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  1. #21
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Blueskyy View Post
    It's 20% healing increase btw
    I meant the stance heals for 25% of current health, this is in addition to the increased healing received effect. And that healing effect SHOULD BE increased to 25% anyways. It's causing unneeded effective healing issues.
    (0)

  2. #22
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Phoenicia View Post
    I meant the stance heals for 25% of current health, this is in addition to the increased healing received effect. And that healing effect SHOULD BE increased to 25% anyways. It's causing unneeded effective healing issues.
    Well... is it really that 5%? Or is it the fact that Spells are enhanced by Defiance but Abilities aren't?
    (0)

  3. #23
    Player
    bounddreamer's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    1,598
    Character
    Talya Stormbreaker
    World
    Lamia
    Main Class
    Warrior Lv 70
    Are you kidding with this? In dps we already have as much health as the other tank. Swap, pop Equilibirum, and tank up good sir. Throw in Thrill of Battle if you're feeling really insecure.
    (3)

  4. #24
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Donjo View Post
    Well... is it really that 5%? Or is it the fact that Spells are enhanced by Defiance but Abilities aren't?
    It is both, the 5% causes a 4% effective healing disparity with spells (If you're wondering how 5% = 4%, by receiving 5% less "increased" healing, WAR receives 4% less effective healing than PLD/DRK). Abilities are a new thing since they were percentage of HP and affected WAR the same as PLD, but were changed to potency based in HW. They are simply 25% less effective on a WAR in defiance than PLD/DRK in their tanks stances.

    Quote Originally Posted by bounddreamer View Post
    Are you kidding with this? In dps we already have as much health as the other tank. Swap, pop Equilibirum, and tank up good sir. Throw in Thrill of Battle if you're feeling really insecure.
    Again, so it's okay for WAR to swap and pop 2 CDs (3 oGCD actions) to get the effect of what the other tanks spend 1 GCD on?

    I'm not saying Defiance is broken, I'm saying we're paying a price for it being oGCD. And all stances on the tanks are balanced as is. But if the other tanks want their stance removed from the GCD, then we should also gain the same effect (immediate increase of 25% eHP without requiring additional heals/CDs) switching into Defiance. Fair is fair!
    (0)
    Last edited by Phoenicia; 08-18-2015 at 05:02 AM.

  5. #25
    Player
    Kalma51's Avatar
    Join Date
    Nov 2013
    Posts
    54
    Character
    Kalma Harbinger
    World
    Sargatanas
    Main Class
    Dark Knight Lv 60
    Wait so warriors are going to bitch about stance dancing... when it comes with not resource cost? Pld have a min cost in MP but has to unclick current stance to apply the other stance. Drk has to burn 1/3 of total MP pool to turn on our only stance which is tank stance.
    (0)

  6. #26
    Player
    Einheri's Avatar
    Join Date
    Oct 2013
    Posts
    143
    Character
    Einheri Sigurd
    World
    Malboro
    Main Class
    Marauder Lv 60
    In 3.1 they are adding a damage taken penalty to dps stances cause they hate you!
    (0)

  7. #27
    Player
    repoe's Avatar
    Join Date
    Apr 2014
    Location
    Ul'Dah
    Posts
    316
    Character
    Repoe Zessed
    World
    Diabolos
    Main Class
    Marauder Lv 60
    (2)

  8. #28
    Player
    MeeYow's Avatar
    Join Date
    Jan 2012
    Location
    Windurst
    Posts
    171
    Character
    Mee Yow
    World
    Ragnarok
    Main Class
    Paladin Lv 60
    Fall below max go drop buff repop defiance.

    Dat 20% heal on 10s CD

    Right after you have dropped all your stacks of course on say...Inner Beast? What tank buster.

    This thread is giggles.
    (0)
    Last edited by MeeYow; 08-19-2015 at 08:31 PM.

  9. #29
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Phoenicia View Post
    I meant the stance heals for 25% of current health, this is in addition to the increased healing received effect. And that healing effect SHOULD BE increased to 25% anyways. It's causing unneeded effective healing issues.
    5% isn't a big deal. Given the amount of overheal, you'll probably never really notice

    it's the 25% deficiency on healing abilities that's a problem
    (0)

  10. #30
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Whiston View Post
    I think this is a glaring issue, and it seriously affects warriors tanking capabilities.

    When a warrior needs to change to its tank stance, either from dps phases of fights or during a tank swap, then applying defiance ONLY gives you the healing bonus, but initially leaves you partially depleted of HP. This prevents a warrior from taking any immediate tank busters, while PLD and DRK instantly get their 20% mitigation from their buffs.

    I feel I am being unfairly punished for this and more and more groups are refusing to take warriors to end game content because of this issue.

    Please change defiance so a warrior is replenished the appropriate amount of hp to prevent this issue from making warrior literally unplayable in end game.
    If you're swapping to Defiance for a tank buster, you should be following that swap with Inner Beast to mitigate that hit. This conveniently heals a good portion of that lost hp. And if the need to be topped off is dire and your healers can't find their Cure button, you have Second Wind/Equilibrium to help out too.
    (0)

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