oh i fully realize that but aren't they making it instant forever? and just -giving- the option to ride it?
My problem isn't so much about me, its about the success of the game. I've noticed games like ffxi which are expansive and have time consuming travelling seem to hold players more simply because it feels more like your part of the world rather than playing a game. And then games that just let you port to every spot instantly feel a lot more like your just playing a game and have a series of instances, so people just come back when new raids are out and then poof again.
Think of how awesome the game could be if you were forced to ride airships and there were random garlean attacks.
Or if leviathan occasionally popped up as an NM on the boat from limsa to thanalan.
The kraken, pirates, etc were all really cool on the ferry and built memories. It also artificially made it seem like you were in a massive world. This porting system makes the game feel small. Like a porting system like TOAU had was cool where you port to an enclosed area and then have to run past agro mobs to wherever you want to get to. But when nothing agros, a porting system kinda defeats the purpose of a sprawling world.
But thats just my opinion i mean
