SMN's burst is fine, they are glass cannons thats what they are supposed to do
Now about that dot stacking...it needs to go..
SMN's burst is fine, they are glass cannons thats what they are supposed to do
Now about that dot stacking...it needs to go..
Good to hear that it wasn't just me being OP haha. Sure was a lot of fun last night! Can't wait to play it more today!
^.^
Summoners have literally no weaknesses that are not shared by every single other damage dealer (who all have even more weaknesses in addition).
This is sadly true and is further compounded by the fact that they have the most pathetic lb in the game. I honestly cant remember the last time I've ever died to that lb as melee. Hell I've even been bound, hit by that lb, and then murdered the brd/mch that limit breaked me immediately afterwards. They should definitely look into removing the distance penalty when they are in turret mode as ppl have suggested too.
Last edited by Dimitrii; 08-23-2015 at 05:21 AM.
a big problem with thier lbs is that if you cast it on an incline or decline, you literally wont hit anyoneThis is sadly true and is further compounded by the fact that they have the most pathetic lb in the game. I honestly cant remember the last time I've ever died to that lb as melee. Hell I've even been bound, hit by that lb, and then murdered the brd/mch that limit breaked me immediately afterwards. They should definitely look into removing the distance penalty when they are in turret mode as ppl have suggested.
Especially since the kill is +5 points... which is really the only way Melee players can even score points for their team. I call a Melee selfish when they run off on their own and get themselves gank spanked, not when they guarantee kill points for their team.
I'd say that any class that can be solo dps'd down to death by a Tank has more than enough weaknesses. I don't see Smn's as anything special in pvp. Deathflare and triple dots suck, to be sure, but, if anything, I'm happy to see smn's running around. The first thought that goes through my head is, "oh good, free points for the meat grinder."
If it worked for inclines, it'd be so much better for some of the node placements. The way it is right now, it has the least effective range compared to caster LB (distance is irrelevant since any change in elevation will cause it to miss, and the width is an absolute joke) and its less damage than caster LB.
While BRD and MCH do have scary burst, it's not exclusive to them, its less effective range than SMN and they lack any reliable stuns during the burst in the case of healers.
Between conformation bias and the off chance that you'er reference a warrior, that's not exclusive to SMN. Especially if they're letting the tanks get close enough to wreck them.I'd say that any class that can be solo dps'd down to death by a Tank has more than enough weaknesses. I don't see Smn's as anything special in pvp. Deathflare and triple dots suck, to be sure, but, if anything, I'm happy to see smn's running around. The first thought that goes through my head is, "oh good, free points for the meat grinder."
Last edited by RiceisNice; 08-23-2015 at 07:07 AM.
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None of this really matters. I don't think the Dev's (if there even is a PvP dev team) would nerf any attack potency for the sake of PvP. They don't care, for one, and it would probably be too much of a pain to work around.
Further, if you're having trouble with Smn death flare/triple dot combos, there's a super easy solution: Kill the SMN. It blows my mind when I see SMN's running around with battle highs and fevers, when they can be pulverized into red pulp in a single rotation. Stun lock, and gank kill that squishy caster until there's nothing left. This couldn't be easier. People who die frequently to SMN's burst dmg are either lacking heals or just generally not working as a team. Team up with one or two other dps and compete for those squishy kills. Do that, and suddenly you don't see specific classes as threats, so much as fresh meat.
I usually play as Drk, these days, but I've solo'd a SMN as a PLD too. Throw up Full Swing, pop Fight of Flight, and go to town. Stun lock keeps em in place, and you can just pound away until they're pulp. To be honest, part of the problem (not so much a problem for tanks, I guess), is that most people don't think you're a threat until they're almost dead, and they'd rather go for the easy squishy kill than try to burn away a tank's health pool. They underestimate how vulnerable they are.
The real point, though, is that SMN's bleed hp very quickly. They are not this flawless monstrosity that everyone makes them out to be. So, when I see people complain that they're over powered, my first question is, did you try to kill them, or just get pushed around by them? Moreover, did you work AS A TEAM, or are you running around by yourself? Because, even a small pack of dps (I've seen as little as 2-3) can completely obliterate squishy targets before healers get a chance to heal em.
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