Quote Originally Posted by Izsha View Post
If you don't care to push the limits of a job then you're not going to be pushing the limits of content (cutting edge, doing stuff under the designed ilvl etc). There's nothing wrong with that, but that's what it is.
Why though should pushing the limits of a job involve solely pushing the limits of another job? When a dps is asked to push the limits of his job that involves maximizing dps, not maximizing tanking or healing. Likewise shouldn't a healer pushing his limits involve maximizing healing output and a tank pushing limits involve minimizing damage taken? Yet in reality when a tank is asked to push his job to the limits this involves ignoring mitigation(granted there's not really a mitigation stat) and instead focusing on dps. For a healer, similarly this involves minimizing healing in favor of maximizing dps.

Does that not suggest a fundamental design flaw? Should we be calling for blms and smns to maximize healing at the expense of dps, and for melee dps to maximize tanking?