https://youtu.be/wsBX1Yq7lQA
I wouldn't say "turret" or "removed", but I dunno mane ¯\_(ツ)_/¯
https://youtu.be/wsBX1Yq7lQA
I wouldn't say "turret" or "removed", but I dunno mane ¯\_(ツ)_/¯



I'm in love with this video.



I was paying no mind to any problems the video had, was just laughing the whole time xD
https://youtu.be/HiVOR5HwbTw
I'd say it's "removed" and "you're a turret", but what do I know ¯\_(ツ)_/¯



Nobody said that Bards didn't have a minor diminishing of mobility, they just said it's not "turret" like some bards have been crying Bloody Murder about.https://youtu.be/HiVOR5HwbTw
I'd say it's "removed" and "you're a turret", but what do I know ¯\_(ツ)_/¯
Which makes me think: we had a diminishing of mobility, what did we get in exchange?
It's supposed to be "you'll won't be able to move as much but will have higher damage," when it's acutally "you won't be able to move that much, but you won't lose damage."
Our relative DPS stand compared to other jobs is even worse than before. I used to have ~6% lower DPS compared to the top melee (630 DPS against 590 DPS). Now, I'm at ~20% lower (1300 DPS against 1000 DPS). What's the point of a skill that takes off part of our mobility to keep us at a worse position we were before?
That, and all the other complaints about change of play style, clunkiness, wasted procs. We still have competitive DPS (even more if we can AoE or multi-dot) and groups want us for our songs, but we're not in the same spot we used to be. That's my main concern.
Not to nitpick, but on dummy/faust, you should be hitting around at least 1100~ effective damage. Doesn't change the fact that WM doesn't actually increase our damage though; it only brings us to relatively the same gap in 3.0 as it was in 2.0.
Our relative DPS stand compared to other jobs is even worse than before. I used to have ~6% lower DPS compared to the top melee (630 DPS against 590 DPS). Now, I'm at ~20% lower (1300 DPS against 1000 DPS). What's the point of a skill that takes off part of our mobility to keep us at a worse position we were before?
That, and all the other complaints about change of play style, clunkiness, wasted procs. We still have competitive DPS (even more if we can AoE or multi-dot) and groups want us for our songs, but we're not in the same spot we used to be. That's my main concern.
____________________
The answer is most likely balance, which is weird because BLM and SMN probably had the most back and forth out of ARR and yet the differences seem to have been doubled down on in HW. Yet, bard pretty much stayed where it was in desirability after the first nerf.
There are bards who like this current stance. Honestly, it's kind of like a veggie burger. Toppings are still the same... but some things are off. Some people like veggie burgers, many get used to them, and some hold a fiery passion over their loss of meat.
If balance was the reason there were other ways about going about it without removing the "physical" from bard's identity. Stacking buff has been suggested, though I think this would likely be too punishing with how much small movements are needed. Something similar to leylines could have done the trick. They also could have done something new entirely. Maybe borrow from their PvP balance and have WM create a ring 9 to 12 yalms from target that increases damage by 10% inside and halves damage outside of it.
But that's neither here nor there. This is what we got, and at this point I think most bards that are unhappy now are just wishing for some QoL changes.
Last edited by dielray; 08-17-2015 at 09:51 PM.
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