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  1. #81
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by erish View Post
    Yet fast forward to heavensward it seems we are getting less content per patch than before
    Huh. I must have missed 3.1 and 3.2. Are you playing some advanced build we plebs don't have yet?

    We have had no true content patches yet. Therefore you cannot say definitively that Heavensward patches have less content.
    So far, all we have had is unlocking content we knew were getting beforehand (Alex+Savage), Esoterics and Scrips and then Hotfixes/Adjustments for launch content.

    When 3.1 drops and has considerably less content in it than ARR patches, which had 3 Dungeons, an extension to CT or Coil and a Primal with the requisite MSQs to unlock them, you could then say we're getting less.
    We also had some side stuff in Hildibrand, which has not been ruled out as far as i know.

    Basically, 2 Dungeons, New MSQ, new Alliance Raid and new Gold Saucer stuff is essentially equal to the new content we got during 2.1.

    There has been next to no solid information released regarding the magnitude of content we're getting in 3.1. We've had little more than hints. Save your falling sky routine for AFTER we get the patch.

    Also, I'd like to point out that WoW almost never creates new 5man dungeons during an expansion. MoP had 8 dungeons. The heroic modes for which just upgraded the HP/Damage of the mobs within.
    So no, XIV isn't heading anywhere near WoW.
    (5)

  2. #82
    Player
    YISUG's Avatar
    Join Date
    Mar 2014
    Posts
    213
    Character
    Yi Sug
    World
    Ragnarok
    Main Class
    Alchemist Lv 100
    i'm ok with 2 new Dungeons instead of 1
    (0)

  3. #83
    Player
    Phireblast's Avatar
    Join Date
    Jun 2014
    Posts
    358
    Character
    Mike Fisticuffison
    World
    Famfrit
    Main Class
    Monk Lv 80
    Honestly, dungeons are just glorified hallways now. I thought they would be good after playing Castrum for the first time, but apparently not. If they're not going to change the design, then i'm fine with them working on new content. I'm not sold on the airship content either, though. I'm suspecting it to be either very barebones, or to have some extremely stupid attribute.
    (1)

  4. #84
    Player
    RygaenYuui's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    133
    Character
    Eauijhkuu Yuui
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Dungeons are gauntlet gambits of running down corridors, defeating enemies with very basic mob algorithms, with the bosses only getting that kind of care and attention. There is hardly any huge thoughtful design that goes into making them (They do look gorgeous -- it's Square after all) outside of the lore aspects; they are not overly complicated to complete, and generally always have one particular solution to their completion. Their replay value is only based on the necessity for chances at mediocre X-potion, Dye, X-ether drops, glamour gear, minions, and more commonly ex or high level daily roulette.

    I am not upset that they're cutting down on the amount of dungeons on release, especially if they want to find a way to incorporate more replay value in the dungeons they've already introduce or with the new dungeons they plan to release.

    And in honesty, the Devs haven't touched the guildhest leve system at all since it's been launched in 2.0. You could easily create replay value in dungeons with that system alone by just changing up the conditions for the dungeon in question -- "Defeat these mobs within this time limit" / "Defeat this boss" / "Protect this NPC"/ "Collect these items". That would definitely add a little more flavor to the basic grind.

    But here's to hoping for more interesting content other than 24 man raids, extreme primals, and savage runs.
    (1)
    Last edited by RygaenYuui; 08-16-2015 at 11:58 PM.

  5. #85
    Player

    Join Date
    Apr 2015
    Posts
    658
    Quote Originally Posted by RygaenYuui View Post
    And in honesty, the Devs haven't touched the guildhest leve system at all since it's been launched in 2.0. You could easily create replay value in dungeons with that system alone by just changing up the conditions for the dungeon in question -- "Defeat these mobs within this time limit" / "Defeat this boss" / "Protect this NPC"/ "Collect these items".
    I am perfectly fine with them leaving guildhests alone, i was already peeved that it was mandatory for the main Story progression, but it only serves to teach game mechanics and nothing else, there is no real reason for them anymore.

    As far as dungeons go. even if we have 3-5 dungeons people will simply pick the fastest one and spam it. so this whining about only having 2 dungeons is pretty odd. Even recently people were complaning that the story dungeon reserach facility was not in the roultee but if you notice that dungeon is far longer then the other 2 (if it had the same Enemies with HP). so that would have just been skipped entirely most of the time.
    (1)

  6. #86
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    Quote Originally Posted by Sylve View Post
    Basically, 2 Dungeons, New MSQ, new Alliance Raid and new Gold Saucer stuff is essentially equal to the new content we got during 2.1.
    How is it equal when it is less? Last time I checked 3 > 2. Aside from the raid and msq, Gold Saucer should have been focused on back in 2.5X, they released two patches 2.56 and 2.57 as nothing but nurfs before 3.0 dropped, 2.56 came out on 4/20, 2.57 followed 22 days later further nurfing what 2.56 already did. Then 3.0 drops 38 days after 2.57, If you look back at when 2.56 dropped from when 3.0 released it's 60 days, 2 months... 72 days if you count the days since the release of 2.55. They would have had plenty of time to up the amount of Gold Saucer mini games and keep the quantity of patches on par if they didn't waste time on two meaningless nurf patches.
    (3)

  7. #87
    Player
    erish's Avatar
    Join Date
    Aug 2013
    Posts
    72
    Character
    Toilet Duck
    World
    Excalibur
    Main Class
    Warrior Lv 63
    Quote Originally Posted by Sylve View Post
    Huh. I must have missed 3.1 and 3.2. Are you playing some advanced build we plebs don't have yet?

