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  1. #161
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    Quote Originally Posted by Waeksyn View Post
    I think that SE can fix all of this by introducing a new job, ranger, that is pure mobile DPS without cast times and without support abilities that just confuse the player base into thinking that the job is supposed to suck at damage.
    And that class would "suck at damage" coz balance. Hi 2.0 bard. People weren't stacking them for mp regen.
    (0)

  2. #162
    Player
    Noira's Avatar
    Join Date
    Dec 2014
    Posts
    206
    Character
    Alexa Nubara
    World
    Gilgamesh
    Main Class
    Alchemist Lv 50
    Eh they will still have weaker dps than melee and casters.

    So long as they can move around and attack SE will never let them near the same dps numbers as the casters and melee,

    I thought MCH was going to be that class but nooope.
    (0)

  3. #163
    Player
    dielray's Avatar
    Join Date
    Jul 2015
    Posts
    16
    Character
    Dielray Kisaragi
    World
    Jenova
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Odowla View Post
    Snip
    I'm sorry for referring to 20% as low balling it, I was incorrect in that regard. I was going off memory and it failed me.

    19% of all damage is still 23.457% of non-auto attack damage, however, leaving Wanderer's 20% still a little lower. I think that's a thing many of us fail to realize is that before the buff Wanderer's by itself was a straight loss on single targets. The increases came from the skills that could only be used inside of it. The buff wasn't to make bards stronger, though we did see a slight increase, it was to make Wanderer's feel more worth it while leveling.

    Your QoL stuff at the end echos how many feel. I think this is the place where people who love WM and those who do not love WM have overlap, just with varying opinions on the degree of how needed the changes are.
    (0)

  4. #164
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by dielray View Post
    ....
    The changes to WM/GB went alongside with potency nerfs on their exclusive abilties (empyreal, sidewinder, gauss round and ricochet). One of the inherent problems was that it was a dps loss for the entire leveling process unless you were AoEing like you mentioned. You were effectively playing like you were 2.0 up until level 60 (which really would've ruined it for me if I hadn't leveled MCH first, but it still felt really shitty that I pretty much did not use any new abilities up until level 58, which is a 2 minute cooldown).

    The other end (at least on MCH side) was that even with full uptime, it was a very very small dps gain on a dummy parse (meaning no mobility and blanks on cooldown) compared to not using it at all. You could pretty much take what BRD/MCH is doing now in savage and knock it down 5-7% lower in straight value,even lower because it was a 3-second cast time to use WM/GB.

    But in the end, WM/GB as of right now are functionally fine, but most of us can agree on a common ground that they could still use some fixes to make it feel more natural or fluid, especially with bard so that their 2.0 toolkit is more meshed in rather than disregarded.
    (1)
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  5. #165
    Player
    Katchoo's Avatar
    Join Date
    Dec 2013
    Posts
    186
    Character
    Katchoo Choovanski
    World
    Phoenix
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Snowaeth View Post
    Just dropping by to point out that auto attack % was based on bard performance and not a set % number.
    The less skills you manage to fire off properly the more % your auto's would be.

    Huh? Unless i'm wrong GCD and oGCD don't effect how many Auto Attacks you do?
    (0)

  6. #166
    Player
    dielray's Avatar
    Join Date
    Jul 2015
    Posts
    16
    Character
    Dielray Kisaragi
    World
    Jenova
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Katchoo View Post
    Huh? Unless i'm wrong GCD and oGCD don't effect how many Auto Attacks you do?
    Doing more damage via non-auto attacks while keeping auto-attacks the same lowers the percentage of auto-attack damage relative to total damage.
    (1)

  7. #167
    Player
    Katchoo's Avatar
    Join Date
    Dec 2013
    Posts
    186
    Character
    Katchoo Choovanski
    World
    Phoenix
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by dielray View Post
    Doing more damage via non-auto attacks while keeping auto-attacks the same lowers the percentage of auto-attack damage relative to total damage.
    Ah i get ya, math hard.
    (0)

  8. #168
    Player
    SlyRoyale's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    270
    Character
    Cecilia Tyyne
    World
    Sargatanas
    Main Class
    Archer Lv 80
    Quote Originally Posted by Odowla View Post
    Minuet is thematically fitting, Empyreal Arrow should have its cast time removed, and a quiver system for Bloodletter stacking.
    I have to admit, I did not think of this and I love the BRD job. Excuse me while I atone for such a transgression.

    While Empyreal Arrow does clip into the GCD, Straighter Shot provides relief from such a situation. On top of that, the oGCD weaponskill is arguably the strongest action in the job's toolkit. If it would have its cast time removed, that would mean the potency of the attack will be lowered again akin to the damage buff given to the Wanderer's Minuet. Instead, SE could increase the effectiveness of how the weaponskill scales with skill speed, making the secondary stat have a heavier impact on the cast time to minimize GCD clipping, or even make it a non-issue for the most part aside from missing potential Bloodletter resets.

    And speaking of Bloodletter, a quiver system could make the job a bit overpowered. While it'd be nice to not miss out on resets, it has to be handled in a way that would avoid a return of something similar to 2.0 BRD. Maybe have the potency decrease by 5 or 10 for each stack, and hold up to a maximum of five stacks? With Wanderer's Minuet up, the potency decrease wouldn't be an issue as you'd be dealing around 130 to 195 potency per Bloodletter.
    (0)

  9. #169
    Player
    Shunye's Avatar
    Join Date
    Sep 2013
    Posts
    74
    Character
    Shunye Windlash
    World
    Diabolos
    Main Class
    Archer Lv 70
    With the loss of almost all crit on gear in the 210 range, you won't have to worry about missing bloodletter procs because we won't be having nearly as many.
    (0)

  10. #170
    Player
    Mojoo's Avatar
    Join Date
    Aug 2013
    Posts
    58
    Character
    Mika Kouzuki
    World
    Odin
    Main Class
    Archer Lv 70
    Quote Originally Posted by Shunye View Post
    With the loss of almost all crit on gear in the 210 range, you won't have to worry about missing bloodletter procs because we won't be having nearly as many.
    loss of crit on 210gear? you can get 830 crit http://ffxiv.ariyala.com/RDGG
    (0)

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