Quote Originally Posted by Reynhart View Post
There's a "solution" to make WAR not stepping too much on their ground, since DPS is its ground (Confirmed by Yoshi-p)
Reduce their mitigation.
Nah, the solution is give every tank an Eye debuff. Only reason you bring WAR always as OT now is because it provides Eye. Path is great, but with PLD + DRK you'd have an INT debuff and a STR debuff, which is only slightly worse than Path.

WAR is by no means OP, but it does provide something none of the other tanks do and is a straight DPS gain vs any other composition. Give that to everyone and you can take any of the 3 tanks with no issues.

PLD excels at physical mitigation, DRK excels at magical mitigation, and WAR is the in-between. If it weren't balanced this way you'd just end up with the one optimal comp (tankiest + most dps) and no variation at all. The problem isn't how the tanks mitigate damage, the problem is that WAR has a guaranteed spot and both DRK and PLD have to fight over the raid spot.

Ideally, you can bring any of the 3 and clear the content just fine. And you can, given enough gear. PLD + DRK has cleared A1S and A2S, I'm sure A3S will soon follow (if it hasn't already). That doesn't mean there isn't an imbalance, but it's not as big of a deal as some people would have you believe. This is the trouble with the world first race, people look at what was min/maxed to beat X encounter and think that without that composition you're going to be dealing too little DPS or have too little survivability and therefore won't beat it.

Also I love the "PLD CAN'T MITIGATE MAGIC DAMAGE SO UM PLS BUFF???" argument because there's never a point where they recommend DRK's physical mitigation be buffed. I wonder why...