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  1. #11
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Anger View Post
    Fight or Flight is a 20s duration on a 90s cooldown. The DRK can keep DarkSide running the entire time.
    It is also 30%. Its also 30 seconds not 20. That means you can use it and do other things like heal and use it for damage when your doing damage. That is why its good for a Paladin because paladins can do other things that other tanks cannot, like cast clemency for healing. So they have their damage when they need it.

    Maim can also be up 100% of the time, and its 20%.

    Darkside is only 15%, and it has a VERY high cost attached to it.

    Sorry. I am suprised you play a Paladin when you didn't even know about its duration.

    Quote Originally Posted by Adrasteia View Post
    Have you ever played Dark Knight? Keeping up Darkside 100% of the time is a non-issue.
    When your mass pulling and spamming AOEs it is hard to keep it up. However, when your facing a mob one on one you can keep it up forever. You should know this. I mass pull entire rooms however.

    Quote Originally Posted by Anger View Post
    I corrected my mistake shortly after. Watch Savage videos from DRK perspective. They don't drop Darkside, the cost isn't as high as you think, it played correctly.
    Correct, but that isn't mass pulling. You can't Keep Dark up if your constantly pulling 6-7-9 monsters and moving room to room fast. It is very hard, and you get more damage just spamming your aoes without it since each tick takes 1/3 of an aoe. So its a 33% loss rather then 15%. However, if your one on one doing the former and keeping it up 100% of the time is better.

    Quote Originally Posted by Anger View Post
    I agree, I think Clemency should be similar to Equilibrium in that it casts instantly but has a long cooldown.
    No, that would kill the flavor of the class. It should be 2.5 second cast like other healing abilities.
    (0)
    Last edited by Nektulos-Tuor; 08-15-2015 at 05:17 AM.

  2. #12
    Player
    Adrasteia's Avatar
    Join Date
    Nov 2014
    Posts
    165
    Character
    Alys Brangwyn
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    Darkside is only 15%, and it has a VERY high cost attached to it.
    Have you ever played Dark Knight? Keeping up Darkside 100% of the time is a non-issue.

    Quote Originally Posted by Nektulos-Tuor View Post
    When your mass pulling and spamming AOEs it is hard to keep it up.
    No. Unless I have a WHM chain-casting Holy, I can spam Abyssal Drain for the duration of Blood Price. It's certainly more potency-per-GCD (even if I do run out of mana) than Paladins, who can maintain a whopping 23.333~ AoE potency per GCD at the absolute maximum.
    (0)
    Last edited by Adrasteia; 08-15-2015 at 05:12 AM.

  3. #13
    Player
    Anger's Avatar
    Join Date
    Jul 2015
    Posts
    145
    Character
    Lazy Ale
    World
    Midgardsormr
    Main Class
    Gladiator Lv 30
    Quote Originally Posted by Nektulos-Tuor View Post
    It is also 30%. Its also 30 seconds not 20. That means you can use it and do other things like heal and use it for damage when your doing damage. That is why its good for a Paladin because paladins can do other things that other tanks cannot, like cast clemency for healing. So they have their damage when they need it.

    Maim can also be up 100% of the time, and its 20%.

    Darkside is only 15%, and it has a VERY high cost attached to it.

    Sorry. I am suprised you play a Paladin when you didn't even know about its duration.
    I corrected my mistake shortly after. Watch Savage videos from DRK perspective. They don't drop Darkside, the cost isn't as high as you think, it played correctly.

    No matter how you look at it, the DRK and WAR - played correctly - will always out do the Paladin in damage.

    The Paladin will be beaten in defense as well in some cases too. That's what I'm trying to point out.
    (3)

  4. #14
    Player
    Adrasteia's Avatar
    Join Date
    Nov 2014
    Posts
    165
    Character
    Alys Brangwyn
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 90
    I also want to address Clemency while we're here: it is useless outside of a few niche scenarios (mostly leveling dungeons, soloing, and some phase transitions). Unless you are in a highly coordinated group, healers with faster heals are likely going to bring your target to full before you have the opportunity to. Self-casting it as an ersatz defensive cooldown is an incredibly dicey proposition, given how uneven the spellcasting interrupt mechanic is. You may end up wasting several GCDs just to get one Clemency off. Again: give me Equilibrium any day of the week.
    (0)
    Last edited by Adrasteia; 08-15-2015 at 05:13 AM.

