I think the OP wants the ability to repair every single item in their armory chest with one button and I can't say I see any real benefit in having that. The amount of time and effort it would save you in the long run would equal precisely dick.
I think the OP wants the ability to repair every single item in their armory chest with one button and I can't say I see any real benefit in having that. The amount of time and effort it would save you in the long run would equal precisely dick.
With this character's death, the thread of prophecy remains intact.
Yes one button for all repaired, I do see the benefit in that, people who have problems with clicking down because of hand pain could just go click 2 times instead of the whole thing.
Tell me a good reason why not? why do you click down the list for everything? there is no skill involved in pushing down non stop only wearing down your controller bubbles inside controller until you need a new one.
I gotta be honest, if people have hand pain, they shouldn't be playing in the first place. All you're doing further damaging your hands. Before anyone asks, I do experience hand pain from time to time and I don't touch this game til it goes away.
It would take one developer/programmer under an hour to make this button if they're worth their salt, which I'd like to assume they are. Even if it saved every player 0.01 seconds per day, it would result in more collectively saved time for the players within half a day than the developer expended making the button.
So, if the time this button would save is "precisely dick", than the time required for a developer to implement this button would amount to even less. Thus, this button would result in a net gain. It is, factually, beneficial.
It's small features like this that can be called "polish", and a good game will always be polished.
Okay, fair enough. Physical limitations is something I can understand. However, if your issue really boils down to having to click too many times in a row, ask yourself why you need to always repair all of your gear at once. It sounds like you're giving yourself extra trouble for no reason by trying to repair gear you aren't actively using. Getting into the habit of repairing only the gear you're currently using will drastically reduce the number of consecutive clicks you have to make while still maintaining a safe level of durability for your gear across the board. Bonus points if you can mend your own gear so you can go even longer between repairs.
System limitations™.Tell me a good reason why not?
Seriously. That's probably the answer you'd get if you asked them.
The savings would still be pretty insignificant, especially when there are already easy ways to address the OP's "too many clicks" problem.
With this character's death, the thread of prophecy remains intact.
This is the game that, according to an interview, sends the entire contents of your inventory to the server every 15 seconds. Be careful with that assumption.
That's not really so terrible a design. Many MMOs out there constantly save inventory changes into their respective databases in real-time. The devs have mentioned this feature before like it's some sort of super-intensive thing, but it's no more than par for the course. Hell, the fact that it only sends that information every 15 seconds makes it less intensive than the real-time flow of inventory data that most MMOs tend to have.
On second thought, I wonder if they have it designed to only send the inventory data if there was a change within the inventory. I'd imagine so, but if not... Wow. So much waste.
Anyway, that's all kind of off topic.
Easy ways that still require multiple unnecessary clicks.
The savings may be insignificant, but so would the development time.
We're just going in circles with this, huh?
Honestly, though, it's not just this. There are a lot of small things in the game's UI that could be streamlined for easier, more efficient use. This, an item quantity counter for buying from the vendors that don't currently have one, confirmation windows that are hardly necessary (collectible gathering, for example), etc. All these things are fairly insignificant, but fixing them would definitely make using the UI feel better and, when taken all together, save a fair bit of time depending on how often you need to use the UI for such things.
Last edited by Vandril; 08-19-2015 at 05:10 PM.
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