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  1. #1
    Player
    l1nk's Avatar
    Join Date
    Jul 2015
    Posts
    91
    Character
    Rafal Chmiel
    World
    Phoenix
    Main Class
    Paladin Lv 100
    I can see one risk though - where should be it available? In dungeons aswell? That would result in scenarios like pulling pack of adds, HG, killing one, wipe, restart, pulling pack of adds with 1 less, HG, killing one, ... U got the idea. SE to introduce reset timers mechanic should also reset the packs of adds who wiped party or sth on that matter to balance the game.
    (1)

  2. #2
    Player
    ShaneDawn's Avatar
    Join Date
    Jan 2015
    Location
    New Gridania
    Posts
    482
    Character
    Shannon Dawn
    World
    Moogle
    Main Class
    Bard Lv 90
    Quote Originally Posted by l1nk View Post
    I can see one risk though - where should be it available? In dungeons aswell? That would result in scenarios like pulling pack of adds, HG, killing one, wipe, restart, pulling pack of adds with 1 less, HG, killing one, ... U got the idea. SE to introduce reset timers mechanic should also reset the packs of adds who wiped party or sth on that matter to balance the game.
    Or just make it only work on Trials/Raids where it's truly relevant. And I don't think intentionally wiping would really serve as a means to do the dungeon faster; you have to go through the effort of dying and to move back to the point where you used to be. In most dungeons you can already do big pulls anyways.
    (1)

  3. #3
    Player
    Neophyte's Avatar
    Join Date
    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    Quote Originally Posted by l1nk View Post
    I can see one risk though - where should be it available? In dungeons aswell? That would result in scenarios like pulling pack of adds, HG, killing one, wipe, restart, pulling pack of adds with 1 less, HG, killing one, ... U got the idea. SE to introduce reset timers mechanic should also reset the packs of adds who wiped party or sth on that matter to balance the game.
    Ok, so this feature may be abused by people who enjoy staying 50 minutes in a dungeon, running 10x times from the beginning before they even reach first boss, because they are too bad for surviving trash mobs. Granted, let them "abuse" it this way.

    Also I don't see this in dungeons in general, since I never had to wait for any CD of anyone in any dungeon i'd run till now. But they could really add this to trials/raids, since you can't enter an arena again after you died until all others are dead, too.
    (0)

  4. #4
    Player
    Malevicton's Avatar
    Join Date
    Sep 2013
    Posts
    969
    Character
    Zappa Dattic
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by l1nk View Post
    I can see one risk though - where should be it available? In dungeons aswell? That would result in scenarios like pulling pack of adds, HG, killing one, wipe, restart, pulling pack of adds with 1 less, HG, killing one, ... U got the idea. SE to introduce reset timers mechanic should also reset the packs of adds who wiped party or sth on that matter to balance the game.
    I don't get the idea.
    (0)
    When in doubt, assume sarcasm

  5. #5
    Player
    randysquirrel's Avatar
    Join Date
    Apr 2014
    Posts
    757
    Character
    Phoenix Silver
    World
    Odin
    Main Class
    Alchemist Lv 60
    Quote Originally Posted by l1nk View Post
    I can see one risk though - where should be it available? In dungeons aswell? That would result in scenarios like pulling pack of adds, HG, killing one, wipe, restart, pulling pack of adds with 1 less, HG, killing one, ... U got the idea. SE to introduce reset timers mechanic should also reset the packs of adds who wiped party or sth on that matter to balance the game.
    Why do people come up with such ridiculously niche scenarios. If this was even in dungeons, which I don't think anyone is really calling for, are you seriously suggesting a material number of people would be going in and abusing Holmgang to kill Neverreap adds one at a time? When all the dungeons are faceroll anyway? If someone generally wanted to do that, so be it, they will be in the dungeon >hour. There is no reason to deny a QOL change that a lot of people would appreciate, because of something that in all likelihood would never happen anyway
    (1)

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