Its called savage, it is supposed to be HARD.This is kinda what I'm worried about myself. If A4S requires the best players in the world to be i200+ to defeat, then how are people who, for whatever reason, can only bring themselves to, say, 85-90% of that performance level supposed to beat it before the next ilvl bump (i.e. while it's still relevant) at all? And don't say "git gud", folks. Sometimes even just lag can make that much difference.
Here's hoping that the gear requirement isn't quite that high.
--Erim Nelhah
Ilvl 200 for the entire group becomes more approachable as you get esotaric tomestone get and savage drops from floors 1, 2, and 3. That's where the progression aspect of gearing comes in. But we haven't gotten that far anyway, even if a group is extremely lucky with diversed drops, they wouldn't have more than 2 or 4 people that are above ilvl200
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I personally don't like the gear gating concept. When I heard Alex Savage, I was expecting SCoB Savage style mechanics. Instead of getting intense mechanics, we got gear checks. The argument that these encounters are hard is incorrect. The mechanics in and of themselves aren't anything special from what I have seen. They are mostly gear checks and will make the encounters laughable in no time. The majority of players couldn't beat Savage SCoB in full Dreadwyrm/Ironwork BiS at lvl 50 and that was outgearing the content. That is how it should be, hardest content should actually be difficult, not locked behind gear.
Thing that sucks is the world 1st clear is not gonna go to the most skilled group it will probably go to the luckiest group who got the better drops for there raid comp
New raid content with normal and savage after all the complaints of raids being too easy in 2.0, and now you're saying the new raid savage is too hard and feel impossible... Isn't that what, Oh I dunno, a whole lot of end-game raiders asked for? And what would happen if a lot of people did pass it? "Blah blah blah Alex savage too easy! WTH SE give us something difficult, something that feels "impossible to beat!" I swear I heard someone say that in SCoB savage and/or FCoB.
This is just one of those time where I rarely say, deal with it. You got what you asked for, so just sit there and enjoy it.
I personally cannot see how Alexander normal is "too easy." For me, it was one of the more challenging things the first time around.
I didn't play when BCoB was current (it was DF'd and echo'd by the time I got to 50), but I was around for SCoB before the nerf/DF, and FCoB on release.
Second Coil (and by extension, SCoB savage) was imo "hard" for all the wrong reasons. The gear check wasn't really there, it was all oriented to playing the mechanics and the mechanics only. If you mucked up just one one of the persisting mechanics, it didn't make it significantly harder to clear for that attempt, no, it was a total party wipe.
FCoB was ideal for me. It had hard number/gear checks with how much the tank busters did, the urgency of dpsing adds/phasing, and healers keeping the party alive. Mechanics were also there and messing them up would create huge bumps on the road, but they weren't spot checks that would lead to a total party kill for messing up.
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