    We have had no true content patches yet. Therefore you cannot say definitively that Heavensward patches have less content.
    So far, all we have had is unlocking content we knew were getting beforehand (Alex+Savage), Esoterics and Scrips and then Hotfixes/Adjustments for launch content.

    When 3.1 drops and has considerably less content in it than ARR patches, which had 3 Dungeons, an extension to CT or Coil and a Primal with the requisite MSQs to unlock them, you could then say we're getting less.
    We also had some side stuff in Hildibrand, which has not been ruled out as far as i know.

    Basically, 2 Dungeons, New MSQ, new Alliance Raid and new Gold Saucer stuff is essentially equal to the new content we got during 2.1.

    There has been next to no solid information released regarding the magnitude of content we're getting in 3.1. We've had little more than hints. Save your falling sky routine for AFTER we get the patch.

    Also, I'd like to point out that WoW almost never creates new 5man dungeons during an expansion. MoP had 8 dungeons. The heroic modes for which just upgraded the HP/Damage of the mobs within.
    So no, XIV isn't heading anywhere near WoW.
    Clearly you cant understand what i wrote so ill explain it to you, "It appears" as in seems to, on first glance, this is by no means defintive its also like saying IN MY OPINION! i know i know these word things so confusing an all. Its because of these as you put it "Hints" that some people are discouraged that there main activity in the game ( read : people like me, HI! ) seems to be getting less content than before, this is not an unreasonable concern. No one has ever stated sky falling etc so save the die hard love for 14 for someone else please or at least re-read what i wrote and try to understand the meaning of or if you like jist of what i wrote then perhaps you might understand players like myself concern for these "HINTS" as you put it.

    My comment about wow was not focused on there patchs adding new dungeons, my comment was such that it was trying to draw a line in the fact that after wrath, Blizzard signifactly reduced the amount of dungeons and there viablity through an expansion, and im hopeing that SE doesnt follow this trend, because i for one do actually enjoy 14s dungeons except AV ( horrible place! ).
    (0)

  8. #88
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    i prefer 3 dungeons with 2 bosses than 2 dungeons with 3 .... DR expert is boring already ... making it shorter and varied is the right thing to do.
    (2)

  9. #89
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Blood-Aki View Post
    I am perfectly fine with them leaving guildhests alone, i was already peeved that it was mandatory for the main Story progression, but it only serves to teach game mechanics and nothing else, there is no real reason for them anymore.
    Actually guildhest can teach players certain phases of boss mechanics 3 months after they have been launched. If you actually look at EX Primals after two months, the PF is farm party and know the fight. Doesn't have to be a copy and paste of the fight, just use normal mobs and area that act out specifics of the phase. Guildhest can help with this.

    As for 2 dungeons, I'm fine with it if they are adding new, different content. After a few days, the dungeons just enter the roulette inventory anyway.
    (2)

  10. #90
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Jetstream_Fox View Post
    -
    Last time i checked -
    2 Dungeons + 1 MSQ + 1 Gold Saucer Update + new Alliance Raid
    =
    3 Dungeons + 1 MSQ + Alliance Raid.

    We drop one dungeon and gain new content elsewhere. Seems pretty "equal" to me.
    Oh by the way, most of the 'new' dungeons we got were Hard Modes of existing dungeons. We got 5 brand new Dungeons in the life of ARR compared to 10 hard mode updates to existing dungeons.
    As you can imagine, It is significantly easier to do a Hard Mode than a brand new dungeon.
    If the 2 Dungeons we get in 3.1 are both brand new then we haven't really lost anything at all.


    As for Toilet Duck,
    You have done nothing but suppose and predict. Your entire post reads like someone who saw what Yoshi said and now believes what Yoshi directly discussed is all of what 3.1 will deliver.
    You cannot make the claims you made in the post i quoted based on the small hints and guarded statements Yoshi has given so far.
    You do not know the scope of the new Alliance Raid.
    You do not know the magnitude of the 2 new dungeons.
    You do not know what the Relic line will entail.
    You do not know what is in store for the Gold Saucer outside of Yoshis statement that it will be a new large attraction.
    You do not know what sort of Side Quests we will get.
    You do not know if we're going to get new Primals.
    You do not know if we're going to get new Trials not related to Primals.
    You do not know whats coming for FC Airships.

    There is a whole lot you simply do not know about whats coming.

    So your claim that we're getting less per patch makes absolutely no sense. Especially since you based it completely on Yoshi telling us we're going to get 2 Dungeons instead of 3.
    If your main activity is Dungeon grinding, then mayhaps you should expand your horizons a bit and engage in some of the other content the game has to offer, Otherwise you will always feel like you're getting shafted. You are not the only person playing FFXIV.
    Do you demand new Light party dungeons at the cost of brand new content not seen before simply because your main activity is dungeons? No, you do not. You just accept that not every patch is going to give you everything you ever wanted.
    (1)

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