Page 4 of 12 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 112
  1. #31
    Player
    Erim-Nelhah's Avatar
    Join Date
    Apr 2015
    Posts
    241
    Character
    Erim Nelhah
    World
    Gilgamesh
    Main Class
    Dancer Lv 80
    Here's what I think could be done to make Fending gear viable: Make it so that VIT adds DEF (and maybe MDEF) in addition to the HP it currently gives. This makes VIT a viable defensive stat. If you want anything offensive out of it, make it so that VIT DEF also counts as damage mitigation for hate-generating purposes.

    Don't forget, we're tanks first, DPS second.

    Quote Originally Posted by rawker View Post
    Oh twelve forbid that they will lower the vit on all left side equipment to force us to take fending accs
    Don't give them any ideas.

    --Erim Nelhah
    (0)
    Member of The Cimmerian Aurora <TCA>, Gilgamesh
    Level 80 DNC Main
    Dancer is a physical hybrid melee/range class, not a true ranged class. I love it.

  2. #32
    Player
    Azorius's Avatar
    Join Date
    May 2014
    Posts
    43
    Character
    Azorius Prahv
    World
    Hyperion
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Ninimo_Babamo View Post
    Yeah, I think if this happened here, you would then see healers in this exact same situation that tanks are in now; melding i150 accessories with Mind and Vitality.

    Adding def and m.def seems like the only way to truly make them more attractive to the group than they are now, without putting someone else in the same situation. Then healers could dps more.
    Side note: Anyone remember in 1.x when mind added cure potency and vit added regen potency? WHMs running around with all their bonus points in vit/wearing tank accessories was totally legit ^_^
    (0)

  3. #33
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Strength

    If Fending was 100% VIT & 50% STR they'd be weak enough that the DPS classes won't take them, but strong enough to make a tank want them.
    (3)

  4. #34
    Player
    Tyrial's Avatar
    Join Date
    Aug 2013
    Posts
    494
    Character
    Tyrial Highguard
    World
    Sargatanas
    Main Class
    Warrior Lv 80
    Quote Originally Posted by M60-Maniac View Post
    problem ive found is, the ilvl diff is so drastic, i had fully penta melded i110 accessories on the day they came out, and at the time they were 20 ilevels lower than the top gear available, but now they are 60 ilevels different, i think ill wait for the next tier of accessories before i get melded ones, plus i wont buy them ill make my own and need to finish crafts
    Even being 60 ilvls lower they're still performing better than 200/210 gear. You won't see a mix break even with current crafted stuff until we get in the 220-230 range.

    Also, they were dirt cheap to meld when the expansion was still fresh. A lot of people just lacked foresight. My co-tank and I spent a combined 4m or so for the materia in our pentamelds and with other activities at the time (such as Dragon Skin maps) we were still coming out ahead on gil.
    (0)

  5. #35
    Player
    AnimaS's Avatar
    Join Date
    Jun 2015
    Posts
    215
    Character
    Anima Soulcleanser
    World
    Adamantoise
    Main Class
    Goldsmith Lv 60
    Warrior is the only tank class that Generates threat via it's highest potency COMBO (Not Fell Cleave,that is not a combo) ; any strength boost to warrior while keeping HP Viable for your raid group is indeed a good investment. What is viable depends on the group entirely. 4x Melded Slaying (melded w/ VIT) 1 190 Slaying. (Not that guy that goes into duty finder without the HP)

    Allow me to add Steel Cyclone and strength since it is the largest WAR emnity move with more then 1 target and is very powerful.
    (0)

  6. #36
    Player
    Mike555's Avatar
    Join Date
    Dec 2014
    Posts
    23
    Character
    Nasty Lala'grinder
    World
    Ragnarok
    Main Class
    Marauder Lv 60
    I'm honestly surprised that the responses in this thread are so much in favor of adding STR to fending accessories. Last time this topic was brought up 90% of the responses ranged from "I'm a tank I dont need to deal damage I dont want STR on my gear waaaa waaaa" to "only hardcore tryhards need crafted accs the average player is fine using full VIT"

    Also somewhat related to the topic: in a recent interview Yoshi mentioned that they received feedback about tanks having problems generating enmity, so fully expect them to just gloss over this issue and instead increase some enmity modifiers, claiming that tank damage is completely fine and if you cant meet dps checks you should just wait a month for gear upgrades or spend 5 million melding accessories.
    (0)

  7. #37
    Player
    Meow9000's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    139
    Character
    Professor Moon
    World
    Gilgamesh
    Main Class
    Summoner Lv 70
    If you add STR to fending accessories MNK and DRG will probably start using them lol
    (0)

  8. #38
    Player
    konpachizaraki's Avatar
    Join Date
    May 2015
    Posts
    173
    Character
    Grandfall Fraxinus
    World
    Tonberry
    Main Class
    Warrior Lv 70
    not if the STR stats is only half the amount of VIT
    as you can see the i190 slaying and fending both have 40 str and 40 vit respectively
    if SE give half the strength the melee DPS most important stats which is strength will still be low
    but if the tank are given that half strength point it will be really useful for them
    (1)

  9. #39
    Player
    Mike555's Avatar
    Join Date
    Dec 2014
    Posts
    23
    Character
    Nasty Lala'grinder
    World
    Ragnarok
    Main Class
    Marauder Lv 60
    Pretty much the only thing they need to do is add some slight amount of STR to 210 accessories so that at the very least they're not underbudgeted compared to crafted accessories 60/30 itemlevels below it
    Meaning that current VIT accessories (49 VIT) would need 23 STR on top of that to be equal to future 180 crafted (cap of 36 STR/VIT therefore 72 main stat total) with just 23 STR compared to the 47 on 210 slaying accessories I doubt any DPS are going to use them and its not like savage has any HP checks
    (0)

  10. #40
    Player
    Twilite's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,478
    Character
    Miranda Madison
    World
    Twintania
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Erim-Nelhah View Post
    Here's what I think could be done to make Fending gear viable: Make it so that VIT adds DEF (and maybe MDEF) in addition to the HP it currently gives. This makes VIT a viable defensive stat. If you want anything offensive out of it, make it so that VIT DEF also counts as damage mitigation for hate-generating purposes.

    Don't forget, we're tanks first, DPS second.



    Don't give them any ideas.

    --Erim Nelhah
    Incoming nerf though because everyone would stack vit.
    (0)

Page 4 of 12 FirstFirst ... 2 3 4 5 6 ... LastLast