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  1. #9
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Ferrasper View Post
    I never moved that much in fights anyways other then to avoid aoes.
    I started firing off as soon as the tank pulled with Shield Lob/Tomahawk while getting into position. DoT's don't generate much aggro on initial impact, so that usually gives the tank time to solidify their aggro. It's also a more efficient use of time in general since once you get into position you can start doing your damage rotation. I pretty much did the same leveling MCH.
    As for the procs, they still happen, and you still use them when you do. You just can't do two in a row anymore. Big Woop. They replaced it with other skills to use.
    Ignoring the fact the job was designed around the quick use of procs. It is a big deal. You can't even say there was a prep period for this change because the job was left intact 1-51 and then you were saddled with WM. That the BRD story tried to pull the same crap it pulled with the 2.0 story (AKA "if you want to do good DPS you should feel bad") with the whole "a bard has to be versatile" bit doesn't really help.
    This was my dream idea for awhile for Bard, so I am happy they want this way.
    If you mean cast times, I'll have to say "go play BLM". BRD was built a around different set of mechanics and has not been done any justice by the expansion. People might have gotten used to it, but bad design remains bad design.
    Quote Originally Posted by KaelDrakkal View Post
    Bunny hopping Bards annoyed me.
    Jump shots are used to fire off an ability while running away from damage or towards another target while maintaining forward momentum.
    This is a legit technique. You certainly had to master it if you played a hunter in WoW since it allowed kiting and use of DPS skills. XIV's ARC and BRD were no different.
    Quote Originally Posted by Ferrasper View Post
    Not 24/7 though. That is not archery.
    Begs to differ. Call it fake or staged or whatever you want, but it exists.
    (1)
    Last edited by Duelle; 08-18-2015 at 09:21 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)