
Originally Posted by
Airget
If they could consolidate the information from crafting into bits of data that could easily be saved there would be a way as long as the data wasn't easy to compromise. However this is a thought to keep in mind, is the server does save every 15 secs then it should be plausible to make a "save" system for crafting, even if it was just for higher end gear aka ones that use precious materials.
Er, rather than bit=1, try Kilobyte=1024 bits
Thought in my head is this. Each bit of Kilobyte could represent a a specific part of the synth. so with 1024 you could have a grid, 102x102
So it could have something like
0 1 2 3 4 5 6 7 8 9=would represent a value for the vertical number
1=the single digit value of the step
2=The Double digit value of the step
3=Single digit quality of synth
4=Double digit quality of synth
5=Triple digit quality of synth
6=Thousandth digit quality of synth
7=Single digit CP value
8=Double CP
9=Triple CP
10=Single Progress value
11=Double progress value
12=Triple progress value
13=Thousandth progress value
Basically with example it be something like. 1/4, 2/0, 3/5, 4/6, 5/3, 6/2, 7/4, 8/9, 9/2, 10/3, 11/3, 12/5, 13/2
Which would be:
Step=4
Quality=2365
CP=294
Progress=2533
So in this scenario each bit in the kilobyte is read as a unique piece of data by the server so rather than have to carry a heavy load on the server to read the data it could take in the kilobyte designated for crafting easily digest it, and throw it back and forth to keep it "saved", While it's definitely not an easy feat, I Know they did something similar when it came to storing gear in FFXI, the storage slips were bits of data and they basically just turned on/off the bit that the gear was designated to, so basically when you were say storing AF armor, body, head, legs, feet etc, it would look at the slip and see if that slot was on or off, if it was on it meant that the armor was already there, if it was off it meant the armor had not be placed there yet and it would take the armor, turn that bit on and then remove that armor from your inventory while storing it into that bit.
Though if I'm wrong I completely apologize, I just recall a similar method used to consolidate data while not easy could be plausible if resources were put into it.