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  1. #11
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    Join Date
    Mar 2011
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    Uldah
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    889
    Quote Originally Posted by Anonymoose View Post
    It may have been a mistake at the time, but with so many other mistakes along with it, those graphics may end up being its saving grace. By the time other MMOs catch up, XIV should finally be ready for some long-fought praise.

    It's the fully-voiced ST:TOR that makes me nervous about new standards, though.
    14 graphics aren't that great really. We have very high polycount player character models and that's it. World is standard low count, particle effects are meh, dynamic lighting doesn't exist, DoF and SSAO are broken to hell......

    I am the first to agree that it's not about how many polygons you use but about what you do with them but this works for the competition too...
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    Last edited by Ilean; 09-06-2011 at 11:04 AM.
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