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  1. #121
    Player
    SinisterJointss's Avatar
    Join Date
    Aug 2014
    Posts
    236
    Character
    Shadow Menace
    World
    Behemoth
    Main Class
    Archer Lv 59
    Quote Originally Posted by Erim-Nelhah View Post
    This is kinda what I'm worried about myself. If A4S requires the best players in the world to be i200+ to defeat, then how are people who, for whatever reason, can only bring themselves to, say, 85-90% of that performance level supposed to beat it before the next ilvl bump (i.e. while it's still relevant) at all? And don't say "git gud", folks. Sometimes even just lag can make that much difference.

    Here's hoping that the gear requirement isn't quite that high.

    --Erim Nelhah
    Its called savage, it is supposed to be HARD.
    (6)

  2. #122
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Erim-Nelhah View Post
    ...
    Ilvl 200 for the entire group becomes more approachable as you get esotaric tomestone get and savage drops from floors 1, 2, and 3. That's where the progression aspect of gearing comes in. But we haven't gotten that far anyway, even if a group is extremely lucky with diversed drops, they wouldn't have more than 2 or 4 people that are above ilvl200
    (2)
    ____________________

  3. #123
    Player
    Parasitic's Avatar
    Join Date
    Jul 2014
    Posts
    6
    Character
    Parasitic Psycho
    World
    Exodus
    Main Class
    Dark Knight Lv 60
    I personally don't like the gear gating concept. When I heard Alex Savage, I was expecting SCoB Savage style mechanics. Instead of getting intense mechanics, we got gear checks. The argument that these encounters are hard is incorrect. The mechanics in and of themselves aren't anything special from what I have seen. They are mostly gear checks and will make the encounters laughable in no time. The majority of players couldn't beat Savage SCoB in full Dreadwyrm/Ironwork BiS at lvl 50 and that was outgearing the content. That is how it should be, hardest content should actually be difficult, not locked behind gear.
    (0)

  4. #124
    Player
    DreameR7g's Avatar
    Join Date
    Apr 2012
    Posts
    165
    Character
    Dreamer Rigorstorm
    World
    Jenova
    Main Class
    Bard Lv 90
    Quote Originally Posted by Parasitic View Post
    Snip
    Then you'll have a group of the community complaining that its too hard, as a lot of people did with Second Coil.
    (1)

  5. #125
    Player
    MikaIto's Avatar
    Join Date
    Aug 2014
    Posts
    55
    Character
    Mika Ito
    World
    Sargatanas
    Main Class
    Archer Lv 80
    Thing that sucks is the world 1st clear is not gonna go to the most skilled group it will probably go to the luckiest group who got the better drops for there raid comp
    (1)

  6. #126
    Player
    Parasitic's Avatar
    Join Date
    Jul 2014
    Posts
    6
    Character
    Parasitic Psycho
    World
    Exodus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by DreameR7g View Post
    Then you'll have a group of the community complaining that its too hard, as a lot of people did with Second Coil.
    I was under the impression normal mode was for those people.
    (0)

  7. #127
    Player
    DreameR7g's Avatar
    Join Date
    Apr 2012
    Posts
    165
    Character
    Dreamer Rigorstorm
    World
    Jenova
    Main Class
    Bard Lv 90
    Quote Originally Posted by Parasitic View Post
    Snip
    Usually those who say Second Coil is too hard also complains that Normal mode is too easy. It's the middle man which complains the most.
    (1)

  8. #128
    Player
    Tayolynn's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    230
    Character
    Tayolynn Medfazyre
    World
    Siren
    Main Class
    Bard Lv 72
    New raid content with normal and savage after all the complaints of raids being too easy in 2.0, and now you're saying the new raid savage is too hard and feel impossible... Isn't that what, Oh I dunno, a whole lot of end-game raiders asked for? And what would happen if a lot of people did pass it? "Blah blah blah Alex savage too easy! WTH SE give us something difficult, something that feels "impossible to beat!" I swear I heard someone say that in SCoB savage and/or FCoB.

    This is just one of those time where I rarely say, deal with it. You got what you asked for, so just sit there and enjoy it.
    (2)

  9. #129
    Player
    Zohar_Lahar's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    1,381
    Character
    Zohar Lahar
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by DreameR7g View Post
    Usually those who say Second Coil is too hard also complains that Normal mode is too easy. It's the middle man which complains the most.
    I personally cannot see how Alexander normal is "too easy." For me, it was one of the more challenging things the first time around.
    (2)

  10. #130
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Parasitic View Post
    ...
    I didn't play when BCoB was current (it was DF'd and echo'd by the time I got to 50), but I was around for SCoB before the nerf/DF, and FCoB on release.
    Second Coil (and by extension, SCoB savage) was imo "hard" for all the wrong reasons. The gear check wasn't really there, it was all oriented to playing the mechanics and the mechanics only. If you mucked up just one one of the persisting mechanics, it didn't make it significantly harder to clear for that attempt, no, it was a total party wipe.

    FCoB was ideal for me. It had hard number/gear checks with how much the tank busters did, the urgency of dpsing adds/phasing, and healers keeping the party alive. Mechanics were also there and messing them up would create huge bumps on the road, but they weren't spot checks that would lead to a total party kill for messing up.
    (1)
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