And that class would "suck at damage" coz balance. Hi 2.0 bard. People weren't stacking them for mp regen.
Eh they will still have weaker dps than melee and casters.
So long as they can move around and attack SE will never let them near the same dps numbers as the casters and melee,
I thought MCH was going to be that class but nooope.
I'm sorry for referring to 20% as low balling it, I was incorrect in that regard. I was going off memory and it failed me.
19% of all damage is still 23.457% of non-auto attack damage, however, leaving Wanderer's 20% still a little lower. I think that's a thing many of us fail to realize is that before the buff Wanderer's by itself was a straight loss on single targets. The increases came from the skills that could only be used inside of it. The buff wasn't to make bards stronger, though we did see a slight increase, it was to make Wanderer's feel more worth it while leveling.
Your QoL stuff at the end echos how many feel. I think this is the place where people who love WM and those who do not love WM have overlap, just with varying opinions on the degree of how needed the changes are.
The changes to WM/GB went alongside with potency nerfs on their exclusive abilties (empyreal, sidewinder, gauss round and ricochet). One of the inherent problems was that it was a dps loss for the entire leveling process unless you were AoEing like you mentioned. You were effectively playing like you were 2.0 up until level 60 (which really would've ruined it for me if I hadn't leveled MCH first, but it still felt really shitty that I pretty much did not use any new abilities up until level 58, which is a 2 minute cooldown).
The other end (at least on MCH side) was that even with full uptime, it was a very very small dps gain on a dummy parse (meaning no mobility and blanks on cooldown) compared to not using it at all. You could pretty much take what BRD/MCH is doing now in savage and knock it down 5-7% lower in straight value,even lower because it was a 3-second cast time to use WM/GB.
But in the end, WM/GB as of right now are functionally fine, but most of us can agree on a common ground that they could still use some fixes to make it feel more natural or fluid, especially with bard so that their 2.0 toolkit is more meshed in rather than disregarded.
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I have to admit, I did not think of this and I love the BRD job. Excuse me while I atone for such a transgression.
While Empyreal Arrow does clip into the GCD, Straighter Shot provides relief from such a situation. On top of that, the oGCD weaponskill is arguably the strongest action in the job's toolkit. If it would have its cast time removed, that would mean the potency of the attack will be lowered again akin to the damage buff given to the Wanderer's Minuet. Instead, SE could increase the effectiveness of how the weaponskill scales with skill speed, making the secondary stat have a heavier impact on the cast time to minimize GCD clipping, or even make it a non-issue for the most part aside from missing potential Bloodletter resets.
And speaking of Bloodletter, a quiver system could make the job a bit overpowered. While it'd be nice to not miss out on resets, it has to be handled in a way that would avoid a return of something similar to 2.0 BRD. Maybe have the potency decrease by 5 or 10 for each stack, and hold up to a maximum of five stacks? With Wanderer's Minuet up, the potency decrease wouldn't be an issue as you'd be dealing around 130 to 195 potency per Bloodletter.
With the loss of almost all crit on gear in the 210 range, you won't have to worry about missing bloodletter procs because we won't be having nearly as many.
loss of crit on 210gear? you can get 830 crit http://ffxiv.ariyala.com/RDGG
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