

Well... is it really that 5%? Or is it the fact that Spells are enhanced by Defiance but Abilities aren't?


Are you kidding with this? In dps we already have as much health as the other tank. Swap, pop Equilibirum, and tank up good sir. Throw in Thrill of Battle if you're feeling really insecure.

It is both, the 5% causes a 4% effective healing disparity with spells (If you're wondering how 5% = 4%, by receiving 5% less "increased" healing, WAR receives 4% less effective healing than PLD/DRK). Abilities are a new thing since they were percentage of HP and affected WAR the same as PLD, but were changed to potency based in HW. They are simply 25% less effective on a WAR in defiance than PLD/DRK in their tanks stances.
Again, so it's okay for WAR to swap and pop 2 CDs (3 oGCD actions) to get the effect of what the other tanks spend 1 GCD on?
I'm not saying Defiance is broken, I'm saying we're paying a price for it being oGCD. And all stances on the tanks are balanced as is. But if the other tanks want their stance removed from the GCD, then we should also gain the same effect (immediate increase of 25% eHP without requiring additional heals/CDs) switching into Defiance. Fair is fair!
Last edited by Phoenicia; 08-18-2015 at 05:02 AM.

Wait so warriors are going to bitch about stance dancing... when it comes with not resource cost? Pld have a min cost in MP but has to unclick current stance to apply the other stance. Drk has to burn 1/3 of total MP pool to turn on our only stance which is tank stance.
In 3.1 they are adding a damage taken penalty to dps stances cause they hate you!


Fall below max go drop buff repop defiance.
Dat 20% heal on 10s CD
Right after you have dropped all your stacks of course on say...Inner Beast? What tank buster.
This thread is giggles.
Last edited by MeeYow; 08-19-2015 at 08:31 PM.


5% isn't a big deal. Given the amount of overheal, you'll probably never really notice
it's the 25% deficiency on healing abilities that's a problem


If you're swapping to Defiance for a tank buster, you should be following that swap with Inner Beast to mitigate that hit. This conveniently heals a good portion of that lost hp. And if the need to be topped off is dire and your healers can't find their Cure button, you have Second Wind/Equilibrium to help out too.I think this is a glaring issue, and it seriously affects warriors tanking capabilities.
When a warrior needs to change to its tank stance, either from dps phases of fights or during a tank swap, then applying defiance ONLY gives you the healing bonus, but initially leaves you partially depleted of HP. This prevents a warrior from taking any immediate tank busters, while PLD and DRK instantly get their 20% mitigation from their buffs.
I feel I am being unfairly punished for this and more and more groups are refusing to take warriors to end game content because of this issue.
Please change defiance so a warrior is replenished the appropriate amount of hp to prevent this issue from making warrior literally unplayable in end game.
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