The GW2 with lackluster story, horrible combat and nothing to do when you reach max level?Are you referring to the Guild Wars 2 that has a separate storage system set aside for holding every single crafting component available, every single minion-pet available, and a glamour system based on locks/unlocks that eliminates the need for long-term glamour storage on equipment and dyes?
Oh, and it also happens to be free-to-play and not require a subscription fee every month?
That GW2?
Yeah, I'm shaking my head every time I compare the two. Probably not for the same reasons as you, though. :P
Not that I agree with those points at all, but they're probably best saved for a thread discussing story, combat, and end-game content (rather than the storage/inventory systems). Don't you think?
It takes 10 seconds just to click through everything to get the retainer's inventory open. And, oh, maybe you forgot to drop off the gloves of that set the first time... then you get to have fun searching through your retainers to find where it's stored.
And, no, I don't enjoy doing laps to a summoning bell every time I want to spend a certain token, get a certain gear piece, craft, or whatever else. I do it because yes, I basically have to. It's a pain and an annoyance and something other games have miraculously managed to mostly avoid, somehow.
I mean, would you be happy if SE added 10 sequential confirmation dialogues to everything, even if each box only took 1 second to click through?
Just give me only one reason why they must transfer all items local from server to server when you change map?
There are many possible ways to handle that stuff much better!
The problem with SE is they have a messed up core program and fixing that is a very hard task.
No one said its easy, but the way they programmed it let me just /facepalm
The reason they programmed that way was shortsighted because fear of hacks (item hack up to 99 stacks and manipulating datatransfer) but you must not do it client side... the problem is if you try to store useless data (long itemnames).
Try it with global parameters, outsourcing data, using flags, mirroring, sheet style programming, cache, preloading, event handling, and so on... you can not tell me every time the server changes you need to transfer "everything"...
Do they even use classes?
Last edited by Yukiko; 08-14-2015 at 03:14 AM.
What makes inventory problematic in this game compared to others is not necessarily the inventory system itself. It's a problem with the philosophy of running multiple jobs on the same character. The game system encourages gear hording for alt characters and glamour, which quickly fills up the inventory space in addition to any crafting goods someone may need, quest items, and redundancies. Also, games like World of Warcraft increased bag sizes as time went on, adding free additional inventory space at no additional cost to the player.
What Yoshi P. is doing is forcing people to buy retainers for more space, adding 2 dollars per month per retainer. Right now I'm being forced via his own system to pay 2 more dollars per month to get space thanks to the bloat the game encourages.
I think we're going over each other's points.My comment was about inventory really, since that's where the big problem is.
I don't mind waiting for them to fix things so that the items take up less data which would allow them to cram in more inventory space in the same bandwidth envelope.
If I go for only two free retainers, I'll just have to clean up my inventory so that it's enough...
You reference limited inventory due to bandwidth as bolded above and i was saying, as far as bandwidth use is concerned, you only have 1 retainer since you can open only 1 at a time.
Regardless if you have 2 or 8 total retainers available, only 1 of them uses bandwidth which SE has accounted for, but adding additional retainers would give additional inventory space without increasing bandwidth use, which is why SE is able to allow 6 additional ones for an additional fee.
I love how people are so quick to vilify developers like they are a bunch of money grubbing scrooges. Even when they say they are working on it and suggest an alternative, people just want to hate them it seems. Increasing inventory space is not some small change. It's just not and they've explained that so many times. But no, people continue to cry and whine so they cna hoard more and do what SE doesn't want them to do, be omni-crafters. I know that last sentence is going to cue a bunch of whine about how someone wants to be self-sufficient and how they want to be everything on one class cause that's how SE designed it. And you can do that, just not all the time, walking everywhere you go. Do you really need to be all DoW/M/L/H at every single moment in the game? I mean really? Do you really need to carry all of that on you all the time forever? No! No you don't, use your damn retainer.
And I'm tired of people complaining about inventory space because they can't manage their inventory well enough. Everyone has stuff they can throw away or sell. No amount of increase will stop the complaining. There will always be people wanting to hoard more.
Best solution would be to just allow you to mail to alts. Of course people would still complain that it is a hassle and SE is being cheap. This would probably cause market board flooding that the economy does not need though.
Uh. About that. All of those crafters and gatherers (except fisher) have offhands too.Then there is the mostly wasted off-hand armory slots, the only classes that use those being gladiator, conjurer, and thaumaturge. Even then, conjurer and thaumaturge only use off-hand items very rarely and only during the leveling. So there is wasted space in the current inventory system for sure.
Kinda funny since the post you replied to mentions crafting. xD
Yeah, this is my take on it too. They can either find ways to optimize the existing system (which they've said they're working on) or they can completely recode it and god knows how much work that would be.
Last edited by Ashkendor; 08-14-2015 at 03:47 AM.
Why don't they start work on improving the Armoire so that we can store all our untradable blues and greens in there, instead of just a few event items and the AF gear (and the "enhanced" dyeable versions too that you currently can't store at all). I would be able to eliminate a whole retainer full of glamour items right there.
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