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  1. #131
    Player
    Mindylou's Avatar
    Join Date
    Feb 2014
    Posts
    263
    Character
    Hot Lips
    World
    Hyperion
    Main Class
    Conjurer Lv 69
    Quote Originally Posted by Ryaz View Post
    Ah, the old hardcore vs casual debate. Both sides have good points. Both sides have flaws. Both sides have their heads suck so far up their *** that they can't see those flaws. Both sides are selfish. Both sides like to force labels on other players. Hey, it's just like liberals and conservatives!

    Personally, I'm not "hardcore", I'm not "casual". I'm a person. I enjoy some aspects of the game and dislike others and I'm sure my tastes are different from quite a few people. The truth is, an incredible variety of players play this game and SE is doing its best, as a business, to provide something for everyone. People have to accept that there's going to be aspects of games with such a large community that they won't enjoy.
    the most logical unbiased post in the entire thread.
    agree and you are correct.

    offer hard core and casual content with SIMILAR rewards (never make the gap too big between rewards) = best solution.

    we can be a powerful force if we start supporting each other more, but divided we achieve very very little for our respective play styles.. a minor tweak or addition here or there is all we will ever keep getting.

    If people expect any game to be just hard core or just casual...then gaming in 2015 is not for you. And if there are such games out there atm then move to those games if you are truly unhappy.

    I think se is trying to please most styles...that I do respect them for.

    No game can EVER fully satisfy the hardcore gamer...nor ever satisfy a true "super casual" either....They gotta find a balance of both somewhere in between which is what they are trying to do.....for the most part.

    Anytime though ppl suggest a more casual approach the hardcores freak out like children...anytime the hardcores want something more challenging the casual styles freak out in just as bad of a way <--- (I have been guilty of this too but am trying to see things in a broader spectrum) ughhhh

    start supporting each other. se will offer more for everyone ESPECIALLY if we speak as one.
    even though I prefer a more casual playstyle, se needs to offer more hardcore endgame content that casuals simply cant influence...but rewards can not be extreme (better yes ,but not overkill)

    Also hardcores should have 0 influence in what casuals focus on..or changes to older content...worry about the endgame content design for your playstyle and stop interfering in others...it no longer affects you, relax and calm down.

    We both want it our way with no compromises for the others.....thats what destroys a game..extremes in either direction = much shorter lifespan of any game.

    I am casual ..and sub to games for decades at a time..my opinion counts...so does the hardcores..neither one is more important however.

    Accommodate both, support both the game needs ALL of us.
    (5)

  2. #132
    Player
    Bishop81's Avatar
    Join Date
    Nov 2014
    Posts
    806
    Character
    Eldon Pierce
    World
    Behemoth
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Mindylou View Post
    ...
    Except when it clashes ...

    The raiders want things that isn't raiding to be quick and easy. They are only here for the raiding, everything else are "chores" and they are very vocal about getting such "chores" content shut down because it's a "waste of resources" that could otherwise be used to create more of the content they want (i.e. raids).
    (2)

  3. #133
    Player
    StrejdaTom's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,678
    Character
    T'aretha Tyaka
    World
    Ragnarok
    Main Class
    Bard Lv 70
    Quote Originally Posted by Bishop81 View Post
    Except when it clashes ...

    The raiders want things that isn't raiding to be quick and easy. They are only here for the raiding, everything else are "chores" and they are very vocal about getting such "chores" content shut down because it's a "waste of resources" that could otherwise be used to create more of the content they want (i.e. raids).
    What..
    I can't remember seeing people who focus on raiding asking for dungeon nerfs, relic quest nerfs, exp nerfs, story trial nerfs etc., people who raid are usually the people who get trough this stuff first..
    How can you even say that people who make requests like this are raiders? Do you always check their lodestone?

    I think there should be easy, mid-core and hard-core content. Even though I like hard-core content, I believe the highest amount of resources should be put into easy and mid-core content. That would still increase the difficulty of game as now around 90% of ingame content is easy (my opinion), but it would still be doable for casuals.

    Casual = person who doesn't put that much time into game, not brainless monkey.
    (1)

  4. #134
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Next relics are out in 3.1.

    Also, plenty of long-term goals in FFXIV that are not related to endgame progression, and therefore can remain fairly static in their achievements. Among those already listed, the Beastmen Dalies offer long term goals to achieve as you progressively unlock each story of the Beastman, with additional story to be unlocked once you've done all the base 3 nation ones. Most of these rewards granted with them are perminant and do not need updating.

    Please accurately express your desire when stating it. Complaining that there are no long term goals in FFXIV is patently false or horrifically ignorant of features already in game.

