Dungeons: If I had to hazard a guess, I think it's more or less because they expect their players to not have patience for that. You use Toto-Rak as an example of having 3 paths to a boss, most people I know can't stand Toto-Rak, partly because of that. Go a certain way, and the whole dungeon feels longer, which doesn't help that they all look exactly the same which then makes you feel like you are on Namek. From what I can gather, people want fast dungeons and don't want to spend more time in a single one than they need to.
In terms of dungeon difficulty, yeah just about the same deal. A dungeon is really hard so long as the people going in are not super juiced. Make a dungeon that is super hard at the beginning of the level grind, and people won't do it. By the end however, you'll be so massively juiced that the original challenge is gone.
Story Content & Gear: And you shouldn't expect super challenge story content in the future, mainly because quite a few people was livid that the true resolution to the Seventh Umbral Era storyline was locked behind top end raids. Some just want to experience the story and not have it locked behind a raid schedule, hence Alexander (Normal).
Now with Savage, as a dirty non-Raider such as myself, I would think the point of Savage was the difficulty in actually doing it, not so much the story and what not. Different strokes for different folks of course but for those banging their heads in Savage now, they do so knowing full well that the stuff they are going to get will be replaced and yet they are still in there doing it.
Group Content: Yes there should be harder content for 4 man groups. I'd think more along the lines of Mythic (WoW term. Bite me.) 4-Man dungeons, anything more (like a 4-Man Alexander or 4 man Primals) is just...not necessary.
Content Variety: This one has always been the weird one to me. They add new stuff, and they add it far often then I see most games do, what else can they add and how much do people want them to add at once? Does the game literally have to have a dozen different things to do at level cap to be enough, only to add more completely new things each subsequent patch? Can they even do that?


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