The situation is different depending on what job we're talking about, but its kind of one part level syncing issue and one part ability bloat. Even if the job in question does have space remaining for additional abilities, it will just mean future players will need to know several different rotations depending on what era of FFXIV:ARR the content is a part of. Plus, making one particular role more complicated to play leads to some players suffering burn out sooner than others.



I definitely want them to keep giving us new abilities (it is something to look forward to). I just think that they get rid of other skills or combine them in some interesting way, how about this for Bard:
1. New version of Straight Shot that has a build in Quelling strikes so that you go down to one skill.
2. Combine Venomous Bite and Windbite into one skill and then we don't need Iron Jaws any longer and then give us something else for dps in the high damage area.
3. Get rid of of one of our AoE abilities and replace it with something new.
4. Give us a buff like enochian or Blood of the Dragon that during its uptime you don't suffer the penalty from Mages Ballad or Paeon)
5. Replace Shadowbind with something better.
6. ANother Damage buff.
Server: BEHEMOTH
FC: CASCADIA
Playing since Beta phase 3
I say this.
If they do give us new skills during expansion they should give us the option to upgrade our old abilities into something new so that they don't clutter and the animation changes when they upgrade.
though in old level sync dungeons the animation goes back to normal and the added skills are blocked only in new area's they work.
This way when they do make new skills its not so cluttered
They work outside in old areas just not in old dungeons.
Though I do agree, some combos work unless they are making something to replace the skills we use with something better that would replace cause then you are moving all over the place trying to find a skill and it becomes a headache.
Last edited by Zeonx; 08-21-2015 at 11:37 AM.


That sounds horribly boring, even our current traits barely do anything and could have just been made baseline on the ability they relate to (like proshell happened with protect).
I will say though if they give us more abilities, I'm going to need another hotbar in the hud layout xD



As long as things stay interesting and we will figure out how to adapt and they will never give us so much that it is not doable...we will be fine.
Server: BEHEMOTH
FC: CASCADIA
Playing since Beta phase 3
I would like them to add a combination of new skills and traits. I was kinda sad to see there were no new traits. But I would be equally sad if they didn't add any new abilities either.
SE can give us more skills for the expansion they would just have to make some of our older skills obsolete.

Wow hasn't had spell ranks in years. You don't even vist a trainer anymore you just pick up your skills automatically as you level and they scale with you.
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