  5. #15
    Player
    Anger's Avatar
    Join Date
    Jul 2015
    Posts
    145
    Character
    Lazy Ale
    World
    Midgardsormr
    Main Class
    Gladiator Lv 30
    Quote Originally Posted by Adrasteia View Post
    I also want to address Clemency while we're here: it is useless outside of a few niche scenarios (mostly leveling dungeons, soloing, and some phase transitions). Unless you are in a highly coordinated group, healers with faster heals are likely going to bring your target to full before you have the opportunity to. Self-casting it as an ersatz defensive cooldown an incredibly dicey proposition, given how uneven the spellcasting interrupt mechanic is. You may end up wasting several GCDs just to get one Clemency off. Again: give me Equilibrium any day of the week.
    I agree, I think Clemency should be similar to Equilibrium in that it casts instantly but has a long cooldown.
    (0)

  6. #16
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Adrasteia View Post
    There's a huge difference, considering the prevalence of Magic-based tankbusters. The difference between healing a DRK MT in A4 and a PLD MT in A4 is pretty well night-and-day, speaking from personal experience. I'd gladly toss Hallowed Ground in the garbage if it meant I could get 30% Magic DR every minute.
    I've healed A4 too. There isn't much of a difference. Thanks to diminishing returns on mitigation, Shadow Wall and Dark Mind is 51% mitigation while Sentinel is 40% by itself. That doesn't make any difference to healing, and PLD can use Hallowed to completely mitigate one set of tankbusters.
    (2)

  7. #17
    Player
    Anger's Avatar
    Join Date
    Jul 2015
    Posts
    145
    Character
    Lazy Ale
    World
    Midgardsormr
    Main Class
    Gladiator Lv 30
    Quote Originally Posted by Nektulos-Tuor View Post


    Correct, but that isn't mass pulling. You can't Keep Dark up if your constantly pulling 6-7-9 monsters and moving room to room fast. It is very hard, and you get more damage just spamming your aoes without it since each tick takes 1/3 of an aoe. So its a 33% loss rather then 15%. However, if your one on one doing the former and keeping it up 100% of the time is better.
    You didn't specify mass pulling and I don't think "mass pulling" is something we're really concerned about here. This is more directed towards Savage.
    (0)

  8. #18
    Player
    Adrasteia's Avatar
    Join Date
    Nov 2014
    Posts
    165
    Character
    Alys Brangwyn
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Launched View Post
    I've healed A4 too. There isn't much of a difference. Thanks to diminishing returns on mitigation, Shadow Wall and Dark Mind is 51% mitigation while Sentinel is 40% by itself. That doesn't make any difference to healing, and PLD can use Hallowed to completely mitigate one set of tankbusters.
    10% is a pretty significant extra piece of reduction (see: Storm's Path), especially in a fight with a tankbuster chaining into party-wide damage. The key point is that Dark Mind on its own is still 30%, and can be used every minute, whereas PLD has two consistent options to deal with Magic damage (one of which DRK has a literal clone of). This wouldn't be such a big deal if the majority of tankbusters in the content released thus far weren't Magic-based... but they are, and that leaves the tank with the on-demand Magic DR ahead in defensiveness.
    (0)

  9. #19
    Player
    Anger's Avatar
    Join Date
    Jul 2015
    Posts
    145
    Character
    Lazy Ale
    World
    Midgardsormr
    Main Class
    Gladiator Lv 30
    Quote Originally Posted by Launched View Post
    I've healed A4 too. There isn't much of a difference. Thanks to diminishing returns on mitigation, Shadow Wall and Dark Mind is 51% mitigation while Sentinel is 40% by itself. That doesn't make any difference to healing, and PLD can use Hallowed to completely mitigate one set of tankbusters.
    I'd still rather take the tank that can shrug off magic damage and annihilate a Paladin in DPS instead.
    (0)

  10. #20
    Player Ercapote's Avatar
    Join Date
    Aug 2015
    Posts
    193
    Character
    Sebaron Rivail
    World
    Cactuar
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Anger View Post

    It's amusing that 100% of the time, if played correctly, they can "out damage" us, though.
    this is exactly the current problem with Paladins and the reason why we have a threat with 300+ post discussing what's wrong with pally

    (PALADIN MIGHTY DEFENSE IS NOT SO MIGHTY, don't tell me we have shield,hollowed ground more "cd" or just better defense) paladin has the same chances of survival than the other tanks, and the other tanks even better chance of survival since they have their defense stronger and on a "ready to use all the time" situation

    all this has already been discussed on other threats and it's just clear as water that there's a huge balance issue when it comes paladin.
    (3)

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