Why not add an accuracy bonus to Cleric's Stance?


Why not add an accuracy bonus to Cleric's Stance?

I agree with that, but I guess it's just a matter of semantics. In my mind, if a fight is released now, and players are playing it now, I think it's more pertinent to define what the fight is tuned for now - as opposed to when we hit some secret ilvl at some point in the future.
And btw, I am not complaining. Healers have dps kits might as well make us use them. I always just think it's ironic when they say the fights aren't tuned for healer dps when you need healer dps to clear them, unless you want to wait 3 months.



We're at the point now where Esoteric weapons should be a fair baseline, so I'd imagine pressure for Healer DPS on will probably start to lessen, at least for AS1. If the "target" item level for AS1 is i190 (which is just a guess, it could really be higher for all we know), then I'd imagine they intend item level for subsquent turns to be about 5 higher each go (so i195 for AS2, i200 for AS3, and so on). Obviously, the more focused a group is toward pushing for clears, the more they're going to want Healer/Tank DPS regardless.
They probably do aim for the majority of serious raid groups to clear AS4 in something approaching 3 months, since that's been the normal patch cycle (and at least thus far, they've always made the raiding more accessible by adding the 24-man gear to make hitting the necessary item levels easier).

I mean...you're not telling my anything I don't already know - I understand their methodology. It's just I think they might as well say:
"When top tier raids are released, they will most likely need healer dps to meet dps checks. As time goes on and gear increases, that requirement will lessen"
Stating as they did that the encounters aren't tuned for healer dps, when it exists for months with players doing it and needing healer dps - isn't really accurate to the experience a lot of their players will have.



They *did* basically say that though:I mean...you're not telling my anything I don't already know - I understand their methodology. It's just I think they might as well say:
"When top tier raids are released, they will most likely need healer dps to meet dps checks. As time goes on and gear increases, that requirement will lessen"
That's from Yoshi's answer in the interview where this came up. He never really hid the fact that it would be necessary or anything. While he mentions world first groups in his response, it applies equally to anyone doing the content at a lower item level than they tuned it for.Originally Posted by Yoshi-P
Certainly for people who are at world's first level, their goal is to clear it at as low an item level as possible, lower than the one assumed during development. So if you look at the fight and figure out that if it's not numerically possible to clear with four DPS and tanks, you'll need to make up the gap with DPS from healers.
Last edited by Alahra; 08-17-2015 at 02:33 AM.

OP, even without accuracy you can still contribute a sizeable amount of dps. Obviously this is higher with accuracy melded gear but you don't need 100% hit rate to clear the content.
I have 2 accuracy melded jewelry items. I don't need them but I like to contribute more to damage so I equip them anyway. The jewelry itself was fairly inexpensive. 150-250k for each item itself. The grade 4 materia was all under 20k. Obviously this can get pricey if you have really bad rng but you don't have to be rich to get either.
http://dtguilds.com

You can completely negate misses (minus Waukkeon) on Expert dungeons with around 370 Accuracy, and all misses on A1-A4 with around 400 Accuracy. I believe Bismarck Ex and Ravana Ex are in the 440-450 range, while Alex Savage is above that (sadly can't fit a static in with my current schedule, so no way to test ;_; ).
Hey, any healer currently tackling A3S could tell me if the 150 accessories are worth crafting or not ? With some food, 5 accessories and the belt (yeah I know, the MND loss...) I think you can reach something like 520.

With fully pentamelded right-side (+24 per, 120 total) and +Accuracy food, you can get to around 500~. You'll end up losing 45 MND over Alex NM accessories (more if you're using Savage stuff), as well as a bunch of secondary stats. Unless you have a Bard constantly using RoD, you can make a solid argument for pentamelded right, since you'll otherwise be missing probably close to 8-10% of the time otherwise. My argument for it goes along the lines of: doing mildly less healing is fine (because each GCD will still produce a certain amount of potency in healing terms), but missing 8-10% of the time isn't (because each missed attack consumes a GCD and produces no effect potency-wise). I prefer to sacrifice a small amount of efficacy for certainty.
I'm not sure if sacrificing the belt slot as well is worth it, to be frank, since I've heard tell that the A4S cap is about 520 (which means that A3S is likely a little lower than that). In a perfect world, the Astral Silk stuff wouldn't cost 30 million gil per piece to craft, and it'd be a moot point. \_('v')_/
Last edited by Adrasteia; 08-18-2015 at 01:32 PM.



I tried DPS on T13 as SCH, and compared with current raid, A1 to A4, the accuracy for A1 to A4 is much better than T13. I did spam Broil on T13 and it gives miss alot.
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