

Agreed. The button bloat is unreal in this game.
Don't give us 4 skills that all do the same thing.
AION did chain attacks like this and I loved it.I want more skills but less buttons to press!
Example: hit True Thrust --> your button automatically change into a Vorpal Thrust button. Hit Vorpal Thrust it automatically changes into a Full Thrust button.
Hit Full Thrust (or wait too long) and it will turn back into your True Trust Button.
It does nor really matter if you hit 123 or 111 for your TTT combo but lots of buttons would be saved.
Just tried to speed run Neverreap as a ninja, and I'm about to vomit. The only other game that ever did that to me was Wild Star during end game raiding. The DD in this game are too convoluted for the game's desired pace. It's not even about the number of buttons. If you have to line up several defense debuffs in conjunction with a pair of 90 second cooldowns in addition to having to make split second decisions on what to aoe, in addition to... etc, etc. You can't really be optimal without exhausting yourself, and everyone expects you to play your class to its maximum potential. It's no wonder people hate running neverreap and fractals. Or why people complain about the DPS jobs. The damage dealing jobs in this game are positively exhausting at end game. At least for dragoons and ninjas it is.
Last edited by Fendred; 08-22-2015 at 12:04 AM.
To be fair about the above, it isn't a bunch of split second decisions as your cooldowns become second nature after a while where you barely have to check most of them as you will have a mental clock of approximately what you should be doing. I think the number of buttons currently is okay but adding more would be a CF
The number of buttons do not make the game unplayable per say, but rather unsuited for long durations of play. Wild Star had its own play duration issues, but for different reasons. Moreover, it is causing conflict within the player base as can be seen by the number of threads saying how DD are doing poorly. Given my previous experience with playing tanks and healers in FFXIV, the problem is that the damage dealers do not have two modes of play. Instead, they have only one mode of play that is more complex than the other two roles and people expect them to be running on all cylinders 24/7. They will get exhausted before tanks and healers without a doubt.To be fair about the above, it isn't a bunch of split second decisions as your cooldowns become second nature after a while where you barely have to check most of them as you will have a mental clock of approximately what you should be doing. I think the number of buttons currently is okay but adding more would be a CF
Last edited by Fendred; 08-22-2015 at 12:46 AM.
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