Nice find.
I'd like to see numbers for weapon skills though.
Just looking at Disorient already makes me question that table.
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My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread


My MRD holds hate a lot better than my GLA. My MRD can also take more of a beating than my GLD. <3 Disorient!

MRD wins on Ogre because the majority of his attacks are TP moves and you are allowed to be stationary the entire fight. This negates the advantages of a shield (blocking normal attack dmg and landing Phalanx) and highlights the advantages of steadfast (increased parry rate, enmity, and fracture).
GLA wins on Batraal because many of his attacks are regular attacks and you are constantly required to move around dodging ghosts and lasers. This highlights the advantages of a shield and negates the advantages of steadfast.
In general, GLA > MRD for pure survivability (shield, native Sentinel, high mp pool) while MRD > GLA for higher enmity and damage output (steadfast, better WS, high HP). But other than those minor differences both classes do just fine and will probably have a nearly identical skillset.
Disorient has nearly half the recast time as Provoke but more than half the enmity generation. I'd say that's pretty darn good.
From what I've seen, if disorient doesnt land it generates no hate. So thats really the only downside to disorient.


forgot sentinel and war drumSorry to disappoint, this isn't another complaint thread.
Who can generate the most hate?
Let's take a look at the match-up.
Gladiator
Heavy Slash
Heavy Stab
Provoke
Phalanx
Riot Blade
Marauder
Full Swing
Steadfast
Defender
Disorient
Warmonger
Storm's Path
Intimidation
In a practical situation both will be able to use many skills that the other class has, so I highlighted the ones that are unique.
Although Riot Blade builds a ton of hate, it cannot be used often due to it's recast time and the 2000+ TP cost. So Marauder has the upper hand using Storm's Path with it's 1500 TP cost and 10 second recast.
But, if the Gladiator is able to time their shield skills so at least one of them is always up, they may actually not only build more hate with Phalanx, but also out damage a Marauder. Phalanx comes at a mere cost of 250TP and a 5 second recast for a decent amount of damage. Although it may not build more hate than Storm's Path, it could be used much more often during a fight.
So in the battle of GLA Vs MRD, the Sentinel wins!


not to mention that glad has all the extra stats that come with he shield.MRD wins on Ogre because the majority of his attacks are TP moves and you are allowed to be stationary the entire fight. This negates the advantages of a shield (blocking normal attack dmg and landing Phalanx) and highlights the advantages of steadfast (increased parry rate, enmity, and fracture).
GLA wins on Batraal because many of his attacks are regular attacks and you are constantly required to move around dodging ghosts and lasers. This highlights the advantages of a shield and negates the advantages of steadfast.
In general, GLA > MRD for pure survivability (shield, native Sentinel, high mp pool) while MRD > GLA for higher enmity and damage output (steadfast, better WS, high HP). But other than those minor differences both classes do just fine and will probably have a nearly identical skillset.
Disorient has nearly half the recast time as Provoke but more than half the enmity generation. I'd say that's pretty darn good.
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