Expecting people to know their job well enough isn't being a jerk. I wouldn't expect anyone to do top DPS and always have food/potions, but if you're doing <1000 dps on a dummy as a melee you probably don't know your job well enough to pull your own weight.I disagree with this. As has been mentioned here before, an official parser of any kind will only vindicate the already present jerknozzles, and you'll see party finders demanding proof of some arbitrary DPS rating. Now, someone will say "It's their party, and they can build it however they want". Yeah, I guess. Those people are still jerks to begin with, and the last thing this game needs is another outlet for them to practice their jerkism.
To those complaining about an official DPS parser, use this as an opportunity to practice your rotation and optimize your DPS. This is a good thing for everyone.
Kicking someone on day one of content for not playing their class well enough to clear the content is basically like going to a new job and being let go day one because you may not have yet understood everything that must be done in order to fulfill the workday. This damages the overall health of the community and furthers the glaring aspect of segregation that plagues this game.Out of curiousity, do you find it worse to kick someone on day one of content for not playing their class well enough to clear the content OR to have people play so horribly bad that after 2 months they are still pulling numbers like they were 80 ilvls lower and 10 regular levels lower?
As a Bard when they added WM to our skills I didn't know how to really use it well because the game didn't offer me any training on it. I was pulling low numbers because of it, it wasn't until I reached out to a friend who was a bit more further into the story and more in tune with the class that I was able to see how to use it right. A parser wouldn't have done anything in this situation because like I pointed out they don't truly encourage grown.
So kicking someone because they're new and not as experienced at content as you or I and kicking someone who may truly not have a full conceptual grasp of his or her skills is honestly about the same.
Last edited by Jetstream_Fox; 08-19-2015 at 07:35 AM.
This game honestly needs to support add ons OR Square Enix needs to provide us with a way to measure our dps (and that of other party members).
We can't have DPS checks without anyway to figure out whats wrong with peoples dps. I just stopped playing today after I got so frustrated from wiping on Bismarck hard mode for 2 hours. Many of those wipes were due to low party dps. I know my rotation and everything but how can we make sure everyone else is doing their job without a way to check dps?
I would rather have a way to check dps than /pray to rng gods that I get grouped with people who know what they are doing.
It's mindboggling the arguments people give to not have a public parser. On the first page I even read someone saying fights should be so that you can chat during an encounter, wth?
You can always choose who play with. Part of an MMO is to find like-minded people. If you see the DPS some people put out, it does more harm to the group not exposing them. When you play DPS, you should be judged by your DPS just like how the other two roles get judged.
We won't see one until SE drops PS3's support though. A PS3 would not be able to handle that big of an addition to the UI, but what do you expect from a 2006 released console.
I don't really care they add one or not, but if they did do post fight results I'd assume it wouldn't be much different or difficult as the results they tally for every individual participant in pvpHonestly its probably more PS3 limitations. Its a lot easier to free up UI memory space when youre in 'dummy training mode' rather than just adding the UI pop-up on top of whats already there in a dungeon/raid. This should suffice though... its not real world training but itll still allow us to practice and tweak rotations and compare with other classes. Once you have that then applying it to a real fight is really just "dummy rotation" + avoid getting hit.
Who knows. Maybe theyll get innovative and throw in an actual script for the dummy to toss out low damage AoE patterns to avoid.
A parser would help you. You could test trial and error on alternate methods to see how to improve and watch your numbers change. You could even figure it out in 1 dungeon run if you were really trying. You could see how your numbers compare with other bards that you get partnered up with and ask 'hey, how are you pulling those numbers, advice please?'As a Bard when they added WM to our skills I didn't know how to really use it well because the game didn't offer me any training on it. I was pulling low numbers because of it, it wasn't until I reached out to a friend who was a bit more further into the story and more in tune with the class that I was able to see how to use it right. A parser wouldn't have done anything in this situation because like I pointed out they don't truly encourage grown.
You didn't answer my question though. I will for funsies.
It is far worse to have a whole bunch of subpar dps than be kicked from content once on opening day. If I was kicked 2 months ago, I would be well over it by now. However, every single day on roulette I am paired with subpar DPS that makes the run go slower. Further, I no longer play my SCH or PLD (two secondaries which I used to love playing), because I am always paired with horrible DPS. At least on my SMN, I can be certain that 50% of the DPS will be acceptable. The 12 minute DPS queue is now less than the added time for being paired with horrible DPS on my PLD/SCH.
Last edited by Kaurie; 08-19-2015 at 07:41 AM.
I think a parsing dummy would help for sure. People need to know if they are at the level where they can do certain content or if they need to improve. If they just added a parsing dummy then I don't see what could go wrong. People can still claim they do whatever DPS not judge or judge based on as it stands right now.
I have noticed lots of people do run parsers. I've had people comment on me having good DPS and comm me while I'm on my ninja more than a few times. I'm on PS3 so I have no idea what they're seeing I just keep my gear maxed for my level and melded and run my rotation as solid as I can. On the reverse I've never seen anybody use a parser to berate or otherwise harass somebody for low DPS. The only times I've seen this were where somebody was doing something obviously wrong, like this BLM using only Ruin, and the person who commented on it didn't mention anything about a parser. I'm by no means high level yet though so maybe it becomes more common once you get up there.
They're giving a dummy instead of a dedicated parser because
1. They are trying to keep the UI manageable. They simply don't have room to put the DPS parser anywhere on the current UI.
2. They do not want to turn this game into WoW 2.0 because WoW has been in decline for a while now.
Also, I'm advocating that they just throw the role out because its more trouble than its worth. You can't use it in role hybridization, the effectiveness of any given person is hidden within the sum of the group's total damage output, and players make ridiculous demands of DD due to ignorance of the specific job's stat and gear requirements, which are more complex than the tanks and healers. There isn't much point in arguing that DD X have internal release on his bar if the current raid set is almost entirely determination based, for instance.
Early WoW didn't have DD checks. Funny thing is that game took off like a rocket. WoW right now has DD checks and isn't doing all that well. Not that the correlation implies anything other than DD checks are irrelevant to the game being enjoyable.
Last edited by Fendred; 08-19-2015 at 08:55 AM.
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