Btw despite feint not being a dps increase when you have to move I still have it xclassed because the 5th slot is generally useless and Feint comes in handy for certain situations of burst where you need to double weave as much shit as possible in a very short time without caring too much about TP, hand of pain in A3s comes to mind.
Ok, no more subjective opinions on the forum because the great Katchoo has uttered his divine decree. Except noone is going to listen to it, lol.
Here's an objective fact to tickle your fancy: feint is not a dps increase when you have to move, and the dps lost during the 20 seconds or so during the 3 fights that turning WM off is a good idea is inconsequential to begin with.
If I'm going to be on a bard - I'm always moving. I'm usually moving 95% of the time, standing still only when something locks me in place. I do that when tanking on this character as well. It is how I play and why I chose bard as my DPS alt. Thankfully she's only level 34 - so I can consider a switch out to a melee class.
Frankly I don't care if the rest of it is more fun. The very point of the Job's existence is gone.
It is now a turret. The option for the moving while playing class is removed with this ability.
This is not about the effectiveness of the class or the complexity of the new rotation. Its about the very feel of why one picks this class: moving around all the time. With that gone, it is now just the same as Thaumaturge from a play POV: a stand there and blast stuff class.
Because everything else is just numbers in the background math calculation. The difference between moving and not moving though - that is something you feel when you play.
To my knowledge, it WAS the only ranged class/Job that felt unique. The rest are just differences in shiny icons and special effects on a math parser.
I've yet to reach Heavensword, so was not aware the MCH was the replacement for the removed Bard playstyle. Just googled it and it looks like that will be my solution...
Last edited by Makeda; 08-16-2015 at 02:06 AM.
Striving for perfection is the path to one's downfall. 'Tis the paradox of the immaculate carrot. | Jah Bless. One God, One Aim, and One Destiny - Marcus Garvey.
Until the philosophy which holds one race superior and another inferior is finally and permanently discredited and abandoned, everywhere is war - Ras Tafari.
Subjective opinions are fine. if you say "I think Bard is more fun" that great! The thing is its when people say 'BARD IS MORE FUN NOW PERIOD FOR EVERYBODY" and it's funny how many people think that. Maybe that was not your intention but thats how it sounded.
Sorry i should have been more clear / read what was written better. I was considering just if you need to doge one thing rather than an extended period like 20 seconds. Thing is stance dancing for one attack sounds good on paper but in reality thats a lot of things you have to do / react to in a very tiny space of time (inb4 get gud scrub)Here's an objective fact to tickle your fancy: feint is not a dps increase when you have to move, and the dps lost during the 20 seconds or so during the 3 fights that turning WM off is a good idea is inconsequential to begin with.
I personally don't see a design flaw in the idea that you have to ideally manage your class under all circumstances to put out peak damage in all circumstances. It's possible to do, difficult perhaps but that's part of the reason for boss mechanics.
Totally agree! In fact will retract my original statement about it being a DPS loss, i was out matched fair and square, failed to take into account your auto attacks.
Stance dancing might be a dps increase, but damn is it hard to weave in on a bard compared to MCH
I mean, you can argue that it's "more difficult" to do, but in reality it's only really tougher if you're flipping off WM WHENEVER POSSIBLE to squeeze in that one autoattack for your super tiny dps increase.
Like, WM can be hotkeyed, and flipping it off for a GCD doesn't require as much reaction time because you can just finish your cast and hit it, the same way you would hit feint, only you have to hit it again to turn it back on during that GCD.
Even then, feint is technically just bad, any fight where resources could be an issue and you're using your most inefficient GCD in terms of potency vs TP cost, unless you count like single target quick nock or something (lol)
https://youtu.be/wsBX1Yq7lQA
I wouldn't say "turret" or "removed", but I dunno mane ¯\_(ツ)_/¯
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