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  1. #10
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by SuzakuCMX View Post
    It should have been literally anything that makes it competitive with WHM/SCH. It can be a hybrid and be competitive, but it's undertuned right now. A massive rework is NOT required and is NOT likely at this point.
    Undertuned or not, the fact that they effectively made a healer that apes the existing two healers is not a good thing. The OP has a point is that AST doesn't have much of its own thing per se. Being known as "the healer that can be like WHM and be like SCH" doesn't do it justice, IMO.

    That a revamp is not gonna happen is a given, but let's not pretend the idea on which they built the job isn't questionable.
    How is DRK a new tanking style? Their "style" is the exact same as a PLD but they get to use mana to enhance a few of their abilities, mostly for DPS reasons.
    Different gameplay and mechanics. PLD doesn't have Dark Arts or a comboable self heal. PLD also doesn't have AoE options like DRK has. PLD also doesn't have a gap-closer.
    Quote Originally Posted by Adire View Post
    Or it pulls friendly targets right into an AoE. Or pulls a melee away from the target for lulz. This would be THE troll skill of the game. Even more than Ninja's good ol' smokescreen on the tank.
    It'd still be useful for pulling DPS that stand in the fire out of it rather than letting them kiss dirt.
    ----------------

    Kinda pressed for time at the moment, but I notice some callbacks to resto druids (being able to detonate HoTs into direct heals). That's a decent place to start if you want to build a HoT healer. The write-up does need to be cleaned up, though. Ability pruning and adjustments, too.
    (0)
    Last edited by Duelle; 08-16-2015 at 07:42 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)