Lol, true, but I was not attempting to flatter on or the other, I did however, almost mention the laughable idea that the cloud with literally all the latency in the world, could supplement the meager GPU in the Xbox One. But I didn't want to shoot such an easy target.
Have to admit it's a pretty neat idea that will probably happen correctly in about 50 years lolLol, true, but I was not attempting to flatter on or the other, I did however, almost mention the laughable idea that the cloud with literally all the latency in the world, could supplement the meager GPU in the Xbox One. But I didn't want to shoot such an easy target.
If you've watched the Crackdown 3 preview video, you can see the cloud feature can be used to do incredible things that wouldn't be possible on either the PS4 or XONE due to their subpar specs, such as destruction physics. Will it be used for anything other than that? Maybe lighting and particle effects, but I doubt anything more. As it stands though, the XONE could handle FFXIV's visuals perfectly fine, if not for a little tuning down. CPUs matter most when it comes to MMOs, and the XONE's is slightly more powerful than the one on the PS4, although that's really not saying much.Lol, true, but I was not attempting to flatter on or the other, I did however, almost mention the laughable idea that the cloud with literally all the latency in the world, could supplement the meager GPU in the Xbox One. But I didn't want to shoot such an easy target.
Question is how will a game that relies on the cloud so much hold up in areas where internet is still really poor. Have they talked about that part yet as I'm genuinely curious.If you've watched the Crackdown 3 preview video, you can see the cloud feature can be used to do incredible things that wouldn't be possible on either the PS4 or XONE due to their subpar specs, such as destruction physics. Will it be used for anything other than that? Maybe lighting and particle effects, but I doubt anything more. As it stands though, the XONE could handle FFXIV's visuals perfectly fine, if not for a little tuning down. CPUs matter most when it comes to MMOs, and the XONE's is slightly more powerful than the one on the PS4, although that's really not saying much.
It likely won't work, but getting a Xbox One over a PS4 if your internet is poor is a rather crazy idea. Most of its useful features lies in streaming content such as Netflix, YouTube, TV, etc. It's marketed as a media device that can game. But if we're talking its potential use with FFXIV it's safe to assume the person playing has good enough internet to connect to XBL, and that would be enough. I don't know how it'll go for latency though, I can see it being a bit odd for a tower to explode 0.3-1.0 seconds after it gets hit with an explosive in the case of Crackdown 3.
We'll have to see when they release new info, it might even tide me into buying it (I loved both Crackdown 1 and 2)!
You actually believe MS's bull?If you've watched the Crackdown 3 preview video, you can see the cloud feature can be used to do incredible things that wouldn't be possible on either the PS4 or XONE due to their subpar specs, such as destruction physics. Will it be used for anything other than that? Maybe lighting and particle effects, but I doubt anything more. As it stands though, the XONE could handle FFXIV's visuals perfectly fine, if not for a little tuning down. CPUs matter most when it comes to MMOs, and the XONE's is slightly more powerful than the one on the PS4, although that's really not saying much.
https://youtu.be/HO5imsViKp0?t=3m
(Yes, the guy said all that rubbish with a straight face.)
https://youtu.be/xcXdWRJ-xb4?t=2m21s
(Turned out Mr Nelson was not on the development team either.)
Don't believe everything you read online, especially when it is from Microsoft. Internet bandwidth is at *best* 1% of what the GPU in XboxOne uses, latency is measured in milliseconds on the Internet, nanoseconds for the GPU. That doesn't even begin to account for regular consumer internet, protocol and routing overhead, nor the time taken to shunt things through the CPU and network stack sending to the cloud and getting it back. Hell the net can barely handle full HD streaming even with the best video compression around. Cloud based supplement of the GPU in a system cannot be used for any non-trivial work, and at best could handle pre-rendering of assets thatcould otherwise be stored on the system. It's nonsense to try to claim otherwise, but as usual marketing overcomes reality.
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