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  1. #21
    Player
    Kapiz's Avatar
    Join Date
    Oct 2014
    Posts
    36
    Character
    Jones Wright
    World
    Odin
    Main Class
    Dragoon Lv 90
    SMN's burst is fine, they are glass cannons thats what they are supposed to do
    Now about that dot stacking...it needs to go..
    (0)

  2. #22
    Player
    Etiken's Avatar
    Join Date
    Nov 2014
    Posts
    277
    Character
    Nissa E'yegha
    World
    Coeurl
    Main Class
    Scholar Lv 60
    Good to hear that it wasn't just me being OP haha. Sure was a lot of fun last night! Can't wait to play it more today!
    (0)
    ^.^

  3. #23
    Player Intaki's Avatar
    Join Date
    Oct 2014
    Posts
    368
    Character
    V'aleera Lhuil
    World
    Balmung
    Main Class
    Lancer Lv 79
    Quote Originally Posted by Yaichiro View Post
    I like the fact that a single heal (even second wind works) makes summoners useless for a whole minute yet we have people complaining about summoners' damage concept rather than having good healers.
    Summoners have literally no weaknesses that are not shared by every single other damage dealer (who all have even more weaknesses in addition).
    (5)

  4. #24
    Player
    Dimitrii's Avatar
    Join Date
    Jul 2014
    Posts
    849
    Character
    Knives Stryfe
    World
    Diabolos
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Tokyozombie View Post
    on the flip side i feel like machinist and possibly bard dps is very low. fine i have a cast time at least make me as strong as the rest of the dps. either make mch mobile or make them competitive to other dps. I feel like i have neither.
    This is sadly true and is further compounded by the fact that they have the most pathetic lb in the game. I honestly cant remember the last time I've ever died to that lb as melee. Hell I've even been bound, hit by that lb, and then murdered the brd/mch that limit breaked me immediately afterwards. They should definitely look into removing the distance penalty when they are in turret mode as ppl have suggested too.
    (0)
    Last edited by Dimitrii; 08-23-2015 at 05:21 AM.

  5. #25
    Player

    Join Date
    Jun 2014
    Posts
    625
    Quote Originally Posted by Dimitrii View Post
    This is sadly true and is further compounded by the fact that they have the most pathetic lb in the game. I honestly cant remember the last time I've ever died to that lb as melee. Hell I've even been bound, hit by that lb, and then murdered the brd/mch that limit breaked me immediately afterwards. They should definitely look into removing the distance penalty when they are in turret mode as ppl have suggested.
    a big problem with thier lbs is that if you cast it on an incline or decline, you literally wont hit anyone
    (0)

  6. #26
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by CeveArthu View Post
    yeah, how dare they use thier single target damaging ability to attempt to get a kill!

    thats almost as bad as them using other skills or even playing the match!

    (what you said is dumb, how is using an LB selfish)
    Especially since the kill is +5 points... which is really the only way Melee players can even score points for their team. I call a Melee selfish when they run off on their own and get themselves gank spanked, not when they guarantee kill points for their team.
    (1)

  7. #27
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Intaki View Post
    Summoners have literally no weaknesses that are not shared by every single other damage dealer (who all have even more weaknesses in addition).
    I'd say that any class that can be solo dps'd down to death by a Tank has more than enough weaknesses. I don't see Smn's as anything special in pvp. Deathflare and triple dots suck, to be sure, but, if anything, I'm happy to see smn's running around. The first thought that goes through my head is, "oh good, free points for the meat grinder."
    (0)

  8. #28
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by CeveArthu View Post
    a big problem with thier lbs is that if you cast it on an incline or decline, you literally wont hit anyone
    If it worked for inclines, it'd be so much better for some of the node placements. The way it is right now, it has the least effective range compared to caster LB (distance is irrelevant since any change in elevation will cause it to miss, and the width is an absolute joke) and its less damage than caster LB.

    While BRD and MCH do have scary burst, it's not exclusive to them, its less effective range than SMN and they lack any reliable stuns during the burst in the case of healers.

    Quote Originally Posted by Februs View Post
    I'd say that any class that can be solo dps'd down to death by a Tank has more than enough weaknesses. I don't see Smn's as anything special in pvp. Deathflare and triple dots suck, to be sure, but, if anything, I'm happy to see smn's running around. The first thought that goes through my head is, "oh good, free points for the meat grinder."
    Between conformation bias and the off chance that you'er reference a warrior, that's not exclusive to SMN. Especially if they're letting the tanks get close enough to wreck them.
    (0)
    Last edited by RiceisNice; 08-23-2015 at 07:07 AM.
    ____________________

  9. #29
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    None of this really matters. I don't think the Dev's (if there even is a PvP dev team) would nerf any attack potency for the sake of PvP. They don't care, for one, and it would probably be too much of a pain to work around.

    Further, if you're having trouble with Smn death flare/triple dot combos, there's a super easy solution: Kill the SMN. It blows my mind when I see SMN's running around with battle highs and fevers, when they can be pulverized into red pulp in a single rotation. Stun lock, and gank kill that squishy caster until there's nothing left. This couldn't be easier. People who die frequently to SMN's burst dmg are either lacking heals or just generally not working as a team. Team up with one or two other dps and compete for those squishy kills. Do that, and suddenly you don't see specific classes as threats, so much as fresh meat.
    (1)

  10. #30
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by RiceisNice View Post
    Between conformation bias and the off chance that you'er reference a warrior, that's not exclusive to SMN. Especially if they're letting the tanks get close enough to wreck them.
    I usually play as Drk, these days, but I've solo'd a SMN as a PLD too. Throw up Full Swing, pop Fight of Flight, and go to town. Stun lock keeps em in place, and you can just pound away until they're pulp. To be honest, part of the problem (not so much a problem for tanks, I guess), is that most people don't think you're a threat until they're almost dead, and they'd rather go for the easy squishy kill than try to burn away a tank's health pool. They underestimate how vulnerable they are.

    The real point, though, is that SMN's bleed hp very quickly. They are not this flawless monstrosity that everyone makes them out to be. So, when I see people complain that they're over powered, my first question is, did you try to kill them, or just get pushed around by them? Moreover, did you work AS A TEAM, or are you running around by yourself? Because, even a small pack of dps (I've seen as little as 2-3) can completely obliterate squishy targets before healers get a chance to heal em.
    (0)

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