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  1. #1
    Player
    Kazama's Avatar
    Join Date
    Oct 2013
    Posts
    69
    Character
    Kazama's Pajamas
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Colorful View Post
    I'm not trying to create a thread saying this will be the end of the world, but I do think 2 dungeons is a small amount, and leaves little room for variety in terms of farming for the tomes. I understand spending your resources elsewhere, but the casual side of PvE content is sorely lacking as is, and the removal of one dungeon every major patch cycle isn't going to help.
    Are you crazy? All we have currently is casual content. You can get tomes from: Hunts, Dungeons, Frontlines, Raids, Trials, Story etc. What I think they are saying is rather than making more dungeons, making other content so people don't just login, run a couple roulettes and then log out. There really needs to be a lot more variety of content in this game. New dungeons just add more of the same DF trash content that gets old after the first time.
    (6)

  2. #2
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Kazama View Post
    snip
    Hunts can barely be considered fun or engaging content, they're forced on us to gear for what seems like no reason, and they bring hate into the community for "pulling early" as they say. Want to cut content? Start with hunts. Could quite easily replace them with incredibly large scale FATEs , or world bosses that are actually epic, similar to Guild Wars 2 (after PS3 support is cut), and Frontlines isn't PvE content. As for the rest, I agree, it's all excellent content, but not enough to keep someone engaged for 3-4 months unless they're raiding savage. We'll have to see what this exploration thing is, but if it isn't restricted to FCs and we can form linkshells to do 'em, or join FCs that need more members, I'm all for it!
    (2)

  3. #3
    Player
    Kazama's Avatar
    Join Date
    Oct 2013
    Posts
    69
    Character
    Kazama's Pajamas
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Colorful View Post
    Snip
    No argument there, hunts are terrible. But still, the game is not lacking in "Casual" gameplay content. You have all of Golden Saucer, Fates, Dungeons and everything is designed for casual gamers. Contrary to what you say, raiding savage is not content. It's repeating content that has walls everywhere. If anything, the hardcore crowd is the most disappointed with everything in FFXIV as the entire game is catered to casual players and newbies to MMOs.
    (2)

  4. #4
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Kazama View Post
    snip
    You claim repeatable content with walls that are built so the "hardcore" players take time to learn and beat the content isn't content, but FATEs where you repeat the same content where you can press 1 button over and over to win is? I get that there's content to be had, but I'm specifically talking about PvE content, as in, Trials, Raids, and Dungeons. Not minigames like the Gold Saucer. I want to know how you define hardcore, a huge time investment? If so, Gold Saucer can be considered "hardcore" as the two mounts together would cost 1.2 million MGP, and that's a massive investment of time (or luck, with the lottery). Relics can be considered hardcore content, as they're also a huge time and gil investment, as is high end crafting, etc.
    (4)