His FC name may be incredibly stupid, but his thread does hold a few good points. No need to call everyone who disagrees with the direction the game is going a "troll" as people have been saying.His FC mastery title says enough, (Clear as day in Lodestone, look it up) and at this point his posts should come with the disclaimer that he is purposefully inflaming the GD with remarks, while respectful in the strictest defination of the word, are designed to ignite heated conversation between people.
Let me be clear, he has no investment in this topic whatsoever. He knows better and he's just seeing how many people he can egg on. I suggest you follow his lead when it comes to investment in and take a step back.
Relic weapons should come as no surprise to anyone at this point. It's old knowledge. Those with a completed Relic get a head-start on the next one coming around.
There's no valid points here. At all. It's not a matter of what is agreeing and disagreeing. It's people expressing a desire for a different sub-genre of MMO than FFXIV has chosen to be. There's no headway to be had there in discussion.
Well I wrote a long post in response, but that annoying daily limit killed it so I'm just going to attempt a TL;DR of it.
That carrot on the stick can coexistent with casually obtained items, such as tome gear. As I've stated before, it doesn't even have to be items that posses stats that are superior, there's nothing that holds value and will continue to hold value for a long time to come, other than Kirin. When I saw Shadowmourne, the Warglaives, Invincible, etc, I was amazed. Those items are things that hold up to their name, they made me want to go out and spend months obtaining them, unfortunately, I didn't end up getting them but they kept me going when there was not much else to do. They held some value that wasn't immediately diminished with the launch of the next expansion for those that had obtained them prior (to the point of the relic nerfs). Yes, they were useless, but why does that mean they need to be nerfed? It didn't, and that's why they weren't.
Why can't relic weapons be that thing in this game? Is that too much to ask for? Don't like working on outdated content for weeks, maybe months? Then work on the current relics that will come in 3.1. Why does everything in this game have to be nerfed? Why do they insist on diminishing the value of seeing those items? Before someone mentions epeen, yes this is a matter of epeen, so what?
Last edited by Colorful; 08-15-2015 at 10:23 PM.
No MMO has 100% horizontal or vertical progression. Only because someone asks for more of this or that doesn't make their opinion invalid.
Please don't act like you are the one who decides what is valid and what isn't. The discussion and feedback is here also for devs, who have the final say.
You can always Edit your posts to bypass the limit. I do it all the time.
What thing, something to lord over someone else over? That's self explanatory. This game is designed, from the ground up, to be inclusive. Anything related to progression gets reduced down to Glamour gear once the progression tiers up, so that players who end up behind for one reason or another don't feel completely isolated away from Endgame and can feel as if they can jump in. ARR Relics now rely on dead content to achieve, so their progression and grind measures have been lessened in the same manner you would expect from any obselted endgame curve. Yet, people did not suddenly explode with a mass of Relics used and completed and glamoured everywhere. The few that value what they have will keep it, and it will mean much to them. Most others, will turn it in for the shortcut into the next relic. You're blowing the matter out of proportion.Why can't relic weapons be that thing in this game? Is that too much to ask for?
Already going to be weeks, maybe months, because dated content is dated.Don't like working on outdated content for weeks, maybe months? Then work on the current relics that will come in 3.1.
Cause it gets old and they want people to not be appalled when approaching dated content.Why does everything in this game have to be nerfed?
So, your epeen isn't as valuable as someone else's subscription. And that's the hard deciding factor here. They want players to feel included not excluded. This isn't just epeen as it is special snowflake syndrome. You want to lord over others and that sort of demeanor is directly contrary to the message this game is trying to convey.Why do they insist on diminishing the value of seeing those items? Before someone mentions epeen, yes this is a matter of epeen, so what?
The truth of the matter is, those kind of people are addicts, who crave recognition. They know they can keep you here by keeping the content ahead of you challenging. The carrot will always be there, ahead of you. Your achievement is ephemeral and always was, even in Horizontal endgame. This game does away with much of the lie of that while actively and transparently deciding to value the wider player base.
You want to be special, keep ahead of the curve. That's a long term goal with a strong since of achievement. There's no rest for the wicked here.
You're free to be delusional if you wish. I have decided nothing. I'm just stating what is. After a year of constant griping and complaints, SE has elected to fully stand by the approach and promises they made at the very beginning of 2.0.No MMO has 100% horizontal or vertical progression. Only because someone asks for more of this or that doesn't make their opinion invalid.
Please don't act like you are the one who decides what is valid and what isn't. The discussion and feedback is here also for devs, who have the final say.
You're correct in saying there are no 100% horizontal or vertical progressions. However the horizontal components of this game have been deliberatly kept on the casual end of the game and have nothing to do with progression intentionally, and are as seen by the developers as part of its core design.
You may as well be asking for a different game at this point ,because that's what the demands amount to. Again, there are no valid points here, just people being contrarian to what's already been discussed and responded to.
Definition of Insanity applies here.
I mean the daily post limit, guess it's saying I should be less active on this forum.
But anyway, I'm likely not going to post on this subject anymore as I've you've blown my argument out of the water, and changed the way I view it, rather than just claiming it should be nerfed because it's old content and that's that.
Another way of viewing it is the view the art of war in real life. Gone are the days when a finely crafted weapon was designed to stand the test of wear and time. And most of those only existed in mythology anyways. Weapons are constantly redesigned, re-evaluated looked at scientifically and practically, to improve, to become more effective than its previous iteration.I mean the daily post limit, guess it's saying I should be less active on this forum.
But anyway, I'm likely not going to post on this subject anymore as I've you've blown my argument out of the water, and changed the way I view it, rather than just claiming it should be nerfed because it's old content and that's that.
And the Relic quest line very much embodies that. Masked under the veil of trying to recreate a Relic of Olde, your character is set on a quest to constantly redefine, improve, redesign the weapon they currently have. And when we begin the new Relic line, we are going to approach that again.
I'm going to make a speculative call here and say that the new Relic Weapon quest-line gives people with a completed Zeta a head start because they'll be working off the weapon they created as a reference point to improve upon.
But the reproduction of the older weapons? They're going to be easier to make now that the pioneering process of it is finished. Production of it will be refined, it will be capable of being mass produced. It's a side effect of the War Machine. Indelible legends becoming General Issue. That's why it's important to stay ahead.
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