

I can deal with ability animations better then I can some person running in a giant circle while constantly shooting with no downsides.You'd be in a better position to win the argument about moving while shooting arrows if it weren't for the fact that we still move when shooting arrows. Whether we move sideways or not, we still flip upside down to Wide Volley and still spin around for Windbite and still (well, we didn't before because we didn't have it) leap into the air, fire Empy Arrow, and do a spin in midair.
So, I mean, moving left and right might have gone away, but bards still practice ballet while shooting.



There's not much QoL to be done to WM without changing parts of its design. I would also want to them to remember how unhappy this makes people in hopes of avoiding them pulling this crap with other jobs in the future. I'd hate to see them pull "a bard" with PLD, for example.I do agree they could have done it better, but they didn't. It is also here to stay so bitching and whining about something that is not going to change isn't the solution though. The only thing you can do is offer some QoL improvements and get over it. I hate to sound harsh that way, but it's the truth of the matter.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)


I disagree. We can still get QoL without changing it. We can make the transitions between abilities smoother allowing the procs to be easy again. Like I stated previously, to me what made a bard was its abilities. It wasn't the fact we didn't have cast times. The same abilities are still there, and we use them almost exactly the same way.There's not much QoL to be done to WM without changing parts of its design. I would also want to them to remember how unhappy this makes people in hopes of avoiding them pulling this crap with other jobs in the future. I'd hate to see them pull "a bard" with PLD, for example.
I guess I'll have to email 'em and pad up the numbers a bit, lol.A1S, at least with what I'm seeing from Havoc's spreadsheet, BRDs and MCH are still last of the DPS. Comparing BRD top scores to DRG(was in a good spot before, is in a good spot now) top scores puts us roughly around where we were before.
A2S. Yay AoEs! We do well here.
A3S. I don't have enough information to really say anything here.
(I think this is public, but if it isn't let me know and I'll remove the link)Havoc's High Scores spreadsheet, the only thing I've been able to find with any real info: https://docs.google.com/spreadsheets...view?sle=true#



871 here (no DRG in PT), iLvl 190. 100 DPS difference is completely fine in my opinion.I just cleared A1s Last night as Bard and of course I am the lowest dps. It was in a semi pug but everyone is nice about Bard being the lowest but I am wondering how am I stacking up to other Bard. On oppressor my dps is around 788 while the rest of the dps are around 900 ish. The pt told me that their normal bard who they clear A1s with is around 800 dps. Is it normal for bard to be 100 less than your other dps?
And yeah, if you compare the best players from the spredsheet there is difference of about 100 - 150 DPS, except the SMN, who is doing much better for now (I hope they aren't going to nerf them).
The best BRDs are doing much more than us though, so there is always space for improvement.
Yup. A1 pug I joined tonight and I had 1160 when we wiped to enrage, not even skipping the last jump which most groups do now with gears.871 here (no DRG in PT), iLvl 190. 100 DPS difference is completely fine in my opinion.
And yeah, if you compare the best players from the spredsheet there is difference of about 100 - 150 DPS, except the SMN, who is doing much better for now (I hope they aren't going to nerf them).
The best BRDs are doing much more than us though, so there is always space for improvement.
1200 is attainable as BRD in there.



Taking the ability apart, there's very little that can actually be tweaked (cast time of ability, damage bonus, cast time added to shots). Realistically speaking, the devs have already done what they could while leaving the ability untouched by making it instant and buffing the damage bonus. Anything beyond that would involve a bigger change.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
I kinda feel way too many here are focusing way too much on the dps and numbers.
While I am new to the game and my bard is only 53, what I'd hope they'd work on is the overall clunkiness of the class. Make it more responsive to play the class as a whole instead of just trying to alter things with numerical changes.
While the loss of mobility is regrettable and I'll admit its a big playstyle difference to get used to. We still have the option to stancedance. I just hope they'd be able to figure out a way to make the playstyle a bit more enjoyable under the effect of WM compared to now.
But that's just my two cents.
i said this before i say it again thx to WM and those cats times we get from it the BRD does simply not feel unique anymore that would be my issue. dps wise its ok but i dont want to play a mini version of BLM cause lets be honest here thats what BRD is now.
we got faster cast times and get less dmg out for them and thats it. yes we have the songs thats just normal grp support every class got some of that.
plus the fact that BRD does not feel smooth to play with if SE got rid of our ridiculusly long cast animations it might help to get smooth gameplay like BLM has already but if i have 1.5 secs to rdy my shot why do i need another second to actually shoot the damn thing.(yes i know its not that much but it feels like that)
Last edited by yamochan; 08-19-2015 at 05:55 AM.
I am the bone of my sword
Steel is my body and fire is my blood
I have created over a thousand blades
Unknown to Death, Nor known to Life
Have withstood pain to create many weapons
Yet, those hands will never hold anything
So as I pray, unlimited blade works.
With or without Disembowl? I'm very lucky to get 1.1k, and that's if I'm prioritizing IJ when adds come out and I don't have to move too much.
On another note, I've been testing out multiple openers, trying to find if one averages out better than the others. Currently I'm averaging between 1,050-1,100 without Disembowl, 1,150-1,200 with (weird too... I thought it'd be a higher increase). I'll post my results later, along with my gear choice, but can you guys compile as many openers you know of? I'm going to at least average each opener with 20 results.
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