tp recovery. WAR has equilibrium to get tp back. DK just switch to using mp. I really like the idea of the AST, i just hope they rework the cards so all of them are useful more frequently. Youve only got one always useful card, the others are ridiculously situational.