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  1. #11
    Player
    Shian's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    13
    Character
    Shian Kiri
    World
    Hyperion
    Main Class
    Machinist Lv 60
    Going to be completely honest, MCH was not tuned to be decent until level 60 when you have access to just about everything. A huge source of your damage output is Rook Turret + Hypercharge and Wildfire combined.

    A common rotation I use for my burst at Level 60:

    Buffing: Hypercharge -> Hot Shot -> Blood for Blood -> Hawkseye -> Lead Shot -> Raging Strikes -> Gauss Barrel -> Reload
    Round 1: Split Shot -> Dex Potion -> Slug Shot -> Wildfire -> Reassemble -> Clean Shot -> Rapidfire -> Gauss Round
    Round 2: Split Shot -> Blank -> Slug Shot -> Ricochet -> Clean Shot -> Head Graze
    Round 3: Split Shot -> Quick Reload -> [IF PROC: Slug Shot] / [NO PROC: Split Shot] -> [Clean Shot] / [Split Shot]

    This rotation ensures that you have the potential to get 3 Clean Shot rotations into your Wildfire.

    Just substitute the above with what ever abilities you have available to you.
    (2)

  2. #12
    Player
    ErzaScarlet77's Avatar
    Join Date
    Feb 2014
    Posts
    525
    Character
    Lili Reina
    World
    Faerie
    Main Class
    Dragoon Lv 80
    i dont understand reload, assuming i dont get any proc, do i go split->quick reload->slug->reload->clean shot for the correct bonus damage?
    basically you use the ammo on the previous skill to buff the next skill right?
    (0)

  3. #13
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Hot Shot -> Lead Shot all adds

    Reload -> Spread Shot
    (Ammo increases the potency for all targets)140 Potency Per target

    Add in Grenado Shot where applicable.
    (160 per target with ammo)

    MCN is pretty amazing in low level dungeons and dungeons in general with its mix of AOE and Single Target

    IMO it has a great transition as your damage starts to slow down right as you get your first turret and so on for the rest of the new skills. Gauss Barrel + Lead Shot + AOE
    (0)

  4. #14
    Player
    BannedatRegistration's Avatar
    Join Date
    Jun 2015
    Posts
    68
    Character
    Sasori Redsand
    World
    Behemoth
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Shian View Post
    Going to be completely honest, MCH was not tuned to be decent until level 60 when you have access to just about everything. A huge source of your damage output is Rook Turret + Hypercharge and Wildfire combined.

    A common rotation I use for my burst at Level 60:

    Buffing: Hypercharge -> Hot Shot -> Blood for Blood -> Hawkseye -> Lead Shot -> Raging Strikes -> Gauss Barrel -> Reload
    Round 1: Split Shot -> Dex Potion -> Slug Shot -> Wildfire -> Reassemble -> Clean Shot -> Rapidfire -> Gauss Round
    Round 2: Split Shot -> Blank -> Slug Shot -> Ricochet -> Clean Shot -> Head Graze
    Round 3: Split Shot -> Quick Reload -> [IF PROC: Slug Shot] / [NO PROC: Split Shot] -> [Clean Shot] / [Split Shot]

    This rotation ensures that you have the potential to get 3 Clean Shot rotations into your Wildfire.

    Just substitute the above with what ever abilities you have available to you.
    pretty bad rotation...care to break it down for me?
    (1)
    Last edited by BannedatRegistration; 08-18-2015 at 06:23 PM.
    In The FC Workshop Like...

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  5. #15
    Player
    VitalSuit's Avatar
    Join Date
    Aug 2014
    Location
    Ul'Dah
    Posts
    402
    Character
    Tarra Netsky
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Shian View Post
    Going to be completely honest, MCH was not tuned to be decent until level 60 when you have access to just about everything. A huge source of your damage output is Rook Turret + Hypercharge and Wildfire combined.

    A common rotation I use for my burst at Level 60:

    Buffing: Hypercharge -> Hot Shot -> Blood for Blood -> Hawkseye -> Lead Shot -> Raging Strikes -> Gauss Barrel -> Reload
    Round 1: Split Shot -> Dex Potion -> Slug Shot -> Wildfire -> Reassemble -> Clean Shot -> Rapidfire -> Gauss Round
    Round 2: Split Shot -> Blank -> Slug Shot -> Ricochet -> Clean Shot -> Head Graze
    Round 3: Split Shot -> Quick Reload -> [IF PROC: Slug Shot] / [NO PROC: Split Shot] -> [Clean Shot] / [Split Shot]

    This rotation ensures that you have the potential to get 3 Clean Shot rotations into your Wildfire.

    Just substitute the above with what ever abilities you have available to you.
    Why would you use Raging Strikes after Lead Shot?
    (0)

  6. #16
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by ErzaScarlet77 View Post
    i dont understand reload, assuming i dont get any proc, do i go split->quick reload->slug->reload->clean shot for the correct bonus damage?
    basically you use the ammo on the previous skill to buff the next skill right?
    Not at all.

    You can have up to 5 "stacks" of Ammunition. Each time you fire a shot with Ammunition, a stack is consumed, the attack gains 20 potency, and it will *always* proc the more powerful version of the next shot. Reload gives you 5 stacks while Quick Reload gives you 1.

    In general, after you put up Hot Shot+Lead Shot, you want to hit Reload so that your combo is guaranteed to work all the way through. You're not really supposed to wait to see if you get procs before you Reload--you're just supposed to plan when to use it for increased damage, like Blood for Blood or somehting.
    (0)

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