I think the reason is we can't add good ppl to our friend lists as well...
You guess which one (frd list or black list) is more important for most players?
This DF is for one night stand, don't leave any contact...^^;
Yup, most games with a group finder system do something like that. Now granted, yes, just because other games do one thing doesn't mean this one does. But I offer another viewpoint, a lot of games do the same thing for a reason, because it's a good idea. What I mentioned before with the server specific blacklisting and the fact that other games do it, is an example of a good idea that is done in a lot of games for a reason!
In those games I've met some pretty nasty people, being able to block them and never be grouped with them is wonderful.
Last edited by Khalithar; 08-17-2015 at 01:24 PM.
And of course, Abusing it in a "You Guys Suck, I'm taking my ball and going home" sense would be a ToS violation so the ability to abuse it could be easily culled into irrelevance. Not to mention let some of the toxicity out when several thousand players started getting busted for it. I know a few hundred have went down for kick abuse which also falls under the Harassment Clause of the ToS as this would.
I guess the only real thing is, now that it's set up the way it is it'd be really difficult to implement this kind of system. After all it would almost require building a completely new program and replacing the old one.
You can't really "abuse" a cross server blacklist. If, hypothetically speaking, we were in a dungeon together and I decided to blist you, nothing would happen outside of me not seeing your text and us never being grouped again. Considering how many different players you see in the DF, you probably wouldn't even notice.
Theoretically though, it also punishes the bad apples because, again hypothetically speaking, say a thousand players blist you, you'll never get grouped up with them even if they're available for a party that could cause your queue to pop and it causes you to have to wait longer.
Point taken. For any real effect to be noticed then almost the entire player base would have had to BL at least half the rest of the player base. If it was only a few thousand players it could be an issue but now that I think of it with almost... What 5 million players now? In the game then the effects would be unnoticeable. Worse case scenario the jerk wads of the game add 30 extra minutes per cue to their own searches, and that's only punishing them.You can't really "abuse" a cross server blacklist. If, hypothetically speaking, we were in a dungeon together and I decided to blist you, nothing would happen outside of me not seeing your text and us never being grouped again. Considering how many different players you see in the DF, you probably wouldn't even notice.
Theoretically though, it also punishes the bad apples because, again hypothetically speaking, say a thousand players blist you, you'll never get grouped up with them even if they're available for a party that could cause your queue to pop and it causes you to have to wait longer.
In game were eventually some people decide they don't want to play with some other people because we all know that happens anyway, I'd say blacklisting that stops you being paired with them is actually rather mature way to handle it. In essence it hinders anyone's play way less than kicks or dungeon quits. And if someone really manages to get blacklisted to such an amount of people it thwarts their DFing, they might have themselves to blame.
If you say 'pls' because it's shorter than 'please', I say 'no' because it's shorter than 'yes'.
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