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  1. #41
    Player
    WellFooled's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,313
    Character
    Doranaux Wavemet
    World
    Goblin
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Griller View Post
    "OMG it's going to cost so much money and be such an inefficient use of time to make a /visor animation!!!"
    Jynx used a saying, death by a thousand cuts, earlier in this thread and that same idea works in the other direction too. Video game developers famously have insane work schedules and that's no exception for the FFXIV team; Corvinoobus gave us an idea of what their schedule is like in a post not too long ago.

    Quote Originally Posted by Corvinoobus View Post
    Mmm, well, things happen when you're working 300 hour months. This'll be corrected to Third Astral Era in 3.06. Apologies for the confusion!
    One visor animation might seem like a tiny project to us, and it is, but compound it with everything else that needs to get done and it becomes a big project. Death by a thousand tiny projects. Realistically, some of those tiny projects can't get done.

    Would a smoother animation be awesome? Absolutely. Are the Developers lazy or evil for not including it? Absolutely not.
    (3)
    A true paladin... will sheathe his sword.

  2. #42
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,466
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    Most headgear with movable parts don't transition smoothly, they suddenly move up/down or just disappear altogether. The moving parts just aren't as big so they're harder to notice (or you know, it's something so minor and irrelevant that most people don't give a shit). The disappearing chin plate does look weird though. The "feedbag" nose of the Goblin Mask does the same thing.
    (0)
    With this character's death, the thread of prophecy remains intact.

  3. #43
    Player
    Sicno's Avatar
    Join Date
    Oct 2014
    Location
    Limsa Lominsa
    Posts
    654
    Character
    Sandra Dalvia
    World
    Adamantoise
    Main Class
    Warrior Lv 90
    Quote Originally Posted by WellFooled View Post
    One visor animation might seem like a tiny project to us, and it is, but compound it with everything else that needs to get done and it becomes a big project. Death by a thousand tiny projects. Realistically, some of those tiny projects can't get done.

    Would a smoother animation be awesome? Absolutely. Are the Developers lazy or evil for not including it? Absolutely not.
    Yet for how busy they seem to be they still take some weird and random suggestions seriously. And that sounds like a lot more work than a proper /visor animation.
    (0)

  4. #44
    Player
    Griller's Avatar
    Join Date
    May 2015
    Posts
    21
    Character
    Gri Hunter
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by WellFooled View Post
    One visor animation might seem like a tiny project to us, and it is, but compound it with everything else that needs to get done and it becomes a big project. Death by a thousand tiny projects. Realistically, some of those tiny projects can't get done.

    Would a smoother animation be awesome? Absolutely. Are the Developers lazy or evil for not including it? Absolutely not.
    Sure it can go both ways. What I'm trying to do is bring attention to some rough bits in 3.0 that were very well polished in 2.x. Is this the developers being lazy? without being in a room with them, I have no idea. But I'm willing to give them the benefit of the doubt and say (pretty confidently) that they're not.
    (0)

  5. #45
    Player
    Griller's Avatar
    Join Date
    May 2015
    Posts
    21
    Character
    Gri Hunter
    World
    Balmung
    Main Class
    Dragoon Lv 60
    In that case what we need is MORE developers for FFXIV as it gets bigger as a game and its user base grows. What I'm upset about is an apparent DROP (I'm not talking about anything additional, I'm talking about something that was well done before but sucks now) in quality of a game I love, despite the fact that they are doing very well financially. What this says to me is that SE is trying to milk as much as possible out of it and not allow ffxiv to cost much more to make despite the fact that it was getting bigger with 3.0.

    The bottomline I think is SE needs to spend more money on ffxiv or these things may add up and turn off a lot of long term players that have been attracted to the AAA level of polish in this game.
    (2)

  6. #46
    Player
    ignacioricci's Avatar
    Join Date
    Oct 2013
    Posts
    36
    Character
    Anubis Kuro
    World
    Hyperion
    Main Class
    Thaumaturge Lv 60
    I'm shocked to how a big deal is to some people.
    (3)

  7. #47
    Player
    ignacioricci's Avatar
    Join Date
    Oct 2013
    Posts
    36
    Character
    Anubis Kuro
    World
    Hyperion
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Griller View Post
    In that case what we need is MORE developers for FFXIV as it gets bigger as a game and its user base grows. What I'm upset about is an apparent DROP in quality of a game I love...
    You probably haven't written a line of code in your life, and have no idea the amount of effort required to build games, products or applications.
    As a developer, I think the amount of work the FFXIV team can do in such a short time is truly amazing. On top of that, the QA team must be incredible, because I've been playing for almost two years, and I can say that most of the bugs found at this point are all QoL and improvements than really "fix it today or we can't play anymore".

    And you should learn a new word: priorities. Clearly if I was the development manager of FFXIV, and probably have 2000+ issues open, this would literally at the 2000th priority.
    (2)

  8. #48
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Griller View Post
    why give us /visor at all if they shouldn't give no ___ about animating it?
    Because community demanded it
    At the beginning of the game there was no /visor
    (0)

  9. #49
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by ignacioricci View Post
    I'm shocked to how a big deal is to some people.
    You do have to remember this isn't just any old game. This is Final Fantasy. Part of the whole brand is the quality and polish that goes into it.

    Now, this doesn't mean that every single detail is going to be agonized over. But when you have one single armor set that is highlighted in the intro cinematic, it's going to be subject to a little more scrutiny.

    It's not the end of the world, but it does chip a tiny little corner off of the multi-billion dollar brand that is Final Fantasy, and I think that's worth saying something about.

    ... and then you have to embellish because this is the internet
    (3)

  10. #50
    Player
    Griller's Avatar
    Join Date
    May 2015
    Posts
    21
    Character
    Gri Hunter
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by ignacioricci View Post
    You probably haven't written a line of code in your life, and have no idea the amount of effort required to build games, products or applications.
    As a developer, I think the amount of work the FFXIV team can do in such a short time is truly amazing. On top of that, the QA team must be incredible, because I've been playing for almost two years, and I can say that most of the bugs found at this point are all QoL and improvements than really "fix it today or we can't play anymore".

    And you should learn a new word: priorities. Clearly if I was the development manager of FFXIV, and probably have 2000+ issues open, this would literally at the 2000th priority.
    Way to make assumptions. I'm guessing you've never animated

    you don't even realize what you're saying supports my point that they are at their limit with the developers they have and they will need to hire more if they want to meet the standards we've come to expect from FF. handling a ton of issues is one thing for a indie developer, another for AAA title.
    (0)
    Last edited by Griller; 08-15-2015 at 04:22 AM.

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