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  1. #61
    Player
    JubjubTubs's Avatar
    Join Date
    Aug 2014
    Posts
    63
    Character
    Jubjub Tubs
    World
    Famfrit
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Amiaze View Post

    On a side-note, does anyone think the way PvP is rakned is a bit unfair?
    You're kidding, right? This PvP system is waaaay too fair and keeps up with the vanilla/boring "T-ball league of Life" where everyone is a winner and gets a ribbon at Field Day. i150 sync... PvP gear being useless in PvP, morale pointless, materia slots useless. I mean... the horror of it all to have a reward people strive for to be better, so they can do more and be better in what it is they spent hours, weeks, months trying to accomplish. No no... not SE's brand of 'logic'.

    Rank perks are a borderline joke. r50s in full materia PvP sets should be able to steamroll someone in same job, with similiar player-skill but are say r18 without the set. The fact they don't allow this is what is unfair. Some people devote their time to PvP, that is their endgame content. Why should PvP'ers endgame rewards suck so much ass compared to PvE'ers? That's not fair.
    (2)

  2. #62
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Februs View Post
    My biggest concern right now is that PvP will die, again, before I make it to lvl cap.
    I actually hope that pvp "dies" only then you can have decent matches, because those that likes to pvp are still doing it even if they dont need/get any extra rewards. Secure pre-light farm was a golden age for twin adders and pvp in general, sure ques took 1h or so but the quality of matches even when solo-queing was just too good to be true. Currently its unenjoyable on all levels that its not even funny anymore, there is bacially a handfull of players that knows what to do and tries to win a match just to see rest will feed your hard earned points to enemies and that leads to demotivation a.k.a manderville dancing in spawn.

    I hope you get capped soon tho ^^
    (2)

  3. #63
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Synestra View Post
    I actually hope that pvp "dies" only then you can have decent matches
    In one way, I agree with you, because it's true that dealing with the players that just don't care is extremely frustrating, but... long que times suck, lets face it. I love pvp, but even I stopped playing frontlines because que times were obnoxiously long. It was especially a problem because I'm a tank. My FC (and even a few outsiders) often ask me to run content with them. I also enjoy raiding, so waiting in long que times was not an option. As nice as it would be to simply lop off the dead weight, I would at least like to try to modify PvP a little to encourage them to play it right/seriously and get some better competitions going.

    If PvP has to die, though (and I'm sure it will because SE seems to not care AT ALL about this game mode. I mean, there hasn't been a single patch that has improved any facet of PvP, solved any problems, or addressed any issues that pvp'ers have been asking about, since wolves den died. There's just been a couple of game modes. Wonderful commitment, SE. We applaud you.), then I just hope it happens AFTER I finally scrape by to 50. Then, maybe, we can start talking about PvP leagues to try and address que times for players who are still active... So that SE could just ignore that issue too...
    (0)
    Last edited by Februs; 08-15-2015 at 06:15 PM.

  4. #64
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Amiaze View Post
    Most times, I see that alliances want to defend nodes and let other teams fight. And that's a great strategy when the teams are evenly matched, but I often see one team completely dominate the other and get first place due to kills alone, while we are secure with second place. And I really don't want to be the person to suggest that we sandwich the winning team for obvious reasons.
    It could be worse. You could be sandwiching the team that is losing. I've seen that happen many, many MANY, times (Not to point fingers, but, Adders, I'm looking at you.).

    Passive tactics are a problem in the current pvp mode. I do understand why: it's a gamble. If you go, you could be exposing your node to easy take over, or risk getting moved on by both GC's and losing everything, but, if you stay, you stand to gain nothing, and you have no guarantee that the other two GC's won't come to gank your one node anyway. Some people just get gun shy, thinking that defense is the easiest way to handle it. Unfortunately, you have to attack. There's no way around it. The real problem that I've seen in pvp is that people often don't know when's a good time to attack, or which node is good to go for.

    9 times out of 10, I see the mob charging headlong into the front of an enemies node, and, 9 times out of 10, they simply run into a brick wall, get a few kills, lose a few deaths, and MAYBE push the enemy off the node to cap the last...10% of it. Congratulations on your big win. This is silliness incarnate. One, charging in immediately is dumb. There are 2 enemy GCs. Why on earth would you move before you know what both enemies are doing? People don't get that sometimes it's best to wait, watch, and then move. Go for the node that is least defended. Sometimes you can cap a node for 80% of it without so much as killing 5 people. You're still attacking, you're just doing it smart. Not every assault has to be a flashy battle that last forever. If you do need those kills to get a good point lead, FLANK the enemy. I know sandwiching is... not nice, but it's smart. Sandwiching the losing GC is cowardly (and pointless since they have less points to concede.), but doing it to the winning team is often the best course of action, especially if it ends some battle highs/fevers. Lastly, for the love of all things good and wonderful, do not provoke BOTH GC's at the same time! How is this a good idea?!