    As far as the desire to have a horizontal endgame (items that are rare to get that last for long time) please understand that this is not a Horizontal Progression Massive Multiplayer Online Role Playing game and will not be featuring such items in its lifetime. Perhaps a different MMO will suit your desires more accurately.
    (6)

  5. #135
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    I never saw this game having a goal to begin with. I make my own goals depending on what I want to get done.
    (6)

  6. #136
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Here are the problems with the game and what people often ask for in this forum:

    1) The game is designed to be played relatively fast. It's a themepark designed title that merges single player aspects with massive multiplayer features which favors rapid rewards to keep players invested. Anything that takes grinding time isn't going to interest the typical player trying to play the game.

    2) They built this rapid reward themepark off of a game that was going in a completely different direction. Right now we have a frankensteins monster of grindy crafting and gathering mayhem with a story based game interested in entertaining the audience by delivering content as fast as possible. The result is that we got inventory problems all over the place because of a "multiple class on one character system" combined with the need to store crafting material and other items for various purposes.

    The fact is, we are playing the same World of Warcraft like tab target game that we've always been playing since 2004, it's just that the features of the game are different from the original and some rules of the game have been modified, much like how there is a Seafarers version of Catan, a Spacefaring version of Catan, etc. The annoying thing is we have no base generic game to go off of so we always end up picking the first mmo we played that had the core rule set, which for most people is WoW.
    (2)
    Last edited by Colt47; 08-15-2015 at 10:58 PM.

  7. #137
    Player
    Bishop81's Avatar
    Join Date
    Nov 2014
    Posts
    806
    Character
    Eldon Pierce
    World
    Behemoth
    Main Class
    Summoner Lv 60
    Quote Originally Posted by StrejdaTom View Post
    What..
    I can't remember seeing people who focus on raiding asking for dungeon nerfs, relic quest nerfs, exp nerfs, story trial nerfs etc., people who raid are usually the people who get trough this stuff first..
    How can you even say that people who make requests like this are raiders? Do you always check their lodestone?

    I think there should be easy, mid-core and hard-core content. Even though I like hard-core content, I believe the highest amount of resources should be put into easy and mid-core content. That would still increase the difficulty of game as now around 90% of ingame content is easy (my opinion), but it would still be doable for casuals.

    Casual = person who doesn't put that much time into game, not brainless monkey.
    Oh, they will eventually ask for those to be nerfed if not outright removed.

    Baby steps.

    First they QQ about having to collect gil to buy gear. Once that has been nerfed into the floor - i.e. crafted gear becomes worthless so they don't "have to" buy it - they will move onto other things. I have seen this exact pattern play out in WoW. Slowly but sure, more and more stuff got removed/nerfed into worthlessness because it's "inconvenient" for raiders who "just want to raid".
    (2)

  8. #138
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Inventory issues really just stem from hoarding problems and inventory management. If one person has one set of each gear for each class. The only gear that's going to start being inflated comes from rings from crafters.

    Armory space problems happen when people hold onto sentimental pieces of gear, or glamour sets of various kinds, and our storage system is really limited to complete sets of Job Specific gear and whatnot.

    Assuming one set for each class. You're looking at 24 (edited, forgot to count the new 3 jobs) slots taken in the Armory space 1 for each category. Rings double that, but get reduced when gear shares roles like "Fending", "Scouting", "Crafting", "Gathering" , etc.

    The game is designed to play lean. But everyone LOVES to collect. This is most prominent on our server, Blamung, where nearly everyone wants multiple outfits to RP in.
    (2)
    Last edited by Hyrist; 08-16-2015 at 12:15 AM.

  9. #139
    Player
    Turin's Avatar
    Join Date
    May 2012
    Posts
    98
    Character
    Hunter Aldebaran
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by ServerCollaps View Post
    kill 5.000 people in pvp for the "hand of mercy" title
    get all jobs to 60
    get all luminary tools
    get all TT cards
    get a rank 20 choco
    earn 10.000.000 gil by doing leves for the "honest gillionaire" title
    max a racing chocobo
    catch all fish
    farm 3.000 commendations for the pope chocobo

    etc etc

    there are countless things in this game which are endless time consuming and often reward you with several titles etc
    I was about to make the same post. There are so many long-term goals in this game. I have no idea what the OP is talking about.
    (4)

  10. #140
    Player
    SkizzleofRagnarok's Avatar
    Join Date
    Oct 2013
    Posts
    205
    Character
    Skizzle Abernath
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    StrejdaTom: I agree with you. I never understood why people smile at these nerf nerf nerf nerf if you really want handouts and something WoWish you could go back to WoW. Its mostly the FFXI players fault anyways no one else. We where stupid enough to tell Yoshi P during the 1.0 that we didnt want a new FFXI but somewhere along the line I think most of us did not take into concideration that Yoshi P had no FFXI experience came directly from WoW and DAoC and pretty much created what he felt he was missing in these two games here. This game wouldnt look like this otherwise. FFXIV is a WoW in FF clothing with "new" elements just under different names but 0 elements from FFXI. No "casual" is to blame its strictly our fault and I'm not sure how this will work in the future.
    (1)

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