Sorry, what I meant by that was that offering fair incentives to everyone (and not just healers) wouldn't actually help get healers into PvP. They might just queue as something else, especially if they prefer the incentive for a tank or DPS. Unless it's just a bonus similar to the "role in need" in roulettes, anyway.
I couldn't agree more. This might be a bit off-topic, but better gear designs (no offense to whoever created them) might help some. I originally leveled up in The Wolves' Den and the like because I liked the gear and wanted to glamour it. I really don't like that MCH shares gear with BRD -- they're just recolors of the same pieces.
Agreed. That's actually why I started using Cleric Stance, at least back in Borderlands Secure and Slaughter. I found that very few people (at least, when I played) were interested in protecting their healers, so I was often just fending for myself. Party members would run around like ants and end up far outside of my healing range, and I couldn't get that close to the enemy team without being slaughtered on the spot. More often than not, I found myself standing there attempting to heal people, but knowing that I could not do so without somebody defending me.
EDIT: Has anyone told SE that their 1000 character limit sucks? Because it really, really does.



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