    The best wins I've seen had teams that knew when to move and when to stay or wait, but most teams would rather pitch a tent at their nodes, or, if they want to attack, charge right into the middle.
    (1)
    Last edited by Februs; 08-15-2015 at 06:39 PM.

  5. #65
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Februs View Post
    "nods"
    Yeah long ques sucks and i would also prefer shorter ones aswell but atm it comes with a high price and that is having a fun in pvp
    (0)

  6. #66
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,489
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Synestra View Post
    I actually hope that pvp "dies" only then you can have decent matches, because those that likes to pvp are still doing it even if they dont need/get any extra rewards... Currently its unenjoyable on all levels that its not even funny anymore, there is bacially a handfull of players that knows what to do and tries to win a match just to see rest will feed your hard earned points to enemies
    I know exactly what you mean; once in a while we even get people who are clearly only there for the charity marks and free tomestones regardless of standing @ the end of the match. Fortunately, on our GC/ datacenter, the people who vocally in alliance chat start berating those trying to organize the alliance with "lolFFXIVpvp" or "whatever, this game's pvp sucks" usually end up vote-dismissed by their respective party. So I'd like to think that at least our playerbase is a bit proactive about the disruptively nonchalant ruining it for the rest of us.
    (0)

  7. #67
    Player
    seraph1m's Avatar
    Join Date
    Sep 2013
    Posts
    53
    Character
    Arch Seraphim
    World
    Gilgamesh
    Main Class
    Lancer Lv 50
    Quote Originally Posted by TwiissTwiiss View Post
    Same goes for your argument then mate. Don't say 'as melee you are just borked / just there to cap tomes' if it's just YOU.
    Melee's have been borked since wolves den first came out. This 72 man zerg fest isn't where balance choices should be made.
    The reason there is a melee restriction 1 melee/1 ranged/1 healer/1 tank in wolves den is because the ranged were overpowering everyone else.
    They never fixed it they just placed a restriction so that 2 ranged couldnt be in a wolves den at the same time
    Melee dont have a heavy or they dont move faster then casters(except ninjas), casters can use sprint without any negative side effects.
    Melee's cant use it without having to burn another CD to replenish tp so they can do damage, if you think having to burn 2 cooldowns to HIT a caster is good then you must be a caster.
    and as far as straight damage interrupting a cast that shouldnt be the case
    (1)

  8. #68
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    889
    Character
    Atreus Auditore
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by seraph1m View Post
    Melee dont have a heavy or they dont move faster then casters(except ninjas)
    It's called Weapon Throw. And gap closers. And icarus wings. And TP restoration cooldowns.
    (2)

  9. #69
    Player
    TwiissTwiiss's Avatar
    Join Date
    Mar 2014
    Location
    PvP
    Posts
    99
    Character
    Twiiss Il
    World
    Ragnarok
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by seraph1m View Post
    snip
    Melees have a heavy. Also, we have 2 skills and 2 items to regenerate TP and those things are like ready everytime I need them.
    I rarely have issues chasing down people who used sprint, you can use weapon throw, stun them (+charge) or just sprint yourself.
    And casters are having negative side-effects when they sprint, they can't cast anything while moving.
    Melee sucked pretty bad in Slaughter 72 but Seize is totally fine in my opinion, there isn't so much zerg as Slaughter.
    (0)

  10. #70
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by seraph1m View Post
    Melee's have been borked since wolves den first came out. This 72 man zerg fest isn't where balance choices should be made.
    The reason there is a melee restriction 1 melee/1 ranged/1 healer/1 tank in wolves den is because the ranged were overpowering everyone else.
    They never fixed it they just placed a restriction so that 2 ranged couldnt be in a wolves den at the same time
    Melee dont have a heavy or they dont move faster then casters(except ninjas), casters can use sprint without any negative side effects.
    Melee's cant use it without having to burn another CD to replenish tp so they can do damage, if you think having to burn 2 cooldowns to HIT a caster is good then you must be a caster.
    and as far as straight damage interrupting a cast that shouldnt be the case
    I'll consider melee borked when they can no longer stun and then LB to 1-shot my WHM.

    Also, side note, as a healer I consider Stone my most offensive spell. Because it inflicts heavy to let my melee kill other casters. All the more reason to STICK BY YOUR HEALER instead of scattering all over the map.
    (0)

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